yuzu-android/src/video_core/pica.cpp
bunnei 094ae6fadb Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders.
- Config: Add an option for selecting to use shader JIT or interpreter.
- Qt: Add a menu option for enabling/disabling the shader JIT.
2015-08-15 18:01:07 -04:00

94 lines
2.7 KiB
C++

// Copyright 2015 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <cstring>
#include <unordered_map>
#include "pica.h"
#include "shader/shader.h"
namespace Pica {
State g_state;
std::string Regs::GetCommandName(int index) {
static std::unordered_map<u32, std::string> map;
if (map.empty()) {
#define ADD_FIELD(name) \
map.insert({static_cast<u32>(PICA_REG_INDEX(name)), #name}); \
/* TODO: change to Regs::name when VS2015 and other compilers support it */ \
for (u32 i = PICA_REG_INDEX(name) + 1; i < PICA_REG_INDEX(name) + sizeof(Regs().name) / 4; ++i) \
map.insert({i, #name + std::string("+") + std::to_string(i-PICA_REG_INDEX(name))}); \
ADD_FIELD(trigger_irq);
ADD_FIELD(cull_mode);
ADD_FIELD(viewport_size_x);
ADD_FIELD(viewport_size_y);
ADD_FIELD(viewport_depth_range);
ADD_FIELD(viewport_depth_far_plane);
ADD_FIELD(viewport_corner);
ADD_FIELD(texture0_enable);
ADD_FIELD(texture0);
ADD_FIELD(texture0_format);
ADD_FIELD(texture1);
ADD_FIELD(texture1_format);
ADD_FIELD(texture2);
ADD_FIELD(texture2_format);
ADD_FIELD(tev_stage0);
ADD_FIELD(tev_stage1);
ADD_FIELD(tev_stage2);
ADD_FIELD(tev_stage3);
ADD_FIELD(tev_combiner_buffer_input);
ADD_FIELD(tev_stage4);
ADD_FIELD(tev_stage5);
ADD_FIELD(tev_combiner_buffer_color);
ADD_FIELD(output_merger);
ADD_FIELD(framebuffer);
ADD_FIELD(vertex_attributes);
ADD_FIELD(index_array);
ADD_FIELD(num_vertices);
ADD_FIELD(trigger_draw);
ADD_FIELD(trigger_draw_indexed);
ADD_FIELD(vs_default_attributes_setup);
ADD_FIELD(command_buffer);
ADD_FIELD(triangle_topology);
ADD_FIELD(gs.bool_uniforms);
ADD_FIELD(gs.int_uniforms);
ADD_FIELD(gs.main_offset);
ADD_FIELD(gs.input_register_map);
ADD_FIELD(gs.uniform_setup);
ADD_FIELD(gs.program);
ADD_FIELD(gs.swizzle_patterns);
ADD_FIELD(vs.bool_uniforms);
ADD_FIELD(vs.int_uniforms);
ADD_FIELD(vs.main_offset);
ADD_FIELD(vs.input_register_map);
ADD_FIELD(vs.uniform_setup);
ADD_FIELD(vs.program);
ADD_FIELD(vs.swizzle_patterns);
#undef ADD_FIELD
}
// Return empty string if no match is found
auto it = map.find(index);
if (it != map.end()) {
return it->second;
} else {
return std::string();
}
}
void Init() {
}
void Shutdown() {
Shader::Shutdown();
memset(&g_state, 0, sizeof(State));
}
}