yuzu-android/src/video_core/textures/texture.h
ReinUsesLisp 9764c13d6d video_core: Rewrite the texture cache
The current texture cache has several points that hurt maintainability
and performance. It's easy to break unrelated parts of the cache
when doing minor changes. The cache can easily forget valuable
information about the cached textures by CPU writes or simply by its
normal usage.The current texture cache has several points that hurt
maintainability and performance. It's easy to break unrelated parts
of the cache when doing minor changes. The cache can easily forget
valuable information about the cached textures by CPU writes or simply
by its normal usage.

This commit aims to address those issues.
2020-12-30 03:38:50 -03:00

402 lines
11 KiB
C++

// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include "common/assert.h"
#include "common/bit_field.h"
#include "common/common_types.h"
namespace Tegra::Texture {
enum class TextureFormat : u32 {
R32G32B32A32 = 0x01,
R32G32B32 = 0x02,
R16G16B16A16 = 0x03,
R32G32 = 0x04,
R32_B24G8 = 0x05,
ETC2_RGB = 0x06,
X8B8G8R8 = 0x07,
A8R8G8B8 = 0x08,
A2B10G10R10 = 0x09,
ETC2_RGB_PTA = 0x0a,
ETC2_RGBA = 0x0b,
R16G16 = 0x0c,
R24G8 = 0x0d,
R8G24 = 0x0e,
R32 = 0x0f,
BC6H_SFLOAT = 0x10,
BC6H_UFLOAT = 0x11,
A4B4G4R4 = 0x12,
A5B5G5R1 = 0x13,
A1B5G5R5 = 0x14,
B5G6R5 = 0x15,
B6G5R5 = 0x16,
BC7 = 0x17,
R8G8 = 0x18,
EAC = 0x19,
EACX2 = 0x1a,
R16 = 0x1b,
Y8_VIDEO = 0x1c,
R8 = 0x1d,
G4R4 = 0x1e,
R1 = 0x1f,
E5B9G9R9 = 0x20,
B10G11R11 = 0x21,
G8B8G8R8 = 0x22,
B8G8R8G8 = 0x23,
BC1_RGBA = 0x24,
BC2 = 0x25,
BC3 = 0x26,
BC4 = 0x27,
BC5 = 0x28,
S8D24 = 0x29,
X8D24 = 0x2a,
D24S8 = 0x2b,
X4V4D24__COV4R4V = 0x2c,
X4V4D24__COV8R8V = 0x2d,
V8D24__COV4R12V = 0x2e,
D32 = 0x2f,
D32S8 = 0x30,
X8D24_X20V4S8__COV4R4V = 0x31,
X8D24_X20V4S8__COV8R8V = 0x32,
D32_X20V4X8__COV4R4V = 0x33,
D32_X20V4X8__COV8R8V = 0x34,
D32_X20V4S8__COV4R4V = 0x35,
D32_X20V4S8__COV8R8V = 0x36,
X8D24_X16V8S8__COV4R12V = 0x37,
D32_X16V8X8__COV4R12V = 0x38,
D32_X16V8S8__COV4R12V = 0x39,
D16 = 0x3a,
V8D24__COV8R24V = 0x3b,
X8D24_X16V8S8__COV8R24V = 0x3c,
D32_X16V8X8__COV8R24V = 0x3d,
D32_X16V8S8__COV8R24V = 0x3e,
ASTC_2D_4X4 = 0x40,
ASTC_2D_5X5 = 0x41,
ASTC_2D_6X6 = 0x42,
ASTC_2D_8X8 = 0x44,
ASTC_2D_10X10 = 0x45,
ASTC_2D_12X12 = 0x46,
ASTC_2D_5X4 = 0x50,
ASTC_2D_6X5 = 0x51,
ASTC_2D_8X6 = 0x52,
ASTC_2D_10X8 = 0x53,
ASTC_2D_12X10 = 0x54,
ASTC_2D_8X5 = 0x55,
ASTC_2D_10X5 = 0x56,
ASTC_2D_10X6 = 0x57,
};
enum class TextureType : u32 {
Texture1D = 0,
Texture2D = 1,
Texture3D = 2,
TextureCubemap = 3,
Texture1DArray = 4,
Texture2DArray = 5,
Texture1DBuffer = 6,
Texture2DNoMipmap = 7,
TextureCubeArray = 8,
};
enum class TICHeaderVersion : u32 {
OneDBuffer = 0,
PitchColorKey = 1,
Pitch = 2,
BlockLinear = 3,
BlockLinearColorKey = 4,
};
enum class ComponentType : u32 {
SNORM = 1,
UNORM = 2,
SINT = 3,
