yuzu-android/src/shader_recompiler/runtime_info.h
ReinUsesLisp 7dafa96ab5 shader: Rework varyings and implement passthrough geometry shaders
Put all varyings into a single std::bitset with helpers to access it.

Implement passthrough geometry shaders using host's.
2021-07-22 21:51:39 -04:00

89 lines
1.6 KiB
C++

// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <bitset>
#include <optional>
#include <vector>
#include "common/common_types.h"
#include "shader_recompiler/varying_state.h"
namespace Shader {
enum class AttributeType : u8 {
Float,
SignedInt,
UnsignedInt,
Disabled,
};
enum class InputTopology {
Points,
Lines,
LinesAdjacency,
Triangles,
TrianglesAdjacency,
};
enum class CompareFunction {
Never,
Less,
Equal,
LessThanEqual,
Greater,
NotEqual,
GreaterThanEqual,
Always,
};
enum class TessPrimitive {
Isolines,
Triangles,
Quads,
};
enum class TessSpacing {
Equal,
FractionalOdd,
FractionalEven,
};
struct TransformFeedbackVarying {
u32 buffer{};
u32 stride{};
u32 offset{};
u32 components{};
};
struct RuntimeInfo {
std::array<AttributeType, 32> generic_input_types{};
VaryingState previous_stage_stores;
bool convert_depth_mode{};
bool force_early_z{};
TessPrimitive tess_primitive{};
TessSpacing tess_spacing{};
bool tess_clockwise{};
InputTopology input_topology{};
std::optional<float> fixed_state_point_size;
std::optional<CompareFunction> alpha_test_func;
float alpha_test_reference{};
/// Static Y negate value
bool y_negate{};
/// Use storage buffers instead of global pointers on GLASM
bool glasm_use_storage_buffers{};
/// Transform feedback state for each varying
std::vector<TransformFeedbackVarying> xfb_varyings;
};
} // namespace Shader