mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2024-12-05 02:13:45 +01:00
f25d6ebc45
First of all, TASing requires a script to play back. The user can select the parent directory at `System -> Filesystem`, next to an option to pause TAS during loads: This requires a "hacky" setup deeper in the code and will be added in the last commit. Also, Hotkeys are being introduced: CTRL+F5 for playback start/stop, CTRL+F6 for re-reading the script and CTRL+F7 for recording a new script.
188 lines
6.4 KiB
C++
188 lines
6.4 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <memory>
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#include <string>
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#include <QMetaType>
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#include <QVariant>
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#include "common/settings.h"
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#include "yuzu/uisettings.h"
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class QSettings;
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class Config {
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public:
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enum class ConfigType {
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GlobalConfig,
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PerGameConfig,
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InputProfile,
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};
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explicit Config(const std::string& config_name = "qt-config",
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ConfigType config_type = ConfigType::GlobalConfig);
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~Config();
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void Reload();
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void Save();
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void ReadControlPlayerValue(std::size_t player_index);
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void SaveControlPlayerValue(std::size_t player_index);
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const std::string& GetConfigFilePath() const;
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static const std::array<int, Settings::NativeButton::NumButtons> default_buttons;
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static const std::array<int, Settings::NativeMotion::NumMotions> default_motions;
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static const std::array<std::array<int, 4>, Settings::NativeAnalog::NumAnalogs> default_analogs;
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static const std::array<int, 2> default_stick_mod;
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static const std::array<int, Settings::NativeMouseButton::NumMouseButtons>
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default_mouse_buttons;
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static const std::array<int, Settings::NativeKeyboard::NumKeyboardKeys> default_keyboard_keys;
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static const std::array<int, Settings::NativeKeyboard::NumKeyboardMods> default_keyboard_mods;
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static const std::array<UISettings::Shortcut, 21> default_hotkeys;
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private:
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void Initialize(const std::string& config_name);
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void ReadValues();
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void ReadPlayerValue(std::size_t player_index);
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void ReadDebugValues();
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void ReadKeyboardValues();
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void ReadMouseValues();
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void ReadTouchscreenValues();
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void ReadMotionTouchValues();
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// Read functions bases off the respective config section names.
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void ReadAudioValues();
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void ReadControlValues();
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void ReadCoreValues();
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void ReadDataStorageValues();
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void ReadDebuggingValues();
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void ReadServiceValues();
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void ReadDisabledAddOnValues();
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void ReadMiscellaneousValues();
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void ReadPathValues();
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void ReadCpuValues();
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void ReadRendererValues();
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void ReadScreenshotValues();
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void ReadShortcutValues();
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void ReadSystemValues();
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void ReadUIValues();
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void ReadUIGamelistValues();
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void ReadUILayoutValues();
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void ReadWebServiceValues();
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void SaveValues();
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void SavePlayerValue(std::size_t player_index);
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void SaveDebugValues();
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void SaveMouseValues();
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void SaveTouchscreenValues();
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void SaveMotionTouchValues();
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// Save functions based off the respective config section names.
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void SaveAudioValues();
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void SaveControlValues();
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void SaveCoreValues();
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void SaveDataStorageValues();
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void SaveDebuggingValues();
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void SaveNetworkValues();
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void SaveDisabledAddOnValues();
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void SaveMiscellaneousValues();
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void SavePathValues();
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void SaveCpuValues();
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void SaveRendererValues();
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void SaveScreenshotValues();
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void SaveShortcutValues();
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void SaveSystemValues();
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void SaveUIValues();
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void SaveUIGamelistValues();
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void SaveUILayoutValues();
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void SaveWebServiceValues();
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/**
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* Reads a setting from the qt_config.
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*
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* @param name The setting's identifier
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* @param default_value The value to use when the setting is not already present in the config
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*/
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QVariant ReadSetting(const QString& name) const;
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QVariant ReadSetting(const QString& name, const QVariant& default_value) const;
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/**
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* Only reads a setting from the qt_config if the current config is a global config, or if the
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* current config is a custom config and the setting is overriding the global setting. Otherwise
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* it does nothing.
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*
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* @param setting The variable to be modified
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* @param name The setting's identifier
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* @param default_value The value to use when the setting is not already present in the config
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*/
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template <typename Type>
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void ReadSettingGlobal(Type& setting, const QString& name, const QVariant& default_value) const;
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/**
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* Writes a setting to the qt_config.
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*
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* @param name The setting's idetentifier
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* @param value Value of the setting
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* @param default_value Default of the setting if not present in qt_config
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* @param use_global Specifies if the custom or global config should be in use, for custom
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* configs
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*/
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void WriteSetting(const QString& name, const QVariant& value);
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void WriteSetting(const QString& name, const QVariant& value, const QVariant& default_value);
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void WriteSetting(const QString& name, const QVariant& value, const QVariant& default_value,
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bool use_global);
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/**
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* Reads a value from the qt_config and applies it to the setting, using its label and default
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* value. If the config is a custom config, this will also read the global state of the setting
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* and apply that information to it.
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*
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* @param The setting
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*/
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template <typename Type>
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void ReadGlobalSetting(Settings::Setting<Type>& setting);
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/**
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* Sets a value to the qt_config using the setting's label and default value. If the config is a
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* custom config, it will apply the global state, and the custom value if needed.
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*
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* @param The setting
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*/
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template <typename Type>
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void WriteGlobalSetting(const Settings::Setting<Type>& setting);
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/**
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* Reads a value from the qt_config using the setting's label and default value and applies the
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* value to the setting.
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*
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* @param The setting
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*/
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template <typename Type>
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void ReadBasicSetting(Settings::BasicSetting<Type>& setting);
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/** Sets a value from the setting in the qt_config using the setting's label and default value.
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*
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* @param The setting
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*/
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template <typename Type>
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void WriteBasicSetting(const Settings::BasicSetting<Type>& setting);
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ConfigType type;
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std::unique_ptr<QSettings> qt_config;
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std::string qt_config_loc;
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bool global;
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};
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// These metatype declarations cannot be in common/settings.h because core is devoid of QT
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Q_DECLARE_METATYPE(Settings::CPUAccuracy);
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Q_DECLARE_METATYPE(Settings::GPUAccuracy);
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Q_DECLARE_METATYPE(Settings::FullscreenMode);
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Q_DECLARE_METATYPE(Settings::NvdecEmulation);
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Q_DECLARE_METATYPE(Settings::RendererBackend);
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Q_DECLARE_METATYPE(Settings::ShaderBackend);
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