mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2024-11-23 06:35:47 +01:00
165 lines
5.8 KiB
C++
165 lines
5.8 KiB
C++
// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
|
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
#include <chrono>
|
|
#include <future>
|
|
#include <vector>
|
|
#include "announce_multiplayer_session.h"
|
|
#include "common/announce_multiplayer_room.h"
|
|
#include "common/assert.h"
|
|
#include "common/settings.h"
|
|
#include "network/network.h"
|
|
|
|
#ifdef ENABLE_WEB_SERVICE
|
|
#include "web_service/announce_room_json.h"
|
|
#endif
|
|
|
|
namespace Core {
|
|
|
|
// Time between room is announced to web_service
|
|
static constexpr std::chrono::seconds announce_time_interval(15);
|
|
|
|
AnnounceMultiplayerSession::AnnounceMultiplayerSession(Network::RoomNetwork& room_network_)
|
|
: room_network{room_network_} {
|
|
#ifdef ENABLE_WEB_SERVICE
|
|
backend = std::make_unique<WebService::RoomJson>(Settings::values.web_api_url.GetValue(),
|
|
Settings::values.yuzu_username.GetValue(),
|
|
Settings::values.yuzu_token.GetValue());
|
|
#else
|
|
backend = std::make_unique<AnnounceMultiplayerRoom::NullBackend>();
|
|
#endif
|
|
}
|
|
|
|
WebService::WebResult AnnounceMultiplayerSession::Register() {
|
|
auto room = room_network.GetRoom().lock();
|
|
if (!room) {
|
|
return WebService::WebResult{WebService::WebResult::Code::LibError,
|
|
"Network is not initialized", ""};
|
|
}
|
|
if (room->GetState() != Network::Room::State::Open) {
|
|
return WebService::WebResult{WebService::WebResult::Code::LibError, "Room is not open", ""};
|
|
}
|
|
UpdateBackendData(room);
|
|
WebService::WebResult result = backend->Register();
|
|
if (result.result_code != WebService::WebResult::Code::Success) {
|
|
return result;
|
|
}
|
|
LOG_INFO(WebService, "Room has been registered");
|
|
room->SetVerifyUID(result.returned_data);
|
|
registered = true;
|
|
return WebService::WebResult{WebService::WebResult::Code::Success, "", ""};
|
|
}
|
|
|
|
void AnnounceMultiplayerSession::Start() {
|
|
if (announce_multiplayer_thread) {
|
|
Stop();
|
|
}
|
|
shutdown_event.Reset();
|
|
announce_multiplayer_thread =
|
|
std::make_unique<std::thread>(&AnnounceMultiplayerSession::AnnounceMultiplayerLoop, this);
|
|
}
|
|
|
|
void AnnounceMultiplayerSession::Stop() {
|
|
if (announce_multiplayer_thread) {
|
|
shutdown_event.Set();
|
|
announce_multiplayer_thread->join();
|
|
announce_multiplayer_thread.reset();
|
|
backend->Delete();
|
|
registered = false;
|
|
}
|
|
}
|
|
|
|
AnnounceMultiplayerSession::CallbackHandle AnnounceMultiplayerSession::BindErrorCallback(
|
|
std::function<void(const WebService::WebResult&)> function) {
|
|
std::lock_guard lock(callback_mutex);
|
|
auto handle = std::make_shared<std::function<void(const WebService::WebResult&)>>(function);
|
|
error_callbacks.insert(handle);
|
|
return handle;
|
|
}
|
|
|
|
void AnnounceMultiplayerSession::UnbindErrorCallback(CallbackHandle handle) {
|
|
std::lock_guard lock(callback_mutex);
|
|
error_callbacks.erase(handle);
|
|
}
|
|
|
|
AnnounceMultiplayerSession::~AnnounceMultiplayerSession() {
|
|
Stop();
|
|
}
|
|
|
|
void AnnounceMultiplayerSession::UpdateBackendData(std::shared_ptr<Network::Room> room) {
|
|
Network::RoomInformation room_information = room->GetRoomInformation();
|
|
std::vector<AnnounceMultiplayerRoom::Member> memberlist = room->GetRoomMemberList();
|
|
backend->SetRoomInformation(room_information.name, room_information.description,
|
|
room_information.port, room_information.member_slots,
|
|
Network::network_version, room->HasPassword(),
|
|
room_information.preferred_game);
|
|
backend->ClearPlayers();
|
|
for (const auto& member : memberlist) {
|
|
backend->AddPlayer(member);
|
|
}
|
|
}
|
|
|
|
void AnnounceMultiplayerSession::AnnounceMultiplayerLoop() {
|
|
// Invokes all current bound error callbacks.
|
|
const auto ErrorCallback = [this](WebService::WebResult result) {
|
|
std::lock_guard lock(callback_mutex);
|
|
for (auto callback : error_callbacks) {
|
|
(*callback)(result);
|
|
}
|
|
};
|
|
|
|
if (!registered) {
|
|
WebService::WebResult result = Register();
|
|
if (result.result_code != WebService::WebResult::Code::Success) {
|
|
ErrorCallback(result);
|
|
return;
|
|
}
|
|
}
|
|
|
|
auto update_time = std::chrono::steady_clock::now();
|
|
std::future<WebService::WebResult> future;
|
|
while (!shutdown_event.WaitUntil(update_time)) {
|
|
update_time += announce_time_interval;
|
|
auto room = room_network.GetRoom().lock();
|
|
if (!room) {
|
|
break;
|
|
}
|
|
if (room->GetState() != Network::Room::State::Open) {
|
|
break;
|
|
}
|
|
UpdateBackendData(room);
|
|
WebService::WebResult result = backend->Update();
|
|
if (result.result_code != WebService::WebResult::Code::Success) {
|
|
ErrorCallback(result);
|
|
}
|
|
if (result.result_string == "404") {
|
|
registered = false;
|
|
// Needs to register the room again
|
|
WebService::WebResult register_result = Register();
|
|
if (register_result.result_code != WebService::WebResult::Code::Success) {
|
|
ErrorCallback(register_result);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
AnnounceMultiplayerRoom::RoomList AnnounceMultiplayerSession::GetRoomList() {
|
|
return backend->GetRoomList();
|
|
}
|
|
|
|
bool AnnounceMultiplayerSession::IsRunning() const {
|
|
return announce_multiplayer_thread != nullptr;
|
|
}
|
|
|
|
void AnnounceMultiplayerSession::UpdateCredentials() {
|
|
ASSERT_MSG(!IsRunning(), "Credentials can only be updated when session is not running");
|
|
|
|
#ifdef ENABLE_WEB_SERVICE
|
|
backend = std::make_unique<WebService::RoomJson>(Settings::values.web_api_url.GetValue(),
|
|
Settings::values.yuzu_username.GetValue(),
|
|
Settings::values.yuzu_token.GetValue());
|
|
#endif
|
|
}
|
|
|
|
} // namespace Core
|