yuzu-android/src/video_core
Lioncash 48d9d66dc5 core_timing: Rename CoreTiming namespace to Core::Timing
Places all of the timing-related functionality under the existing Core
namespace to keep things consistent, rather than having the timing
utilities sitting in its own completely separate namespace.
2019-02-12 12:42:17 -05:00
..
debug_utils
engines core_timing: Rename CoreTiming namespace to Core::Timing 2019-02-12 12:42:17 -05:00
renderer_opengl core_timing: Rename CoreTiming namespace to Core::Timing 2019-02-12 12:42:17 -05:00
shader Merge pull request #2083 from ReinUsesLisp/shader-ir-cbuf-tracking 2019-02-06 21:56:14 -05:00
textures Merge pull request #2042 from ReinUsesLisp/nouveau-tex 2019-02-06 20:19:20 -05:00
CMakeLists.txt gl_shader_disk_cache: Compress GLSL code using LZ4 2019-02-06 22:23:39 -03:00
dma_pusher.cpp video_core: Assert on invalid GPU to CPU address queries 2019-02-03 04:58:40 -03:00
dma_pusher.h
gpu.cpp core_timing: Rename CoreTiming namespace to Core::Timing 2019-02-12 12:42:17 -05:00
gpu.h
macro_interpreter.cpp
macro_interpreter.h
memory_manager.cpp memory_manager: Check for reserved page status 2019-02-03 04:58:24 -03:00
memory_manager.h
morton.cpp
morton.h
rasterizer_cache.cpp
rasterizer_cache.h
rasterizer_interface.h gl_rasterizer: Implement a more accurate fermi 2D copy. 2019-02-06 21:54:21 -05:00
renderer_base.cpp
renderer_base.h
surface.cpp
surface.h video_core: Remove unused Fill surface type 2019-02-01 02:57:47 -03:00
video_core.cpp gl_shader_disk_cache: Pass core system as argument and guard against games without title ids 2019-02-06 22:23:40 -03:00
video_core.h gl_shader_disk_cache: Pass core system as argument and guard against games without title ids 2019-02-06 22:23:40 -03:00