yuzu-android/src/video_core
2021-07-22 21:51:29 -04:00
..
buffer_cache spirv: Implement image buffers 2021-07-22 21:51:27 -04:00
command_classes
engines
host_shaders
macro
renderer_opengl shader: Move pipeline cache logic to separate files 2021-07-22 21:51:29 -04:00
renderer_vulkan spirv: Support OpenGL uniform buffers and change bindings 2021-07-22 21:51:29 -04:00
texture_cache shader: Implement SULD and SUST 2021-07-22 21:51:26 -04:00
textures
vulkan_common vulkan_device: Require shaderClipDistance and shaderCullDistance features 2021-07-22 21:51:29 -04:00
cdma_pusher.cpp
cdma_pusher.h
CMakeLists.txt shader: Move pipeline cache logic to separate files 2021-07-22 21:51:29 -04:00
compatible_formats.cpp
compatible_formats.h
delayed_destruction_ring.h
dirty_flags.cpp shader: Accelerate pipeline transitions and use dirty flags for shaders 2021-07-22 21:51:29 -04:00
dirty_flags.h shader: Accelerate pipeline transitions and use dirty flags for shaders 2021-07-22 21:51:29 -04:00
dma_pusher.cpp
dma_pusher.h
fence_manager.h
framebuffer_config.h
gpu_thread.cpp
gpu_thread.h
gpu.cpp
gpu.h
memory_manager.cpp shader: Address feedback 2021-07-22 21:51:25 -04:00
memory_manager.h
query_cache.h
rasterizer_accelerated.cpp
rasterizer_accelerated.h
rasterizer_interface.h
renderer_base.cpp
renderer_base.h
shader_cache.cpp shader: Move pipeline cache logic to separate files 2021-07-22 21:51:29 -04:00
shader_cache.h shader: Move pipeline cache logic to separate files 2021-07-22 21:51:29 -04:00
shader_environment.cpp shader: Move pipeline cache logic to separate files 2021-07-22 21:51:29 -04:00
shader_environment.h shader: Move pipeline cache logic to separate files 2021-07-22 21:51:29 -04:00
shader_notify.cpp
shader_notify.h
surface.cpp
surface.h
video_core.cpp
video_core.h