mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2024-12-05 01:23:48 +01:00
4a3d57e469
Builds on german77's work to reset all settings back to their defaults. This include UISettings and Settings values structs, but does not affect save profiles, input profiles, and game directories. This works from a button input in configure_general. When activated, it calls a callback to close the whole configure dialog, then GMainWindow deletes the old configuration, both on disk and in memory, and reinitalizes a new one. It also resets a portion of the UI and calls the telemetry window prompt.
147 lines
5.9 KiB
C++
147 lines
5.9 KiB
C++
// Copyright 2016 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <QCheckBox>
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#include <QMessageBox>
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#include <QSpinBox>
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#include "common/settings.h"
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#include "core/core.h"
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#include "ui_configure_general.h"
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#include "yuzu/configuration/config.h"
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#include "yuzu/configuration/configuration_shared.h"
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#include "yuzu/configuration/configure_general.h"
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#include "yuzu/uisettings.h"
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ConfigureGeneral::ConfigureGeneral(QWidget* parent)
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: QWidget(parent), ui(new Ui::ConfigureGeneral) {
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ui->setupUi(this);
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SetupPerGameUI();
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SetConfiguration();
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if (Settings::IsConfiguringGlobal()) {
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connect(ui->toggle_frame_limit, &QCheckBox::clicked, ui->frame_limit,
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[this]() { ui->frame_limit->setEnabled(ui->toggle_frame_limit->isChecked()); });
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}
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connect(ui->button_reset_defaults, &QPushButton::clicked, this,
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&ConfigureGeneral::ResetDefaults);
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}
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ConfigureGeneral::~ConfigureGeneral() = default;
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void ConfigureGeneral::SetConfiguration() {
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const bool runtime_lock = !Core::System::GetInstance().IsPoweredOn();
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ui->use_multi_core->setEnabled(runtime_lock);
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ui->use_multi_core->setChecked(Settings::values.use_multi_core.GetValue());
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ui->toggle_check_exit->setChecked(UISettings::values.confirm_before_closing);
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ui->toggle_user_on_boot->setChecked(UISettings::values.select_user_on_boot);
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ui->toggle_background_pause->setChecked(UISettings::values.pause_when_in_background);
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ui->toggle_hide_mouse->setChecked(UISettings::values.hide_mouse);
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ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit.GetValue());
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ui->frame_limit->setValue(Settings::values.frame_limit.GetValue());
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ui->button_reset_defaults->setEnabled(runtime_lock);
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if (Settings::IsConfiguringGlobal()) {
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ui->frame_limit->setEnabled(Settings::values.use_frame_limit.GetValue());
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} else {
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ui->frame_limit->setEnabled(Settings::values.use_frame_limit.GetValue() &&
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use_frame_limit != ConfigurationShared::CheckState::Global);
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}
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}
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// Called to set the callback when resetting settings to defaults
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void ConfigureGeneral::SetResetCallback(void (*callback)(ConfigureDialog*),
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ConfigureDialog* param) {
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ResetCallback = callback;
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reset_callback_param = param;
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}
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void ConfigureGeneral::ResetDefaults() {
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QMessageBox::StandardButton answer = QMessageBox::question(
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this, tr("yuzu"),
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tr("This reset all settings and remove all per-game configurations. This will not delete "
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"game directories, profiles, or input profiles. Proceed?"),
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QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
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if (answer == QMessageBox::No)
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return;
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UISettings::values.reset_to_defaults = true;
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UISettings::values.is_game_list_reload_pending.exchange(true);
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(*ResetCallback)(reset_callback_param);
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}
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void ConfigureGeneral::ApplyConfiguration() {
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_multi_core, ui->use_multi_core,
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use_multi_core);
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if (Settings::IsConfiguringGlobal()) {
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UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked();
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UISettings::values.select_user_on_boot = ui->toggle_user_on_boot->isChecked();
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UISettings::values.pause_when_in_background = ui->toggle_background_pause->isChecked();
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UISettings::values.hide_mouse = ui->toggle_hide_mouse->isChecked();
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// Guard if during game and set to game-specific value
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if (Settings::values.use_frame_limit.UsingGlobal()) {
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Settings::values.use_frame_limit.SetValue(ui->toggle_frame_limit->checkState() ==
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Qt::Checked);
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Settings::values.frame_limit.SetValue(ui->frame_limit->value());
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}
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} else {
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bool global_frame_limit = use_frame_limit == ConfigurationShared::CheckState::Global;
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Settings::values.use_frame_limit.SetGlobal(global_frame_limit);
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Settings::values.frame_limit.SetGlobal(global_frame_limit);
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if (!global_frame_limit) {
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Settings::values.use_frame_limit.SetValue(ui->toggle_frame_limit->checkState() ==
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Qt::Checked);
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Settings::values.frame_limit.SetValue(ui->frame_limit->value());
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}
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}
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}
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void ConfigureGeneral::changeEvent(QEvent* event) {
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if (event->type() == QEvent::LanguageChange) {
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RetranslateUI();
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}
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QWidget::changeEvent(event);
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}
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void ConfigureGeneral::RetranslateUI() {
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ui->retranslateUi(this);
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}
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void ConfigureGeneral::SetupPerGameUI() {
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if (Settings::IsConfiguringGlobal()) {
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// Disables each setting if:
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// - A game is running (thus settings in use), and
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// - A non-global setting is applied.
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ui->toggle_frame_limit->setEnabled(Settings::values.use_frame_limit.UsingGlobal());
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ui->frame_limit->setEnabled(Settings::values.frame_limit.UsingGlobal());
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return;
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}
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ui->toggle_check_exit->setVisible(false);
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ui->toggle_user_on_boot->setVisible(false);
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ui->toggle_background_pause->setVisible(false);
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ui->toggle_hide_mouse->setVisible(false);
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ui->button_reset_defaults->setVisible(false);
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ConfigurationShared::SetColoredTristate(ui->toggle_frame_limit,
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Settings::values.use_frame_limit, use_frame_limit);
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ConfigurationShared::SetColoredTristate(ui->use_multi_core, Settings::values.use_multi_core,
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use_multi_core);
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connect(ui->toggle_frame_limit, &QCheckBox::clicked, ui->frame_limit, [this]() {
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ui->frame_limit->setEnabled(ui->toggle_frame_limit->isChecked() &&
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(use_frame_limit != ConfigurationShared::CheckState::Global));
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});
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}
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