yuzu-android/src/video_core/renderer_opengl
2022-10-07 14:13:45 +01:00
..
gl_buffer_cache.cpp Align index buffe size when vertex_buffer_unified_memory enable 2022-09-10 20:01:33 +08:00
gl_buffer_cache.h
gl_compute_pipeline.cpp Shader Decompiler: Check for shift when deriving composite samplers. 2022-10-06 21:00:52 +02:00
gl_compute_pipeline.h VideoCore: Fix channels with disk pipeline/shader cache. 2022-10-06 21:00:51 +02:00
gl_device.cpp
gl_device.h
gl_fence_manager.cpp VideoCore: Refactor fencing system. 2022-10-06 21:00:52 +02:00
gl_fence_manager.h VideoCore: Refactor fencing system. 2022-10-06 21:00:52 +02:00
gl_graphics_pipeline.cpp Update 3D regs 2022-10-07 14:13:45 +01:00
gl_graphics_pipeline.h Update 3D regs 2022-10-07 14:13:45 +01:00
gl_query_cache.cpp VideoCore: implement channels on gpu caches. 2022-10-06 21:00:51 +02:00
gl_query_cache.h VideoCore: implement channels on gpu caches. 2022-10-06 21:00:51 +02:00
gl_rasterizer.cpp Update 3D regs 2022-10-07 14:13:45 +01:00
gl_rasterizer.h DMA & InlineToMemory Engines Rework. 2022-10-06 21:00:53 +02:00
gl_resource_manager.cpp
gl_resource_manager.h
gl_shader_cache.cpp Update 3D regs 2022-10-07 14:13:45 +01:00
gl_shader_cache.h VideoCore: implement channels on gpu caches. 2022-10-06 21:00:51 +02:00
gl_shader_context.h
gl_shader_manager.cpp
gl_shader_manager.h
gl_shader_util.cpp
gl_shader_util.h
gl_state_tracker.cpp Update 3D regs 2022-10-07 14:13:45 +01:00
gl_state_tracker.h state_tracker: workaround channel setup for homebrew 2022-10-06 21:00:54 +02:00
gl_stream_buffer.cpp
gl_stream_buffer.h
gl_texture_cache_base.cpp
gl_texture_cache.cpp
gl_texture_cache.h
maxwell_to_gl.h Update 3D regs 2022-10-07 14:13:45 +01:00
renderer_opengl.cpp OpenGl: Implement Channels. 2022-10-06 21:00:51 +02:00
renderer_opengl.h
util_shaders.cpp
util_shaders.h