UINT = 4,
SNORM_FORCE_FP16 = 5,
UNORM_FORCE_FP16 = 6,
FLOAT = 7
};
enum class SwizzleSource : u32 {
Zero = 0,
R = 2,
G = 3,
B = 4,
A = 5,
OneInt = 6,
OneFloat = 7,
};
enum class MsaaMode : u32 {
Msaa1x1 = 0,
Msaa2x1 = 1,
Msaa2x2 = 2,
Msaa4x2 = 3,
Msaa4x2_D3D = 4,
Msaa2x1_D3D = 5,
Msaa4x4 = 6,
Msaa2x2_VC4 = 8,
Msaa2x2_VC12 = 9,
Msaa4x2_VC8 = 10,
Msaa4x2_VC24 = 11,
};
union TextureHandle {
/* implicit */ constexpr TextureHandle(u32 raw_) : raw{raw_} {}
u32 raw;
BitField<0, 20, u32> tic_id;
BitField<20, 12, u32> tsc_id;
};
static_assert(sizeof(TextureHandle) == 4, "TextureHandle has wrong size");
struct TICEntry {
union {
struct {
union {
BitField<0, 7, TextureFormat> format;
BitField<7, 3, ComponentType> r_type;
BitField<10, 3, ComponentType> g_type;
BitField<13, 3, ComponentType> b_type;
BitField<16, 3, ComponentType> a_type;
BitField<19, 3, SwizzleSource> x_source;
BitField<22, 3, SwizzleSource> y_source;
BitField<25, 3, SwizzleSource> z_source;
BitField<28, 3, SwizzleSource> w_source;
};
u32 address_low;
union {
BitField<0, 16, u32> address_high;
BitField<16, 5, u32> layer_base_3_7;
BitField<21, 3, TICHeaderVersion> header_version;
BitField<24, 1, u32> load_store_hint;
BitField<25, 4, u32> view_coherency_hash;
BitField<29, 3, u32> layer_base_8_10;
};
union {
BitField<0, 3, u32> block_width;
BitField<3, 3, u32> block_height;
BitField<6, 3, u32> block_depth;
BitField<10, 3, u32> tile_width_spacing;
// High 16 bits of the pitch value
BitField<0, 16, u32> pitch_high;
BitField<26, 1, u32> use_header_opt_control;
BitField<27, 1, u32> depth_texture;
BitField<28, 4, u32> max_mip_level;
BitField<0, 16, u32> buffer_high_width_minus_one;
};
union {
BitField<0, 16, u32> width_minus_one;
BitField<16, 3, u32> layer_base_0_2;
BitField<22, 1, u32> srgb_conversion;
BitField<23, 4, TextureType> texture_type;
BitField<29, 3, u32> border_size;
BitField<0, 16, u32> buffer_low_width_minus_one;
};
union {
BitField<0, 16, u32> height_minus_1;
BitField<16, 14, u32> depth_minus_1;
BitField<30, 1, u32> is_sparse;
BitField<31, 1, u32> normalized_coords;
};
union {
BitField<6, 13, u32> mip_lod_bias;
BitField<27, 3, u32> max_anisotropy;
};
union {
BitField<0, 4, u32> res_min_mip_level;
BitField<4, 4, u32> res_max_mip_level;
BitField<8, 4, MsaaMode> msaa_mode;
BitField<12, 12, u32> min_lod_clamp;
};
};
std::array<u64, 4> raw;
};
constexpr bool operator==(const TICEntry& rhs) const noexcept {
return raw == rhs.raw;
}
constexpr bool operator!=(const TICEntry& rhs) const noexcept {
return raw != rhs.raw;
}
constexpr GPUVAddr Address() const {
return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) | address_low);
}
constexpr u32 Pitch() const {
ASSERT(header_version == TICHeaderVersion::Pitch ||
header_version == TICHeaderVersion::PitchColorKey);
// The pitch value is 21 bits, and is 32B aligned.
