yuzu-android/src/video_core/shader/shader_interpreter.h
Yuri Kunde Schlesner dd4a1672a7 VideoCore/Shader: Split shader uniform state and shader engine
Currently there's only a single dummy implementation, which will be
split in a following commit.
2017-01-25 18:53:23 -08:00

24 lines
448 B
C++

// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
namespace Pica {
namespace Shader {
struct ShaderSetup;
struct UnitState;
template <bool Debug>
struct DebugData;
template <bool Debug>
void RunInterpreter(const ShaderSetup& setup, UnitState& state, DebugData<Debug>& debug_data,
unsigned offset);
} // namespace
} // namespace