..
blit_image.cpp
video_core: Fix ogl status error when draw_texture
2023-03-12 13:33:31 +08:00
blit_image.h
video_core: Implement maxwell3d draw texture method
2023-01-05 12:41:28 +08:00
gl_buffer_cache_base.cpp
Buffer Cache: Fully rework the buffer cache.
2023-04-29 00:46:31 +02:00
gl_buffer_cache.cpp
Combine vertex/transform feedback buffer binding into a single call
2023-06-08 12:13:27 +01:00
gl_buffer_cache.h
Combine vertex/transform feedback buffer binding into a single call
2023-06-08 12:13:27 +01:00
gl_compute_pipeline.cpp
video_core: Use sampler IDs instead pointers in the pipeline config
2023-06-16 13:45:14 +02:00
gl_compute_pipeline.h
gl_compute_pipeline: Force context flush when loading shader cache
2023-01-29 21:32:12 -05:00
gl_device.cpp
Log object names with debug renderer, add a GPU address to ImageViews
2023-05-06 04:48:32 +01:00
gl_device.h
video_core: Enable ImageGather with subpixel offset on Intel
2023-04-08 16:12:44 +02:00
gl_fence_manager.cpp
OpenGL: Prefer glClientWaitSync for OGLSync objects
2023-03-08 20:29:25 -05:00
gl_fence_manager.h
Fence Manager: implement async fence management in a sepparate thread.
2023-04-23 04:48:50 +02:00
gl_fsr.cpp
video_core/opengl: Add FSR upscaling filter to the OpenGL renderer
2023-01-26 21:43:33 +01:00
gl_fsr.h
video_core/opengl: Add FSR upscaling filter to the OpenGL renderer
2023-01-26 21:43:33 +01:00
gl_graphics_pipeline.cpp
video_core: Use sampler IDs instead pointers in the pipeline config
2023-06-16 13:45:14 +02:00
gl_graphics_pipeline.h
gl_graphics_pipeline: Force context flush when loading shader cache
2023-01-29 20:26:49 -05:00
gl_query_cache.cpp
QueryCache: rework async downloads.
2023-04-23 22:04:14 +02:00
gl_query_cache.h
QueryCache: rework async downloads.
2023-04-23 22:04:14 +02:00
gl_rasterizer.cpp
OpenGL: Make use of persistent buffer maps in buffer cache downloads
2023-05-28 00:38:46 -04:00
gl_rasterizer.h
OpenGL: Make use of persistent buffer maps in buffer cache downloads
2023-05-28 00:38:46 -04:00
gl_resource_manager.cpp
OpenGL: Prefer glClientWaitSync for OGLSync objects
2023-03-08 20:29:25 -05:00
gl_resource_manager.h
OpenGL: Prefer glClientWaitSync for OGLSync objects
2023-03-08 20:29:25 -05:00
gl_shader_cache.cpp
video_core: Enable ImageGather with subpixel offset on Intel
2023-04-08 16:12:44 +02:00
gl_shader_cache.h
gl_compute_pipeline: Force context flush when loading shader cache
2023-01-29 21:32:12 -05:00
gl_shader_context.h
core: frontend: Refactor GraphicsContext to its own module.
2023-06-03 00:05:31 -07:00
gl_shader_manager.cpp
video_core: Implement opengl/vulkan draw_texture
2023-01-05 12:41:33 +08:00
gl_shader_manager.h
video_core: Implement opengl/vulkan draw_texture
2023-01-05 12:41:33 +08:00
gl_shader_util.cpp
gl_shader_util.h
gl_staging_buffer_pool.cpp
gl_staging_buffers: Optimization to reduce fence waiting
2023-05-28 00:38:47 -04:00
gl_staging_buffer_pool.h
gl_staging_buffers: Optimization to reduce fence waiting
2023-05-28 00:38:47 -04:00
gl_state_tracker.cpp
gl_state_tracker.h
gl_texture_cache_base.cpp
gl_texture_cache.cpp
video_core: Fallback to default anisotropy instead to 1x anisotropy
2023-06-15 23:16:26 +02:00
gl_texture_cache.h
video_core: Fallback to default anisotropy instead to 1x anisotropy
2023-06-15 23:16:26 +02:00
maxwell_to_gl.h
GPU: implement missing ASTC
2023-05-03 11:33:28 -04:00
renderer_opengl.cpp
video_core/opengl: Add FSR upscaling filter to the OpenGL renderer
2023-01-26 21:43:33 +01:00
renderer_opengl.h
video_core/opengl: Add FSR upscaling filter to the OpenGL renderer
2023-01-26 21:43:33 +01:00
util_shaders.cpp
OpenGL: Make use of persistent buffer maps in buffer cache downloads
2023-05-28 00:38:46 -04:00
util_shaders.h
OpenGL: Make use of persistent buffer maps in buffer cache downloads
2023-05-28 00:38:46 -04:00