yuzu-android/src/shader_recompiler
ReinUsesLisp 3f594dd86b shader: Reimplement GetCbufU64 as GetCbufU32x2
It may generate better code on some compilers and it's easier to handle.
2021-07-22 21:51:26 -04:00
..
backend/spirv shader: Reimplement GetCbufU64 as GetCbufU32x2 2021-07-22 21:51:26 -04:00
frontend shader: Reimplement GetCbufU64 as GetCbufU32x2 2021-07-22 21:51:26 -04:00
ir_opt shader: Reimplement GetCbufU64 as GetCbufU32x2 2021-07-22 21:51:26 -04:00
CMakeLists.txt shader: Implement MEMBAR 2021-07-22 21:51:26 -04:00
environment.h shader: Implement BRX 2021-07-22 21:51:25 -04:00
exception.h
file_environment.cpp vk_pipeline_cache: Add pipeline cache 2021-07-22 21:51:24 -04:00
file_environment.h vk_pipeline_cache: Add pipeline cache 2021-07-22 21:51:24 -04:00
main.cpp shader: Add denorm flush support 2021-07-22 21:51:22 -04:00
object_pool.h shader: Fix use-after-free bug in object_pool 2021-07-22 21:51:24 -04:00
profile.h shader: Implement ViewportIndex 2021-07-22 21:51:25 -04:00
program_header.h shader: Add partial rasterizer integration 2021-07-22 21:51:23 -04:00
shader_info.h shader: Mark SSBOs as written when they are 2021-07-22 21:51:25 -04:00
stage.h vk_pipeline_cache: Add pipeline cache 2021-07-22 21:51:24 -04:00