yuzu-android/src/video_core/texture_cache
Fernando S 27a36cd51b
Merge pull request #10744 from Wollnashorn/af-for-all
video_core: Improved anisotropic filtering heuristics
2023-06-18 00:02:05 +02:00
..
accelerated_swizzle.cpp
accelerated_swizzle.h
decode_bc4.cpp
decode_bc4.h
descriptor_table.h Move to Clang Format 15 2023-01-29 17:49:42 -07:00
format_lookup_table.cpp GPU: implement missing ASTC 2023-05-03 11:33:28 -04:00
format_lookup_table.h
formatter.cpp Log object names with debug renderer, add a GPU address to ImageViews 2023-05-06 04:48:32 +01:00
formatter.h Log object names with debug renderer, add a GPU address to ImageViews 2023-05-06 04:48:32 +01:00
image_base.cpp texture_cache: process aliases and overlaps in the correct order 2023-05-24 09:53:42 +02:00
image_base.h texture_cache: process aliases and overlaps in the correct order 2023-05-24 09:53:42 +02:00
image_info.cpp image_info: adjust rescale thresholds and refactor constant use 2023-06-08 17:46:40 -04:00
image_info.h Texture cache: sync the first flush. 2023-05-07 23:46:12 +02:00
image_view_base.cpp video_core: Only apply AF to 2D (array) image types 2023-06-17 14:20:44 +02:00
image_view_base.h video_core: Add per-image anisotropy heuristics (format & mip count) 2023-06-15 18:19:32 +02:00
image_view_info.cpp
image_view_info.h
render_targets.h general: fix compile for Apple Clang 2022-11-22 22:22:28 -05:00
samples_helper.h texture_cache: Adjust image view sizes by MSAA samples 2023-01-28 00:15:29 -05:00
slot_vector.h Move to Clang Format 15 2023-01-29 17:49:42 -07:00
texture_cache_base.h video_core: Use sampler IDs instead pointers in the pipeline config 2023-06-16 13:45:14 +02:00
texture_cache.cpp general: Format licenses as per SPDX guidelines 2022-10-06 21:00:54 +02:00
texture_cache.h video_core: Use sampler IDs instead pointers in the pipeline config 2023-06-16 13:45:14 +02:00
types.h Engines: Implement Accelerate DMA Texture. 2023-03-05 12:18:00 +01:00
util.cpp Texture Cache Util: Fix block depth adjustment on slices. 2023-05-24 10:06:58 +02:00
util.h Engines: Implement Accelerate DMA Texture. 2023-03-05 12:18:00 +01:00