mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2024-11-22 20:05:38 +01:00
572 lines
24 KiB
CMake
572 lines
24 KiB
CMake
cmake_minimum_required(VERSION 3.15)
|
|
|
|
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/CMakeModules")
|
|
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/externals/cmake-modules")
|
|
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/externals/find-modules")
|
|
include(DownloadExternals)
|
|
include(CMakeDependentOption)
|
|
|
|
project(yuzu)
|
|
|
|
# Set bundled sdl2/qt as dependent options.
|
|
# OFF by default, but if ENABLE_SDL2 and MSVC are true then ON
|
|
option(ENABLE_SDL2 "Enable the SDL2 frontend" ON)
|
|
|
|
option(ENABLE_QT "Enable the Qt frontend" ON)
|
|
option(ENABLE_QT_TRANSLATION "Enable translations for the Qt frontend" OFF)
|
|
CMAKE_DEPENDENT_OPTION(YUZU_USE_BUNDLED_QT "Download bundled Qt binaries" ON "ENABLE_QT;MSVC" OFF)
|
|
|
|
option(ENABLE_WEB_SERVICE "Enable web services (telemetry, etc.)" ON)
|
|
|
|
option(YUZU_USE_BUNDLED_UNICORN "Build/Download bundled Unicorn" ON)
|
|
|
|
option(YUZU_USE_QT_WEB_ENGINE "Use QtWebEngine for web applet implementation" OFF)
|
|
|
|
option(YUZU_ENABLE_BOXCAT "Enable the Boxcat service, a yuzu high-level implementation of BCAT" ON)
|
|
|
|
option(ENABLE_CUBEB "Enables the cubeb audio backend" ON)
|
|
|
|
option(ENABLE_VULKAN "Enables Vulkan backend" ON)
|
|
|
|
option(USE_DISCORD_PRESENCE "Enables Discord Rich Presence" OFF)
|
|
|
|
# Default to a Release build
|
|
get_property(IS_MULTI_CONFIG GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
|
|
if (NOT IS_MULTI_CONFIG AND NOT CMAKE_BUILD_TYPE)
|
|
set(CMAKE_BUILD_TYPE "Release" CACHE STRING "Choose the type of build, options are: Debug Release RelWithDebInfo MinSizeRel." FORCE)
|
|
message(STATUS "Defaulting to a Release build")
|
|
endif()
|
|
|
|
if(EXISTS ${PROJECT_SOURCE_DIR}/hooks/pre-commit AND NOT EXISTS ${PROJECT_SOURCE_DIR}/.git/hooks/pre-commit)
|
|
message(STATUS "Copying pre-commit hook")
|
|
file(COPY hooks/pre-commit
|
|
DESTINATION ${PROJECT_SOURCE_DIR}/.git/hooks)
|
|
endif()
|
|
|
|
# Sanity check : Check that all submodules are present
|
|
# =======================================================================
|
|
|
|
function(check_submodules_present)
|
|
file(READ "${PROJECT_SOURCE_DIR}/.gitmodules" gitmodules)
|
|
string(REGEX MATCHALL "path *= *[^ \t\r\n]*" gitmodules ${gitmodules})
|
|
foreach(module ${gitmodules})
|
|
string(REGEX REPLACE "path *= *" "" module ${module})
|
|
if (NOT EXISTS "${PROJECT_SOURCE_DIR}/${module}/.git")
|
|
message(FATAL_ERROR "Git submodule ${module} not found. "
|
|
"Please run: git submodule update --init --recursive")
|
|
endif()
|
|
endforeach()
|
|
endfunction()
|
|
|
|
if(EXISTS ${PROJECT_SOURCE_DIR}/.gitmodules)
|
|
check_submodules_present()
|
|
endif()
|
|
configure_file(${PROJECT_SOURCE_DIR}/dist/compatibility_list/compatibility_list.qrc
|
|
${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.qrc
|
|
COPYONLY)
|
|
if (ENABLE_COMPATIBILITY_LIST_DOWNLOAD AND NOT EXISTS ${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json)
|
|
message(STATUS "Downloading compatibility list for yuzu...")
