yuzu-android/src/video_core/renderer_opengl
2023-01-04 14:39:42 -05:00
..
gl_buffer_cache.cpp video_core: Fix SNORM texture buffer emulating error (#9001) 2022-11-04 02:39:42 -04:00
gl_buffer_cache.h
gl_compute_pipeline.cpp Shader Decompiler: Check for shift when deriving composite samplers. 2022-10-06 21:00:52 +02:00
gl_compute_pipeline.h VideoCore: Fix channels with disk pipeline/shader cache. 2022-10-06 21:00:51 +02:00
gl_device.cpp gl_device: Use a more robust way to use strict context mode 2022-12-13 15:01:51 -05:00
gl_device.h gl_device: Use a more robust way to use strict context mode 2022-12-13 15:01:51 -05:00
gl_fence_manager.cpp VideoCore: Refactor fencing system. 2022-10-06 21:00:52 +02:00
gl_fence_manager.h VideoCore: Refactor fencing system. 2022-10-06 21:00:52 +02:00
gl_graphics_pipeline.cpp video_core: Fix SNORM texture buffer emulating error (#9001) 2022-11-04 02:39:42 -04:00
gl_graphics_pipeline.h MacroHLE: Add OpenGL Support 2023-01-01 16:43:58 -05:00
gl_query_cache.cpp
gl_query_cache.h
gl_rasterizer.cpp Video_core: Address feedback 2023-01-04 14:39:42 -05:00
gl_rasterizer.h MacroHLE: Final cleanup and fixes. 2023-01-01 16:43:58 -05:00
gl_resource_manager.cpp
gl_resource_manager.h
gl_shader_cache.cpp ShaderCompiler: Inline driver specific constants. 2023-01-03 16:29:25 -05:00
gl_shader_cache.h renderer_opengl: refactor context acquire 2022-12-13 13:23:23 -05:00
gl_shader_context.h
gl_shader_manager.cpp
gl_shader_manager.h
gl_shader_util.cpp
gl_shader_util.h
gl_state_tracker.cpp ir/texture_pass: Use host_info instead of querying Settings::values (#9176) 2022-11-11 03:32:53 +01:00
gl_state_tracker.h state_tracker: workaround channel setup for homebrew 2022-10-06 21:00:54 +02:00
gl_stream_buffer.cpp
gl_stream_buffer.h
gl_texture_cache_base.cpp
gl_texture_cache.cpp Add break for default cases 2022-11-13 16:30:55 -08:00
gl_texture_cache.h Texture Cache: Implement async texture downloads. 2023-01-03 22:52:15 -05:00
maxwell_to_gl.h GPU: Implement additional render target formats. 2022-11-24 20:35:44 +01:00
renderer_opengl.cpp gl_device: Use a more robust way to use strict context mode 2022-12-13 15:01:51 -05:00
renderer_opengl.h video_core: Integrate SMAA 2022-12-08 17:17:45 -05:00
util_shaders.cpp
util_shaders.h