yuzu-android/src/video_core/shader_environment.h
Morph 99ceb03a1c general: Convert source file copyright comments over to SPDX
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-23 05:55:32 -04:00

187 lines
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C++

// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <array>
#include <filesystem>
#include <iosfwd>
#include <limits>
#include <memory>
#include <optional>
#include <span>
#include <stop_token>
#include <type_traits>
#include <unordered_map>
#include <vector>
#include "common/common_types.h"
#include "common/unique_function.h"
#include "shader_recompiler/environment.h"
#include "video_core/engines/maxwell_3d.h"
namespace Tegra {
class Memorymanager;
}
namespace VideoCommon {
class GenericEnvironment : public Shader::Environment {
public:
explicit GenericEnvironment() = default;
explicit GenericEnvironment(Tegra::MemoryManager& gpu_memory_, GPUVAddr program_base_,
u32 start_address_);
~GenericEnvironment() override;
[[nodiscard]] u32 TextureBoundBuffer() const final;
[[nodiscard]] u32 LocalMemorySize() const final;
[[nodiscard]] u32 SharedMemorySize() const final;
[[nodiscard]] std::array<u32, 3> WorkgroupSize() const final;
[[nodiscard]] u64 ReadInstruction(u32 address) final;
[[nodiscard]] std::optional<u64> Analyze();
void SetCachedSize(size_t size_bytes);
[[nodiscard]] size_t CachedSize() const noexcept;
[[nodiscard]] size_t ReadSize() const noexcept;
[[nodiscard]] bool CanBeSerialized() const noexcept;
[[nodiscard]] u64 CalculateHash() const;
void Dump(u64 hash) override;
void Serialize(std::ofstream& file) const;
protected:
std::optional<u64> TryFindSize();
Shader::TextureType ReadTextureTypeImpl(GPUVAddr tic_addr, u32 tic_limit, bool via_header_index,
u32 raw);
Tegra::MemoryManager* gpu_memory{};
GPUVAddr program_base{};
std::vector<u64> code;
std::unordered_map<u32, Shader::TextureType> texture_types;
std::unordered_map<u64, u32> cbuf_values;
u32 local_memory_size{};
u32 texture_bound{};
u32 shared_memory_size{};
std::array<u32, 3> workgroup_size{};
u32 read_lowest = std::numeric_limits<u32>::max();
u32 read_highest = 0;
u32 cached_lowest = std::numeric_limits<u32>::max();
u32 cached_highest = 0;
u32 initial_offset = 0;
bool has_unbound_instructions = false;
};
class GraphicsEnvironment final : public GenericEnvironment {
public:
explicit GraphicsEnvironment() = default;
explicit GraphicsEnvironment(Tegra::Engines::Maxwell3D& maxwell3d_,
Tegra::MemoryManager& gpu_memory_,
Tegra::Engines::Maxwell3D::Regs::ShaderProgram program,
GPUVAddr program_base_, u32 start_address_);
~GraphicsEnvironment() override = default;
u32 ReadCbufValue(u32 cbuf_index, u32 cbuf_offset) override;
Shader::TextureType ReadTextureType(u32 handle) override;
private:
Tegra::Engines::Maxwell3D* maxwell3d{};
size_t stage_index{};
};
class ComputeEnvironment final : public GenericEnvironment {
public:
explicit ComputeEnvironment() = default;
explicit ComputeEnvironment(Tegra::Engines::KeplerCompute& kepler_compute_,
Tegra::MemoryManager& gpu_memory_, GPUVAddr program_base_,
u32 start_address_);
~ComputeEnvironment() override = default;
u32 ReadCbufValue(u32 cbuf_index, u32 cbuf_offset) override;
Shader::TextureType ReadTextureType(u32 handle) override;
private:
Tegra::Engines::KeplerCompute* kepler_compute{};
};
class FileEnvironment final : public Shader::Environment {
public:
FileEnvironment() = default;
~FileEnvironment() override = default;
FileEnvironment& operator=(FileEnvironment&&) noexcept = default;
FileEnvironment(FileEnvironment&&) noexcept = default;
FileEnvironment& operator=(const FileEnvironment&) = delete;
FileEnvironment(const FileEnvironment&) = delete;
void Deserialize(std::ifstream& file);
[[nodiscard]] u64 ReadInstruction(u32 address) override;
[[nodiscard]] u32 ReadCbufValue(u32 cbuf_index, u32 cbuf_offset) override;
[[nodiscard]] Shader::TextureType ReadTextureType(u32 handle) override;
[[nodiscard]] u32 LocalMemorySize() const override;
[[nodiscard]] u32 SharedMemorySize() const override;
[[nodiscard]] u32 TextureBoundBuffer() const override;
[[nodiscard]] std::array<u32, 3> WorkgroupSize() const override;
void Dump(u64 hash) override;
private:
std::unique_ptr<u64[]> code;
std::unordered_map<u32, Shader::TextureType> texture_types;
std::unordered_map<u64, u32> cbuf_values;
std::array<u32, 3> workgroup_size{};
u32 local_memory_size{};
u32 shared_memory_size{};
u32 texture_bound{};
u32 read_lowest{};
u32 read_highest{};
u32 initial_offset{};
};
void SerializePipeline(std::span<const char> key, std::span<const GenericEnvironment* const> envs,
const std::filesystem::path& filename, u32 cache_version);
template <typename Key, typename Envs>
void SerializePipeline(const Key& key, const Envs& envs, const std::filesystem::path& filename,
u32 cache_version) {
static_assert(std::is_trivially_copyable_v<Key>);
static_assert(std::has_unique_object_representations_v<Key>);
SerializePipeline(std::span(reinterpret_cast<const char*>(&key), sizeof(key)),
std::span(envs.data(), envs.size()), filename, cache_version);
}
void LoadPipelines(
std::stop_token stop_loading, const std::filesystem::path& filename, u32 expected_cache_version,
Common::UniqueFunction<void, std::ifstream&, FileEnvironment> load_compute,
Common::UniqueFunction<void, std::ifstream&, std::vector<FileEnvironment>> load_graphics);
} // namespace VideoCommon