return pitch_high << 5;
}
constexpr u32 Width() const {
if (header_version != TICHeaderVersion::OneDBuffer) {
return width_minus_one + 1;
}
return (buffer_high_width_minus_one << 16 | buffer_low_width_minus_one) + 1;
}
constexpr u32 Height() const {
return height_minus_1 + 1;
}
constexpr u32 Depth() const {
return depth_minus_1 + 1;
}
constexpr u32 BaseLayer() const {
return layer_base_0_2 | layer_base_3_7 << 3 | layer_base_8_10 << 8;
}
constexpr bool IsBlockLinear() const {
return header_version == TICHeaderVersion::BlockLinear ||
header_version == TICHeaderVersion::BlockLinearColorKey;
}
constexpr bool IsPitchLinear() const {
return header_version == TICHeaderVersion::Pitch ||
header_version == TICHeaderVersion::PitchColorKey;
}
constexpr bool IsBuffer() const {
return header_version == TICHeaderVersion::OneDBuffer;
}
};
static_assert(sizeof(TICEntry) == 0x20, "TICEntry has wrong size");
enum class WrapMode : u32 {
Wrap = 0,
Mirror = 1,
ClampToEdge = 2,
Border = 3,
Clamp = 4,
MirrorOnceClampToEdge = 5,
MirrorOnceBorder = 6,
MirrorOnceClampOGL = 7,
};
enum class DepthCompareFunc : u32 {
Never = 0,
Less = 1,
Equal = 2,
LessEqual = 3,
Greater = 4,
NotEqual = 5,
GreaterEqual = 6,
Always = 7,
};
enum class TextureFilter : u32 {
Nearest = 1,
Linear = 2,
};
enum class TextureMipmapFilter : u32 {
None = 1,
Nearest = 2,
Linear = 3,
};
enum class SamplerReduction : u32 {
WeightedAverage = 0,
Min = 1,
Max = 2,
};
enum class Anisotropy {
Default,
Filter2x,
Filter4x,
Filter8x,
Filter16x,
};
struct TSCEntry {
union {
struct {
union {
BitField<0, 3, WrapMode> wrap_u;
BitField<3, 3, WrapMode> wrap_v;
BitField<6, 3, WrapMode> wrap_p;
BitField<9, 1, u32> depth_compare_enabled;
BitField<10, 3, DepthCompareFunc> depth_compare_func;
BitField<13, 1, u32> srgb_conversion;
BitField<20, 3, u32> max_anisotropy;
};
union {
BitField<0, 2, TextureFilter> mag_filter;
BitField<4, 2, TextureFilter> min_filter;
BitField<6, 2, TextureMipmapFilter> mipmap_filter;
BitField<8, 1, u32> cubemap_anisotropy;
BitField<9, 1, u32> cubemap_interface_filtering;
BitField<10, 2, SamplerReduction> reduction_filter;
BitField<12, 13, u32> mip_lod_bias;
BitField<25, 1, u32> float_coord_normalization;
BitField<26, 5, u32> trilin_opt;
};
union {
BitField<0, 12, u32> min_lod_clamp;
BitField<12, 12, u32> max_lod_clamp;
BitField<24, 8, u32> srgb_border_color_r;
};
union {
BitField<12, 8, u32> srgb_border_color_g;
BitField<20, 8, u32> srgb_border_color_b;
};
std::array<f32, 4> border_color;
};
std::array<u64, 4> raw;
};
constexpr bool operator==(const TSCEntry& rhs) const noexcept {
return raw == rhs.raw;
}
constexpr bool operator!=(const TSCEntry& rhs) const noexcept {
return raw != rhs.raw;
}
std::array<float, 4> BorderColor() const noexcept;
float MaxAnisotropy() const noexcept;
float MinLod() const {
return static_cast<float>(min_lod_clamp) / 256.0f;
}
float MaxLod() const {
return static_cast<float>(max_lod_clamp) / 256.0f;
}
float LodBias() const {
// Sign extend the 13-bit value.
static constexpr u32 mask = 1U << (13 - 1);
return static_cast<float>(static_cast<s32>((mip_lod_bias ^ mask) - mask)) / 256.0f;
}
};
static_assert(sizeof(TSCEntry) == 0x20, "TSCEntry has wrong size");
} // namespace Tegra::Texture
template <>
struct std::hash<Tegra::Texture::TICEntry> {
size_t operator()(const Tegra::Texture::TICEntry& tic) const noexcept;
};
template <>
struct std::hash<Tegra::Texture::TSCEntry> {
size_t operator()(const Tegra::Texture::TSCEntry& tsc) const noexcept;
};