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gl_buffer_cache.cpp
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video_core: Fix SNORM texture buffer emulating error (#9001)
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2022-11-04 02:39:42 -04:00 |
gl_buffer_cache.h
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gl_compute_pipeline.cpp
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Shader Decompiler: Check for shift when deriving composite samplers.
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2022-10-06 21:00:52 +02:00 |
gl_compute_pipeline.h
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VideoCore: Fix channels with disk pipeline/shader cache.
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2022-10-06 21:00:51 +02:00 |
gl_device.cpp
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gl_device: Use a more robust way to use strict context mode
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2022-12-13 15:01:51 -05:00 |
gl_device.h
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gl_device: Use a more robust way to use strict context mode
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2022-12-13 15:01:51 -05:00 |
gl_fence_manager.cpp
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VideoCore: Refactor fencing system.
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2022-10-06 21:00:52 +02:00 |
gl_fence_manager.h
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VideoCore: Refactor fencing system.
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2022-10-06 21:00:52 +02:00 |
gl_graphics_pipeline.cpp
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video_core: Fix SNORM texture buffer emulating error (#9001)
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2022-11-04 02:39:42 -04:00 |
gl_graphics_pipeline.h
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MacroHLE: Add OpenGL Support
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2023-01-01 16:43:58 -05:00 |
gl_query_cache.cpp
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gl_query_cache.h
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gl_rasterizer.cpp
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Video_core: Address feedback
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2023-01-04 14:39:42 -05:00 |
gl_rasterizer.h
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MacroHLE: Final cleanup and fixes.
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2023-01-01 16:43:58 -05:00 |
gl_resource_manager.cpp
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gl_resource_manager.h
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gl_shader_cache.cpp
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ShaderCompiler: Inline driver specific constants.
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2023-01-03 16:29:25 -05:00 |
gl_shader_cache.h
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renderer_opengl: refactor context acquire
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2022-12-13 13:23:23 -05:00 |
gl_shader_context.h
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gl_shader_manager.cpp
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gl_shader_manager.h
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gl_shader_util.cpp
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gl_shader_util.h
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gl_state_tracker.cpp
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ir/texture_pass: Use host_info instead of querying Settings::values (#9176)
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2022-11-11 03:32:53 +01:00 |
gl_state_tracker.h
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state_tracker: workaround channel setup for homebrew
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2022-10-06 21:00:54 +02:00 |
gl_stream_buffer.cpp
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gl_stream_buffer.h
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gl_texture_cache_base.cpp
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gl_texture_cache.cpp
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Add break for default cases
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2022-11-13 16:30:55 -08:00 |
gl_texture_cache.h
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Texture Cache: Implement async texture downloads.
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2023-01-03 22:52:15 -05:00 |
maxwell_to_gl.h
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GPU: Implement additional render target formats.
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2022-11-24 20:35:44 +01:00 |
renderer_opengl.cpp
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gl_device: Use a more robust way to use strict context mode
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2022-12-13 15:01:51 -05:00 |
renderer_opengl.h
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video_core: Integrate SMAA
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2022-12-08 17:17:45 -05:00 |
util_shaders.cpp
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util_shaders.h
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