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https://github.com/yuzu-emu/yuzu-android.git
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3b006f4fe2
Use VK_KHR_pipeline_executable_properties when enabled and available to log statistics about the pipeline cache in a game. For example, this is on Turing GPUs when generating a pipeline cache from Super Smash Bros. Ultimate: Average pipeline statistics ========================================== Code size: 6433.167 Register count: 32.939 More advanced results could be presented, at the moment it's just an average of all 3D and compute pipelines.
94 lines
4.4 KiB
C++
94 lines
4.4 KiB
C++
// Copyright 2016 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <QDesktopServices>
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#include <QUrl>
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#include "common/fs/path_util.h"
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#include "common/logging/backend.h"
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#include "common/logging/filter.h"
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#include "common/settings.h"
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#include "core/core.h"
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#include "ui_configure_debug.h"
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#include "yuzu/configuration/configure_debug.h"
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#include "yuzu/debugger/console.h"
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#include "yuzu/uisettings.h"
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ConfigureDebug::ConfigureDebug(QWidget* parent) : QWidget(parent), ui(new Ui::ConfigureDebug) {
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ui->setupUi(this);
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SetConfiguration();
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connect(ui->open_log_button, &QPushButton::clicked, []() {
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const auto path =
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QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::LogDir));
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QDesktopServices::openUrl(QUrl::fromLocalFile(path));
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});
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}
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ConfigureDebug::~ConfigureDebug() = default;
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void ConfigureDebug::SetConfiguration() {
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const bool runtime_lock = !Core::System::GetInstance().IsPoweredOn();
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ui->toggle_console->setEnabled(runtime_lock);
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ui->toggle_console->setChecked(UISettings::values.show_console.GetValue());
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ui->log_filter_edit->setText(QString::fromStdString(Settings::values.log_filter.GetValue()));
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ui->homebrew_args_edit->setText(
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QString::fromStdString(Settings::values.program_args.GetValue()));
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ui->fs_access_log->setEnabled(runtime_lock);
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ui->fs_access_log->setChecked(Settings::values.enable_fs_access_log.GetValue());
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ui->reporting_services->setChecked(Settings::values.reporting_services.GetValue());
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ui->quest_flag->setChecked(Settings::values.quest_flag.GetValue());
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ui->use_debug_asserts->setChecked(Settings::values.use_debug_asserts.GetValue());
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ui->use_auto_stub->setChecked(Settings::values.use_auto_stub.GetValue());
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ui->enable_graphics_debugging->setEnabled(runtime_lock);
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ui->enable_graphics_debugging->setChecked(Settings::values.renderer_debug.GetValue());
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ui->enable_shader_feedback->setEnabled(runtime_lock);
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ui->enable_shader_feedback->setChecked(Settings::values.renderer_shader_feedback.GetValue());
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ui->enable_cpu_debugging->setEnabled(runtime_lock);
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ui->enable_cpu_debugging->setChecked(Settings::values.cpu_debug_mode.GetValue());
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ui->enable_nsight_aftermath->setEnabled(runtime_lock);
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ui->enable_nsight_aftermath->setChecked(Settings::values.enable_nsight_aftermath.GetValue());
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ui->disable_macro_jit->setEnabled(runtime_lock);
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ui->disable_macro_jit->setChecked(Settings::values.disable_macro_jit.GetValue());
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ui->disable_loop_safety_checks->setEnabled(runtime_lock);
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ui->disable_loop_safety_checks->setChecked(
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Settings::values.disable_shader_loop_safety_checks.GetValue());
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ui->extended_logging->setChecked(Settings::values.extended_logging.GetValue());
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}
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void ConfigureDebug::ApplyConfiguration() {
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UISettings::values.show_console = ui->toggle_console->isChecked();
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Settings::values.log_filter = ui->log_filter_edit->text().toStdString();
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Settings::values.program_args = ui->homebrew_args_edit->text().toStdString();
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Settings::values.enable_fs_access_log = ui->fs_access_log->isChecked();
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Settings::values.reporting_services = ui->reporting_services->isChecked();
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Settings::values.quest_flag = ui->quest_flag->isChecked();
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Settings::values.use_debug_asserts = ui->use_debug_asserts->isChecked();
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Settings::values.use_auto_stub = ui->use_auto_stub->isChecked();
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Settings::values.renderer_debug = ui->enable_graphics_debugging->isChecked();
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Settings::values.renderer_shader_feedback = ui->enable_shader_feedback->isChecked();
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Settings::values.cpu_debug_mode = ui->enable_cpu_debugging->isChecked();
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Settings::values.enable_nsight_aftermath = ui->enable_nsight_aftermath->isChecked();
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Settings::values.disable_shader_loop_safety_checks =
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ui->disable_loop_safety_checks->isChecked();
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Settings::values.disable_macro_jit = ui->disable_macro_jit->isChecked();
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Settings::values.extended_logging = ui->extended_logging->isChecked();
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Debugger::ToggleConsole();
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Common::Log::Filter filter;
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filter.ParseFilterString(Settings::values.log_filter.GetValue());
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Common::Log::SetGlobalFilter(filter);
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}
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void ConfigureDebug::changeEvent(QEvent* event) {
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if (event->type() == QEvent::LanguageChange) {
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RetranslateUI();
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}
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QWidget::changeEvent(event);
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}
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void ConfigureDebug::RetranslateUI() {
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ui->retranslateUi(this);
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}
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