yuzu-android/src/video_core/renderer_opengl
Lioncash 4c5f5c9bf3 video_core: Remove unnecessary enum class casting in logging messages
fmt now automatically prints the numeric value of an enum class member
by default, so we don't need to use casts any more.

Reduces the line noise a bit.
2020-12-07 00:41:50 -05:00
..
gl_arb_decompiler.cpp video_core: Remove unnecessary enum class casting in logging messages 2020-12-07 00:41:50 -05:00
gl_arb_decompiler.h gl_arb_decompiler: Implement an assembly shader decompiler 2020-06-11 22:12:07 -03:00
gl_buffer_cache.cpp video_core: Resolve more variable shadowing scenarios pt.3 2020-12-05 16:02:23 -05:00
gl_buffer_cache.h video_core: Resolve more variable shadowing scenarios pt.3 2020-12-05 16:02:23 -05:00
gl_device.cpp video_core: Enforce -Wunused-variable and -Wunused-but-set-variable 2020-10-02 21:19:35 -03:00
gl_device.h Merge pull request #4359 from ReinUsesLisp/clamp-shared 2020-07-21 04:51:05 -03:00
gl_fence_manager.cpp video_core: Resolve more variable shadowing scenarios 2020-12-04 16:19:09 -05:00
gl_fence_manager.h video_core: Resolve more variable shadowing scenarios 2020-12-04 16:19:09 -05:00
gl_framebuffer_cache.cpp
gl_framebuffer_cache.h
gl_query_cache.cpp video_core: Resolve more variable shadowing scenarios pt.3 2020-12-05 16:02:23 -05:00
gl_query_cache.h video_core: Resolve more variable shadowing scenarios pt.3 2020-12-05 16:02:23 -05:00
gl_rasterizer.cpp video_core: Remove unnecessary enum class casting in logging messages 2020-12-07 00:41:50 -05:00
gl_rasterizer.h video_core: Resolve more variable shadowing scenarios pt.3 2020-12-05 16:02:23 -05:00
gl_resource_manager.cpp gl_shader_util: Use std::string_view instead of star pointer 2020-08-23 21:23:54 -03:00
gl_resource_manager.h gl_shader_util: Use std::string_view instead of star pointer 2020-08-23 21:23:54 -03:00
gl_sampler_cache.cpp
gl_sampler_cache.h
gl_shader_cache.cpp video_core: Resolve more variable shadowing scenarios pt.3 2020-12-05 16:02:23 -05:00
gl_shader_cache.h video_core: Resolve more variable shadowing scenarios pt.3 2020-12-05 16:02:23 -05:00
gl_shader_decompiler.cpp video_core: Remove unnecessary enum class casting in logging messages 2020-12-07 00:41:50 -05:00
gl_shader_decompiler.h video_core: Resolve more variable shadowing scenarios pt.3 2020-12-05 16:02:23 -05:00
gl_shader_disk_cache.cpp video_core: Enforce -Wredundant-move and -Wpessimizing-move 2020-10-28 02:44:50 -03:00
gl_shader_disk_cache.h video_core: Remove all Core::System references in renderer 2020-09-06 05:28:48 -03:00
gl_shader_manager.cpp gl_arb_decompiler: Use NV_shader_buffer_{load,store} on assembly shaders 2020-07-18 01:59:57 -03:00
gl_shader_manager.h gl_arb_decompiler: Use NV_shader_buffer_{load,store} on assembly shaders 2020-07-18 01:59:57 -03:00
gl_shader_util.cpp gl_shader_util: Use std::string_view instead of star pointer 2020-08-23 21:23:54 -03:00
gl_shader_util.h gl_shader_util: Use std::string_view instead of star pointer 2020-08-23 21:23:54 -03:00
gl_state_tracker.cpp video_core: Adjust NUM macro to avoid Clang warning 2020-12-06 18:24:16 -05:00
gl_state_tracker.h video_core: Remove all Core::System references in renderer 2020-09-06 05:28:48 -03:00
gl_stream_buffer.cpp gl_arb_decompiler: Use NV_shader_buffer_{load,store} on assembly shaders 2020-07-18 01:59:57 -03:00
gl_stream_buffer.h gl_stream_buffer: Use InvalidateBufferData instead unmap and map 2020-06-24 02:36:14 -03:00
gl_texture_cache.cpp video_core: Remove unnecessary enum class casting in logging messages 2020-12-07 00:41:50 -05:00
gl_texture_cache.h video_core: Resolve more variable shadowing scenarios pt.3 2020-12-05 16:02:23 -05:00
maxwell_to_gl.h video_core: Remove unnecessary enum class casting in logging messages 2020-12-07 00:41:50 -05:00
renderer_opengl.cpp video_core: Remove unnecessary enum class casting in logging messages 2020-12-07 00:41:50 -05:00
renderer_opengl.h video_core: Resolve more variable shadowing scenarios pt.3 2020-12-05 16:02:23 -05:00
utils.cpp
utils.h