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Fences take ownership of objects, protecting them from GPU-side or driver-side concurrent access. They must be commited from the resource manager. Their usage flow is: commit the fence from the resource manager, protect resources with it and use them, send the fence to an execution queue and Wait for it if needed and then call Release. Used resources will automatically be signaled when they are free to be reused. |
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.. | ||
debug_utils | ||
engines | ||
renderer_opengl | ||
renderer_vulkan | ||
shader | ||
textures | ||
CMakeLists.txt | ||
dma_pusher.cpp | ||
dma_pusher.h | ||
gpu.cpp | ||
gpu.h | ||
macro_interpreter.cpp | ||
macro_interpreter.h | ||
memory_manager.cpp | ||
memory_manager.h | ||
morton.cpp | ||
morton.h | ||
rasterizer_cache.cpp | ||
rasterizer_cache.h | ||
rasterizer_interface.h | ||
renderer_base.cpp | ||
renderer_base.h | ||
surface.cpp | ||
surface.h | ||
video_core.cpp | ||
video_core.h |