yuzu-android/src/video_core/engines
ReinUsesLisp 39ab33ee1c shader/half_set: Implement HSET2_IMM
Add HSET2_IMM. Due to the complexity of the encoding avoid using
BitField unions and read the relevant bits from the code itself.
This is less error prone.
2020-06-22 20:51:18 -03:00
..
const_buffer_engine_interface.h shader/texture: Join separate image and sampler pairs offline 2020-06-05 00:24:51 -03:00
const_buffer_info.h
engine_interface.h Clang Format and Documentation. 2020-04-28 14:02:51 -04:00
engine_upload.cpp
engine_upload.h
fermi_2d.cpp VideoCore/Engines: Refactor Engines CallMethod. 2020-04-27 21:47:58 -04:00
fermi_2d.h Clang Format and Documentation. 2020-04-28 14:02:51 -04:00
kepler_compute.cpp shader/texture: Join separate image and sampler pairs offline 2020-06-05 00:24:51 -03:00
kepler_compute.h shader/texture: Join separate image and sampler pairs offline 2020-06-05 00:24:51 -03:00
kepler_memory.cpp VideoCore/Engines: Refactor Engines CallMethod. 2020-04-27 21:47:58 -04:00
kepler_memory.h Clang Format and Documentation. 2020-04-28 14:02:51 -04:00
maxwell_3d.cpp Merge pull request #4049 from ReinUsesLisp/separate-samplers 2020-06-13 13:48:27 -04:00
maxwell_3d.h Merge pull request #4049 from ReinUsesLisp/separate-samplers 2020-06-13 13:48:27 -04:00
maxwell_dma.cpp MaxwellDMA: Optimize micro copies. 2020-04-28 13:44:14 -04:00
maxwell_dma.h Clang Format and Documentation. 2020-04-28 14:02:51 -04:00
shader_bytecode.h shader/half_set: Implement HSET2_IMM 2020-06-22 20:51:18 -03:00
shader_header.h shader_decompiler: Remove FragCoord.w hack and change IPA implementation 2020-04-01 21:48:55 -03:00
shader_type.h gl_shader_cache: Remove dynamic BaseBinding specialization 2019-11-22 21:28:49 -03:00