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yuzu-emu
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yuzu-android
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5da70f7197
yuzu-android
/
src
/
video_core
/
renderer_opengl
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Kelebek1
5da70f7197
Remove memory allocations in some hot paths
2023-06-22 08:05:10 +01:00
..
blit_image.cpp
blit_image.h
gl_buffer_cache_base.cpp
gl_buffer_cache.cpp
buffer_cache_base: Specify buffer type in HostBindings
2023-06-13 00:59:42 -04:00
gl_buffer_cache.h
buffer_cache_base: Specify buffer type in HostBindings
2023-06-13 00:59:42 -04:00
gl_compute_pipeline.cpp
video_core: Use sampler IDs instead pointers in the pipeline config
2023-06-16 13:45:14 +02:00
gl_compute_pipeline.h
gl_device.cpp
shader_recompiler: remove barriers in conditional control flow when device lacks support
2023-06-10 12:30:39 -04:00
gl_device.h
shader_recompiler: remove barriers in conditional control flow when device lacks support
2023-06-10 12:30:39 -04:00
gl_fence_manager.cpp
gl_fence_manager.h
gl_fsr.cpp
gl_fsr.h
gl_graphics_pipeline.cpp
video_core: Use sampler IDs instead pointers in the pipeline config
2023-06-16 13:45:14 +02:00
gl_graphics_pipeline.h
gl_query_cache.cpp
gl_query_cache.h
gl_rasterizer.cpp
OpenGL: Make use of persistent buffer maps in buffer cache downloads
2023-05-28 00:38:46 -04:00
gl_rasterizer.h
OpenGL: Make use of persistent buffer maps in buffer cache downloads
2023-05-28 00:38:46 -04:00
gl_resource_manager.cpp
gl_resource_manager.h
gl_shader_cache.cpp
Remove memory allocations in some hot paths
2023-06-22 08:05:10 +01:00
gl_shader_cache.h
gl_shader_context.h
video_core: preallocate fewer IR blocks
2023-06-14 21:37:57 -04:00
gl_shader_manager.cpp
gl_shader_manager.h
gl_shader_util.cpp
gl_shader_util.h
gl_staging_buffer_pool.cpp
gl_staging_buffers: Optimization to reduce fence waiting
2023-05-28 00:38:47 -04:00
gl_staging_buffer_pool.h
gl_staging_buffers: Optimization to reduce fence waiting
2023-05-28 00:38:47 -04:00
gl_state_tracker.cpp
gl_state_tracker.h
gl_texture_cache_base.cpp
gl_texture_cache.cpp
video_core: Fallback to default anisotropy instead to 1x anisotropy
2023-06-15 23:16:26 +02:00
gl_texture_cache.h
video_core: Fallback to default anisotropy instead to 1x anisotropy
2023-06-15 23:16:26 +02:00
maxwell_to_gl.h
renderer_opengl.cpp
renderer_opengl.h
util_shaders.cpp
OpenGL: Make use of persistent buffer maps in buffer cache downloads
2023-05-28 00:38:46 -04:00
util_shaders.h
OpenGL: Make use of persistent buffer maps in buffer cache downloads
2023-05-28 00:38:46 -04:00