..
buffer_cache
Use spans over guest memory where possible instead of copying data.
2023-07-02 23:09:48 +01:00
control
engines
Use spans over guest memory where possible instead of copying data.
2023-07-02 23:09:48 +01:00
host1x
general: Use ScratchBuffer where possible
2023-06-30 21:49:59 -04:00
host_shaders
OpenGL: Add Local Memory warmup shader
2023-06-25 18:43:23 -04:00
macro
renderer_null
Memory Tracking: Optimize tracking to only use atomic writes when contested with the host GPU
2023-06-28 21:32:45 +02:00
renderer_opengl
settings,video_core: Consolidate ASTC decoding options
2023-07-21 10:56:07 -04:00
renderer_vulkan
settings,video_core: Consolidate ASTC decoding options
2023-07-21 10:56:07 -04:00
texture_cache
Merge pull request #10996 from Kelebek1/readblock_optimisation
2023-07-10 18:54:19 -07:00
textures
configure_graphics_advance: Generate UI at runtime
2023-07-21 10:56:07 -04:00
vulkan_common
cmake: allow using system VMA library
2023-07-12 04:51:45 +02:00
cache_types.h
cdma_pusher.cpp
cdma_pusher.h
Remove memory allocations in some hot paths
2023-06-22 08:05:10 +01:00
CMakeLists.txt
cmake: allow using system VMA library
2023-07-12 04:51:45 +02:00
compatible_formats.cpp
renderer_vulkan: Fix some missing view formats
2023-07-01 16:03:35 +03:00
compatible_formats.h
delayed_destruction_ring.h
dirty_flags.cpp
dirty_flags.h
dma_pusher.cpp
Use spans over guest memory where possible instead of copying data.
2023-07-02 23:09:48 +01:00
dma_pusher.h
Remove memory allocations in some hot paths
2023-06-22 08:05:10 +01:00
fence_manager.h
Memory Tracking: Optimize tracking to only use atomic writes when contested with the host GPU
2023-06-28 21:32:45 +02:00
framebuffer_config.h
fsr.cpp
fsr.h
gpu_thread.cpp
Memory Tracking: Optimize tracking to only use atomic writes when contested with the host GPU
2023-06-28 21:32:45 +02:00
gpu_thread.h
gpu.cpp
Memory Tracking: Optimize tracking to only use atomic writes when contested with the host GPU
2023-06-28 21:32:45 +02:00
gpu.h
Memory Tracking: Optimize tracking to only use atomic writes when contested with the host GPU
2023-06-28 21:32:45 +02:00
invalidation_accumulator.h
memory_manager.cpp
Use spans over guest memory where possible instead of copying data.
2023-07-02 23:09:48 +01:00
memory_manager.h
Use spans over guest memory where possible instead of copying data.
2023-07-02 23:09:48 +01:00
precompiled_headers.h
pte_kind.h
query_cache.h
rasterizer_accelerated.cpp
rasterizer_accelerated.h
rasterizer_download_area.h
rasterizer_interface.h
Memory Tracking: Optimize tracking to only use atomic writes when contested with the host GPU
2023-06-28 21:32:45 +02:00
renderer_base.cpp
general: Silence -Wshadow{,-uncaptured-local} warnings
2023-07-18 19:31:35 -04:00
renderer_base.h
android: renderer_vulkan: Fix crash with surface recreation.
2023-06-03 00:06:07 -07:00
shader_cache.cpp
Memory Tracking: Optimize tracking to only use atomic writes when contested with the host GPU
2023-06-28 21:32:45 +02:00
shader_cache.h
Memory Tracking: Optimize tracking to only use atomic writes when contested with the host GPU
2023-06-28 21:32:45 +02:00
shader_environment.cpp
shader_environment.h
shader_notify.cpp
shader_notify.h
smaa_area_tex.h
smaa_search_tex.h
surface.cpp
video_core: Add BCn decoding support
2023-06-27 18:00:09 -07:00
surface.h
video_core: Add BCn decoding support
2023-06-27 18:00:09 -07:00
transform_feedback.cpp
Remove memory allocations in some hot paths
2023-06-22 08:05:10 +01:00
transform_feedback.h
Remove memory allocations in some hot paths
2023-06-22 08:05:10 +01:00
video_core.cpp
video_core.h