mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2024-11-27 03:34:21 +01:00
7fc5ef68d2
Internal testing has shown these result in higher committed memory usage in some systems. Also Ob2 is already implied by O2, so that can be removed as well.
32 lines
1.3 KiB
YAML
32 lines
1.3 KiB
YAML
# SPDX-FileCopyrightText: 2019 yuzu Emulator Project
|
|
# SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
parameters:
|
|
artifactSource: 'true'
|
|
cache: 'false'
|
|
version: ''
|
|
|
|
steps:
|
|
- task: Powershell@2
|
|
displayName: 'Install Vulkan SDK'
|
|
inputs:
|
|
targetType: 'filePath'
|
|
filePath: './.ci/scripts/windows/install-vulkan-sdk.ps1'
|
|
- script: refreshenv && glslangValidator --version && mkdir build && cd build && cmake -E env CXXFLAGS="/Gw" cmake -G "Visual Studio 17 2022" -A x64 -DCMAKE_POLICY_DEFAULT_CMP0069=NEW -DYUZU_ENABLE_LTO=ON -DYUZU_USE_BUNDLED_QT=1 -DYUZU_USE_BUNDLED_SDL2=1 -DYUZU_USE_QT_WEB_ENGINE=ON -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON -DYUZU_ENABLE_COMPATIBILITY_REPORTING=${COMPAT} -DYUZU_TESTS=OFF -DUSE_DISCORD_PRESENCE=ON -DENABLE_QT_TRANSLATION=ON -DDISPLAY_VERSION=${{ parameters['version'] }} -DCMAKE_BUILD_TYPE=Release -DYUZU_CRASH_DUMPS=ON .. && cd ..
|
|
displayName: 'Configure CMake'
|
|
- task: MSBuild@1
|
|
displayName: 'Build'
|
|
inputs:
|
|
solution: 'build/yuzu.sln'
|
|
maximumCpuCount: true
|
|
configuration: release
|
|
- task: PowerShell@2
|
|
displayName: 'Package Artifacts'
|
|
inputs:
|
|
targetType: 'filePath'
|
|
filePath: './.ci/scripts/windows/upload.ps1'
|
|
arguments: '$(BuildName)'
|
|
- publish: artifacts
|
|
artifact: 'yuzu-$(BuildName)-windows-msvc'
|
|
displayName: 'Upload Artifacts'
|