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buffer_cache
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Fixes 'Continous' typo
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2023-03-29 19:26:12 -07:00 |
control
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general: fix spelling mistakes
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2023-03-12 11:33:01 -04:00 |
engines
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Account for a pre-added offset when using Corner sample mode for 2D blits
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2023-04-21 19:08:21 +01:00 |
host1x
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Allow >1 cpu threads on video decoding, disable multi-frame decoding
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2023-02-14 18:55:46 +00:00 |
host_shaders
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general: fix spelling mistakes
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2023-03-12 11:33:01 -04:00 |
macro
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video_core/macro: Make use of Common::HashValue
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2023-03-25 23:52:26 -04:00 |
renderer_null
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Engines: Implement Accelerate DMA Texture.
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2023-03-05 12:18:00 +01:00 |
renderer_opengl
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Fence Manager: implement async fence management in a sepparate thread.
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2023-04-23 04:48:50 +02:00 |
renderer_vulkan
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Accuracy Normal: reduce accuracy further for perf improvements in Project Lime
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2023-04-23 22:03:44 +02:00 |
texture_cache
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Merge pull request #10008 from vonchenplus/texture_cache
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2023-04-11 11:59:18 -04:00 |
textures
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Disable SRGB border color conversion for now, to fix shadows in Xenoblade.
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2023-03-17 04:46:38 +00:00 |
vulkan_common
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vulkan: use plain fences when timeline semaphores are not available
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2023-04-14 22:53:37 -04:00 |
cache_types.h
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cdma_pusher.cpp
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cdma_pusher.h
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CMakeLists.txt
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Partially apply LTO to only core and video_core projects.
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2023-02-27 18:44:14 -03:00 |
compatible_formats.cpp
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compatible_formats.h
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delayed_destruction_ring.h
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dirty_flags.cpp
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dirty_flags.h
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dma_pusher.cpp
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remove static from pointer sized or smaller types for aesthetics, change constexpr static to static constexpr for consistency
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2023-02-14 12:35:39 -05:00 |
dma_pusher.h
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fence_manager.h
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Accuracy Normal: reduce accuracy further for perf improvements in Project Lime
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2023-04-23 22:03:44 +02:00 |
framebuffer_config.h
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nvnflinger: fix name
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2023-03-01 10:39:49 -05:00 |
fsr.cpp
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video_core/opengl: Add FSR upscaling filter to the OpenGL renderer
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2023-01-26 21:43:33 +01:00 |
fsr.h
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video_core/opengl: Add FSR upscaling filter to the OpenGL renderer
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2023-01-26 21:43:33 +01:00 |
gpu_thread.cpp
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bounded_threadsafe_queue: Deduplicate and add PushModes
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2023-03-21 19:20:21 -04:00 |
gpu_thread.h
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gpu_thread: Use bounded queue
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2023-03-03 18:20:56 -07:00 |
gpu.cpp
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core_timing: Use higher precision sleeps on Windows
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2023-03-05 02:36:31 -05:00 |
gpu.h
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invalidation_accumulator.h
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memory_manager.cpp
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Fixes 'Continous' typo
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2023-03-29 19:26:12 -07:00 |
memory_manager.h
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Fixes 'Continous' typo
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2023-03-29 19:26:12 -07:00 |
precompiled_headers.h
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pte_kind.h
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query_cache.h
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Fence Manager: implement async fence management in a sepparate thread.
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2023-04-23 04:48:50 +02:00 |
rasterizer_accelerated.cpp
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rasterizer_accelerated.h
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rasterizer_interface.h
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Merge pull request #9556 from vonchenplus/draw_texture
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2023-01-19 14:58:53 -05:00 |
renderer_base.cpp
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renderer_base.h
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shader_cache.cpp
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shader_cache.h
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shader_environment.cpp
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shader_environment.h
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shader_notify.cpp
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shader_notify.h
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smaa_area_tex.h
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smaa_search_tex.h
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surface.cpp
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remove static from pointer sized or smaller types for aesthetics, change constexpr static to static constexpr for consistency
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2023-02-14 12:35:39 -05:00 |
surface.h
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transform_feedback.cpp
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transform_feedback.h
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video_core.cpp
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memory: rename global memory references to application memory
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2023-03-23 20:28:47 -04:00 |
video_core.h
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