yuzu-android/src/video_core/engines
bunnei b00f4abe36
Merge pull request #4953 from lioncash/shader-shadow
shader_bytecode: Eliminate variable shadowing
2020-11-20 16:58:14 -08:00
..
const_buffer_engine_interface.h shader/texture: Join separate image and sampler pairs offline 2020-06-05 00:24:51 -03:00
const_buffer_info.h
engine_interface.h Clang Format and Documentation. 2020-04-28 14:02:51 -04:00
engine_upload.cpp
engine_upload.h
fermi_2d.cpp fermi_2d: Make use of designated initializers 2020-09-18 13:55:21 -04:00
fermi_2d.h fermi_2d: Make use of designated initializers 2020-09-18 13:55:21 -04:00
kepler_compute.cpp video_core: Initialize renderer with a GPU 2020-08-22 01:51:45 -03:00
kepler_compute.h video_core: Initialize renderer with a GPU 2020-08-22 01:51:45 -03:00
kepler_memory.cpp VideoCore/Engines: Refactor Engines CallMethod. 2020-04-27 21:47:58 -04:00
kepler_memory.h Clang Format and Documentation. 2020-04-28 14:02:51 -04:00
maxwell_3d.cpp maxwell_3d: Use insert instead of loop push_back 2020-11-11 19:52:19 -03:00
maxwell_3d.h maxwell_3d: Move code to separate functions 2020-11-11 19:52:19 -03:00
maxwell_dma.cpp video_core: Enforce -Wunused-variable and -Wunused-but-set-variable 2020-10-02 21:19:35 -03:00
maxwell_dma.h maxwell_dma: Rename registers to match official docs and reorder 2020-07-07 19:19:33 -03:00
shader_bytecode.h shader_bytecode: Make use of [[nodiscard]] where applicable 2020-11-20 02:20:37 -05:00
shader_header.h video_core: Enforce -Wclass-memaccess 2020-10-09 16:46:11 -03:00
shader_type.h gl_shader_cache: Remove dynamic BaseBinding specialization 2019-11-22 21:28:49 -03:00