yuzu-android/src/video_core/renderer_opengl
ReinUsesLisp 657771bdcb shader: Partially implement texture cube array shadow
This implements texture cube arrays with shadow comparisons but doesn't
fix the asserts related to it.

Fixes out of bounds reads on swizzle constructors and makes them use
bounds checked ::at instead of the unsafe operator[].
2020-10-28 17:12:40 -03:00
..
gl_arb_decompiler.cpp shader: Partially implement texture cube array shadow 2020-10-28 17:12:40 -03:00
gl_arb_decompiler.h
gl_buffer_cache.cpp video_core: Remove all Core::System references in renderer 2020-09-06 05:28:48 -03:00
gl_buffer_cache.h video_core: Remove all Core::System references in renderer 2020-09-06 05:28:48 -03:00
gl_device.cpp video_core: Enforce -Wunused-variable and -Wunused-but-set-variable 2020-10-02 21:19:35 -03:00
gl_device.h
gl_fence_manager.cpp video_core: Remove all Core::System references in renderer 2020-09-06 05:28:48 -03:00
gl_fence_manager.h video_core: Remove all Core::System references in renderer 2020-09-06 05:28:48 -03:00
gl_framebuffer_cache.cpp
gl_framebuffer_cache.h
gl_query_cache.cpp renderer_vulkan: Make unconditional use of VK_KHR_timeline_semaphore 2020-09-19 01:46:37 -03:00
gl_query_cache.h renderer_vulkan: Make unconditional use of VK_KHR_timeline_semaphore 2020-09-19 01:46:37 -03:00
gl_rasterizer.cpp gl_arb_decompiler: Implement robust buffer operations 2020-10-20 03:34:32 -03:00
gl_rasterizer.h gl_arb_decompiler: Implement robust buffer operations 2020-10-20 03:34:32 -03:00
gl_resource_manager.cpp gl_shader_util: Use std::string_view instead of star pointer 2020-08-23 21:23:54 -03:00
gl_resource_manager.h gl_shader_util: Use std::string_view instead of star pointer 2020-08-23 21:23:54 -03:00
gl_sampler_cache.cpp
gl_sampler_cache.h
gl_shader_cache.cpp video_core: Remove all Core::System references in renderer 2020-09-06 05:28:48 -03:00
gl_shader_cache.h video_core: Remove all Core::System references in renderer 2020-09-06 05:28:48 -03:00
gl_shader_decompiler.cpp shader: Partially implement texture cube array shadow 2020-10-28 17:12:40 -03:00
gl_shader_decompiler.h
gl_shader_disk_cache.cpp video_core: Enforce -Wredundant-move and -Wpessimizing-move 2020-10-28 02:44:50 -03:00
gl_shader_disk_cache.h video_core: Remove all Core::System references in renderer 2020-09-06 05:28:48 -03:00
gl_shader_manager.cpp
gl_shader_manager.h
gl_shader_util.cpp gl_shader_util: Use std::string_view instead of star pointer 2020-08-23 21:23:54 -03:00
gl_shader_util.h gl_shader_util: Use std::string_view instead of star pointer 2020-08-23 21:23:54 -03:00
gl_state_tracker.cpp video_core: Remove all Core::System references in renderer 2020-09-06 05:28:48 -03:00
gl_state_tracker.h video_core: Remove all Core::System references in renderer 2020-09-06 05:28:48 -03:00
gl_stream_buffer.cpp
gl_stream_buffer.h
gl_texture_cache.cpp video_core: Remove all Core::System references in renderer 2020-09-06 05:28:48 -03:00
gl_texture_cache.h video_core: Remove all Core::System references in renderer 2020-09-06 05:28:48 -03:00
maxwell_to_gl.h video_core: Enforce -Werror=switch 2020-09-16 17:48:01 -03:00
renderer_opengl.cpp renderer_opengl: Remove emulated mailbox presentation 2020-09-20 16:29:41 -03:00
renderer_opengl.h renderer_opengl: Remove emulated mailbox presentation 2020-09-20 16:29:41 -03:00
utils.cpp
utils.h