yuzu-android/src/video_core
2020-07-13 01:01:09 -03:00
..
buffer_cache configuration: implement per-game configurations (#4098) 2020-07-09 22:42:09 -04:00
engines Merge pull request #4147 from ReinUsesLisp/hset2-imm 2020-06-26 23:14:56 -04:00
macro macro: Add support for "middle methods" on the code cache (#4112) 2020-06-30 02:32:24 -03:00
renderer_opengl video_core: Implement RGBA8_SINT render target 2020-07-13 01:01:09 -03:00
renderer_vulkan video_core: Implement RGBA8_SINT render target 2020-07-13 01:01:09 -03:00
shader Merge pull request #4147 from ReinUsesLisp/hset2-imm 2020-06-26 23:14:56 -04:00
texture_cache configuration: implement per-game configurations (#4098) 2020-07-09 22:42:09 -04:00
textures configuration: implement per-game configurations (#4098) 2020-07-09 22:42:09 -04:00
CMakeLists.txt
compatible_formats.cpp texture_cache: Test format compatibility before copying 2020-06-26 20:52:22 -03:00
compatible_formats.h
dirty_flags.cpp
dirty_flags.h
dma_pusher.cpp
dma_pusher.h
fence_manager.h
gpu_asynch.cpp General: Correct rebase, sync gpu and context management. 2020-06-27 11:36:08 -04:00
gpu_asynch.h General: Correct rebase, sync gpu and context management. 2020-06-27 11:36:08 -04:00
gpu_synch.cpp General: Correct rebase, sync gpu and context management. 2020-06-27 11:36:08 -04:00
gpu_synch.h General: Correct rebase, sync gpu and context management. 2020-06-27 11:36:08 -04:00
gpu_thread.cpp General: Tune the priority of main emulation threads so they have higher priority than less important helper threads. 2020-06-27 11:36:09 -04:00
gpu_thread.h
gpu.cpp configuration: implement per-game configurations (#4098) 2020-07-09 22:42:09 -04:00
gpu.h video_core: Implement RGBA8_SINT render target 2020-07-13 01:01:09 -03:00
guest_driver.cpp
guest_driver.h
memory_manager.cpp
memory_manager.h
morton.cpp video_core: Implement RGBA8_SINT render target 2020-07-13 01:01:09 -03:00
morton.h
query_cache.h configuration: implement per-game configurations (#4098) 2020-07-09 22:42:09 -04:00
rasterizer_accelerated.cpp
rasterizer_accelerated.h
rasterizer_interface.h
renderer_base.cpp configuration: implement per-game configurations (#4098) 2020-07-09 22:42:09 -04:00
renderer_base.h
sampler_cache.cpp
sampler_cache.h
shader_cache.h shader_cache: Fix use-after-free and orphan invalidation cache entries 2020-07-01 18:16:53 -03:00
surface.cpp video_core: Implement RGBA8_SINT render target 2020-07-13 01:01:09 -03:00
surface.h video_core: Implement RGBA8_SINT render target 2020-07-13 01:01:09 -03:00
video_core.cpp configuration: implement per-game configurations (#4098) 2020-07-09 22:42:09 -04:00
video_core.h