yuzu-android/src/video_core
lat9nq a007ac6b9c configure_graphics_advance: Generate UI at runtime
We can iterate through the AdvancedGraphics settings and generate the UI
during runtime. This doesn't help runtime efficiency, but it helps a ton
in reducing the amount of work a developer needs in order to add a new
setting.
2023-07-21 10:56:07 -04:00
..
buffer_cache Use spans over guest memory where possible instead of copying data. 2023-07-02 23:09:48 +01:00
control
engines Use spans over guest memory where possible instead of copying data. 2023-07-02 23:09:48 +01:00
host1x general: Use ScratchBuffer where possible 2023-06-30 21:49:59 -04:00
host_shaders OpenGL: Add Local Memory warmup shader 2023-06-25 18:43:23 -04:00
macro
renderer_null Memory Tracking: Optimize tracking to only use atomic writes when contested with the host GPU 2023-06-28 21:32:45 +02:00
renderer_opengl settings,video_core: Consolidate ASTC decoding options 2023-07-21 10:56:07 -04:00
renderer_vulkan settings,video_core: Consolidate ASTC decoding options 2023-07-21 10:56:07 -04:00
texture_cache Merge pull request #10996 from Kelebek1/readblock_optimisation 2023-07-10 18:54:19 -07:00
textures configure_graphics_advance: Generate UI at runtime 2023-07-21 10:56:07 -04:00
vulkan_common cmake: allow using system VMA library 2023-07-12 04:51:45 +02:00
cache_types.h
cdma_pusher.cpp
cdma_pusher.h Remove memory allocations in some hot paths 2023-06-22 08:05:10 +01:00
CMakeLists.txt cmake: allow using system VMA library 2023-07-12 04:51:45 +02:00
compatible_formats.cpp renderer_vulkan: Fix some missing view formats 2023-07-01 16:03:35 +03:00
compatible_formats.h
delayed_destruction_ring.h
dirty_flags.cpp
dirty_flags.h
dma_pusher.cpp Use spans over guest memory where possible instead of copying data. 2023-07-02 23:09:48 +01:00
dma_pusher.h Remove memory allocations in some hot paths 2023-06-22 08:05:10 +01:00
fence_manager.h Memory Tracking: Optimize tracking to only use atomic writes when contested with the host GPU 2023-06-28 21:32:45 +02:00
framebuffer_config.h
fsr.cpp
fsr.h
gpu_thread.cpp Memory Tracking: Optimize tracking to only use atomic writes when contested with the host GPU 2023-06-28 21:32:45 +02:00
gpu_thread.h
gpu.cpp Memory Tracking: Optimize tracking to only use atomic writes when contested with the host GPU 2023-06-28 21:32:45 +02:00
gpu.h Memory Tracking: Optimize tracking to only use atomic writes when contested with the host GPU 2023-06-28 21:32:45 +02:00
invalidation_accumulator.h
memory_manager.cpp Use spans over guest memory where possible instead of copying data. 2023-07-02 23:09:48 +01:00
memory_manager.h Use spans over guest memory where possible instead of copying data. 2023-07-02 23:09:48 +01:00
precompiled_headers.h
pte_kind.h
query_cache.h
rasterizer_accelerated.cpp
rasterizer_accelerated.h
rasterizer_download_area.h
rasterizer_interface.h Memory Tracking: Optimize tracking to only use atomic writes when contested with the host GPU 2023-06-28 21:32:45 +02:00
renderer_base.cpp general: Silence -Wshadow{,-uncaptured-local} warnings 2023-07-18 19:31:35 -04:00
renderer_base.h android: renderer_vulkan: Fix crash with surface recreation. 2023-06-03 00:06:07 -07:00
shader_cache.cpp Memory Tracking: Optimize tracking to only use atomic writes when contested with the host GPU 2023-06-28 21:32:45 +02:00
shader_cache.h Memory Tracking: Optimize tracking to only use atomic writes when contested with the host GPU 2023-06-28 21:32:45 +02:00
shader_environment.cpp
shader_environment.h
shader_notify.cpp
shader_notify.h
smaa_area_tex.h
smaa_search_tex.h
surface.cpp video_core: Add BCn decoding support 2023-06-27 18:00:09 -07:00
surface.h video_core: Add BCn decoding support 2023-06-27 18:00:09 -07:00
transform_feedback.cpp Remove memory allocations in some hot paths 2023-06-22 08:05:10 +01:00
transform_feedback.h Remove memory allocations in some hot paths 2023-06-22 08:05:10 +01:00
video_core.cpp
video_core.h