yuzu-android/src/video_core/renderer_opengl
Lioncash 1ee060ca0d common/compression: Roll back std::span changes
Seems like all compilers don't support std::span yet.
2020-08-15 17:17:56 -04:00
..
gl_arb_decompiler.cpp Merge pull request #4391 from lioncash/nrvo 2020-07-24 06:33:09 -07:00
gl_arb_decompiler.h gl_arb_decompiler: Implement an assembly shader decompiler 2020-06-11 22:12:07 -03:00
gl_buffer_cache.cpp gl_arb_decompiler: Use NV_shader_buffer_{load,store} on assembly shaders 2020-07-18 01:59:57 -03:00
gl_buffer_cache.h gl_buffer_cache: Copy to buffers created as STREAM_READ before downloading 2020-06-26 16:58:40 -03:00
gl_device.cpp Merge pull request #4359 from ReinUsesLisp/clamp-shared 2020-07-21 04:51:05 -03:00
gl_device.h Merge pull request #4359 from ReinUsesLisp/clamp-shared 2020-07-21 04:51:05 -03:00
gl_fence_manager.cpp
gl_fence_manager.h
gl_framebuffer_cache.cpp
gl_framebuffer_cache.h
gl_query_cache.cpp
gl_query_cache.h
gl_rasterizer.cpp renderer_opengl: Use 1/4 of all threads for async shader compilation 2020-07-28 05:08:27 -04:00
gl_rasterizer.h gl_arb_decompiler: Use NV_shader_buffer_{load,store} on assembly shaders 2020-07-18 01:59:57 -03:00
gl_resource_manager.cpp
gl_resource_manager.h async shaders 2020-07-17 14:24:57 +10:00
gl_sampler_cache.cpp
gl_sampler_cache.h
gl_shader_cache.cpp gl_shader_cache: Use std::max() for determining num_workers 2020-08-12 09:23:34 -04:00
gl_shader_cache.h async shaders 2020-07-17 14:24:57 +10:00
gl_shader_decompiler.cpp Merge pull request #4391 from lioncash/nrvo 2020-07-24 06:33:09 -07:00
gl_shader_decompiler.h
gl_shader_disk_cache.cpp common/compression: Roll back std::span changes 2020-08-15 17:17:56 -04:00
gl_shader_disk_cache.h
gl_shader_manager.cpp gl_arb_decompiler: Use NV_shader_buffer_{load,store} on assembly shaders 2020-07-18 01:59:57 -03:00
gl_shader_manager.h gl_arb_decompiler: Use NV_shader_buffer_{load,store} on assembly shaders 2020-07-18 01:59:57 -03:00
gl_shader_util.cpp
gl_shader_util.h
gl_state_tracker.cpp
gl_state_tracker.h
gl_stream_buffer.cpp gl_arb_decompiler: Use NV_shader_buffer_{load,store} on assembly shaders 2020-07-18 01:59:57 -03:00
gl_stream_buffer.h gl_stream_buffer: Use InvalidateBufferData instead unmap and map 2020-06-24 02:36:14 -03:00
gl_texture_cache.cpp video_core: Rearrange pixel format names 2020-07-13 01:44:23 -03:00
gl_texture_cache.h texture_cache: Implement rendering to 3D textures 2020-06-08 05:01:00 -03:00
maxwell_to_gl.h maxwell_to_gl: Implement MirrorOnceClampOGL using GL_MIRROR_CLAMP_EXT 2020-06-30 02:40:14 -04:00
renderer_opengl.cpp video_core: Rearrange pixel format names 2020-07-13 01:44:23 -03:00
renderer_opengl.h gl_rasterizer: Use NV_vertex_buffer_unified_memory for vertex buffer robustness 2020-06-24 02:36:14 -03:00
utils.cpp
utils.h