This website requires JavaScript.
Explore
Help
Register
Sign In
yuzu-emu
/
yuzu-android
Watch
1
Star
0
Fork
0
You've already forked yuzu-android
mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced
2024-12-03 17:14:15 +01:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
7278c59d70
yuzu-android
/
src
/
video_core
/
renderer_opengl
History
Rodrigo Locatti
7278c59d70
Merge pull request
#4359
from ReinUsesLisp/clamp-shared
...
renderer_{opengl,vulkan}: Clamp shared memory to host's limit
2020-07-21 04:51:05 -03:00
..
gl_arb_decompiler.cpp
Merge pull request
#4359
from ReinUsesLisp/clamp-shared
2020-07-21 04:51:05 -03:00
gl_arb_decompiler.h
gl_buffer_cache.cpp
gl_arb_decompiler: Use NV_shader_buffer_{load,store} on assembly shaders
2020-07-18 01:59:57 -03:00
gl_buffer_cache.h
gl_buffer_cache: Copy to buffers created as STREAM_READ before downloading
2020-06-26 16:58:40 -03:00
gl_device.cpp
Merge pull request
#4359
from ReinUsesLisp/clamp-shared
2020-07-21 04:51:05 -03:00
gl_device.h
Merge pull request
#4359
from ReinUsesLisp/clamp-shared
2020-07-21 04:51:05 -03:00
gl_fence_manager.cpp
gl_fence_manager.h
gl_framebuffer_cache.cpp
gl_framebuffer_cache.h
gl_query_cache.cpp
gl_query_cache.h
gl_rasterizer.cpp
gl_arb_decompiler: Use NV_shader_buffer_{load,store} on assembly shaders
2020-07-18 01:59:57 -03:00
gl_rasterizer.h
gl_arb_decompiler: Use NV_shader_buffer_{load,store} on assembly shaders
2020-07-18 01:59:57 -03:00
gl_resource_manager.cpp
gl_resource_manager.h
async shaders
2020-07-17 14:24:57 +10:00
gl_sampler_cache.cpp
gl_sampler_cache.h
gl_shader_cache.cpp
async shaders
2020-07-17 14:24:57 +10:00
gl_shader_cache.h
async shaders
2020-07-17 14:24:57 +10:00
gl_shader_decompiler.cpp
renderer_{opengl,vulkan}: Clamp shared memory to host's limit
2020-07-16 16:02:46 -03:00
gl_shader_decompiler.h
gl_shader_disk_cache.cpp
configuration: implement per-game configurations (
#4098
)
2020-07-09 22:42:09 -04:00
gl_shader_disk_cache.h
gl_shader_manager.cpp
gl_arb_decompiler: Use NV_shader_buffer_{load,store} on assembly shaders
2020-07-18 01:59:57 -03:00
gl_shader_manager.h
gl_arb_decompiler: Use NV_shader_buffer_{load,store} on assembly shaders
2020-07-18 01:59:57 -03:00
gl_shader_util.cpp
gl_shader_util.h
gl_state_tracker.cpp
gl_state_tracker.h
gl_stream_buffer.cpp
gl_arb_decompiler: Use NV_shader_buffer_{load,store} on assembly shaders
2020-07-18 01:59:57 -03:00
gl_stream_buffer.h
gl_texture_cache.cpp
video_core: Rearrange pixel format names
2020-07-13 01:44:23 -03:00
gl_texture_cache.h
maxwell_to_gl.h
maxwell_to_gl: Implement MirrorOnceClampOGL using GL_MIRROR_CLAMP_EXT
2020-06-30 02:40:14 -04:00
renderer_opengl.cpp
video_core: Rearrange pixel format names
2020-07-13 01:44:23 -03:00
renderer_opengl.h
utils.cpp
utils.h