|
|
file(DOWNLOAD
|
|
https://api.yuzu-emu.org/gamedb/
|
|
"${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json" SHOW_PROGRESS)
|
|
endif()
|
|
if (NOT EXISTS ${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json)
|
|
file(WRITE ${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json "")
|
|
endif()
|
|
|
|
# Detect current compilation architecture and create standard definitions
|
|
# =======================================================================
|
|
|
|
include(CheckSymbolExists)
|
|
function(detect_architecture symbol arch)
|
|
if (NOT DEFINED ARCHITECTURE)
|
|
set(CMAKE_REQUIRED_QUIET 1)
|
|
check_symbol_exists("${symbol}" "" ARCHITECTURE_${arch})
|
|
unset(CMAKE_REQUIRED_QUIET)
|
|
|
|
# The output variable needs to be unique across invocations otherwise
|
|
# CMake's crazy scope rules will keep it defined
|
|
if (ARCHITECTURE_${arch})
|
|
set(ARCHITECTURE "${arch}" PARENT_SCOPE)
|
|
set(ARCHITECTURE_${arch} 1 PARENT_SCOPE)
|
|
add_definitions(-DARCHITECTURE_${arch}=1)
|
|
endif()
|
|
endif()
|
|
endfunction()
|
|
|
|
if (NOT ENABLE_GENERIC)
|
|
if (MSVC)
|
|
detect_architecture("_M_AMD64" x86_64)
|
|
detect_architecture("_M_IX86" x86)
|
|
detect_architecture("_M_ARM" ARM)
|
|
detect_architecture("_M_ARM64" ARM64)
|
|
else()
|
|
detect_architecture("__x86_64__" x86_64)
|
|
detect_architecture("__i386__" x86)
|
|
detect_architecture("__arm__" ARM)
|
|
detect_architecture("__aarch64__" ARM64)
|
|
endif()
|
|
endif()
|
|
|
|
if (NOT DEFINED ARCHITECTURE)
|
|
set(ARCHITECTURE "GENERIC")
|
|
set(ARCHITECTURE_GENERIC 1)
|
|
add_definitions(-DARCHITECTURE_GENERIC=1)
|
|
endif()
|
|
message(STATUS "Target architecture: ${ARCHITECTURE}")
|
|
|
|
|
|
# Configure C++ standard
|
|
# ===========================
|
|
|
|
# boost asio's concept usage doesn't play nicely with some compilers yet.
|
|
add_definitions(-DBOOST_ASIO_DISABLE_CONCEPTS)
|
|
if (MSVC)
|
|
add_compile_options(/std:c++latest)
|
|
|
|
# cubeb and boost still make use of deprecated result_of.
|
|
add_definitions(-D_HAS_DEPRECATED_RESULT_OF)
|
|
else()
|
|
set(CMAKE_CXX_STANDARD 20)
|
|
set(CMAKE_CXX_STANDARD_REQUIRED ON)
|
|
endif()
|
|
|
|
# Output binaries to bin/
|
|
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/bin)
|
|
|
|
# System imported libraries
|
|
# If not found, download any missing through Conan
|
|
# =======================================================================
|
|
set(CONAN_CMAKE_SILENT_OUTPUT TRUE)
|
|
set(CMAKE_FIND_PACKAGE_PREFER_CONFIG TRUE)
|
|
if (YUZU_CONAN_INSTALLED)
|
|
if (IS_MULTI_CONFIG)
|
|
include(${CMAKE_BINARY_DIR}/conanbuildinfo_multi.cmake)
|
|
else()
|
|
include(${CMAKE_BINARY_DIR}/conanbuildinfo.cmake)
|
|
endif()
|
|
list(APPEND CMAKE_MODULE_PATH "${CMAKE_BINARY_DIR}")
|
|
list(APPEND CMAKE_PREFIX_PATH "${CMAKE_BINARY_DIR}")
|
|
conan_basic_setup()
|
|
message(STATUS "Adding conan installed libraries to the search path")
|
|
endif()
|
|
|
|
macro(yuzu_find_packages)
|
|
set(options FORCE_REQUIRED)
|
|
cmake_parse_arguments(FN "${options}" "" "" ${ARGN})
|
|
|
|
# Cmake has a *serious* lack of 2D array or associative array...
|
|
# Capitalization matters here. We need the naming to match the generated paths from Conan
|
|
set(REQUIRED_LIBS
|
|
# Cmake Pkg Prefix Version Conan Pkg
|
|
"Boost 1.73 boost/1.73.0"
|
|
"Catch2 2.13 catch2/2.13.0"
|
|
"fmt 7.0 fmt/7.0.3"
|
|
# can't use until https://github.com/bincrafters/community/issues/1173
|
|
#"libzip 1.5 libzip/1.5.2@bincrafters/stable"
|
|
"lz4 1.8 lz4/1.9.2"
|
|
"nlohmann_json 3.8 nlohmann_json/3.8.0"
|
|
"ZLIB 1.2 zlib/1.2.11"
|
|
"zstd 1.4 zstd/1.4.5"
|
|
)
|
|
|
|
foreach(PACKAGE ${REQUIRED_LIBS})
|
|
string(REGEX REPLACE "[ \t\r\n]+" ";" PACKAGE_SPLIT ${PACKAGE})
|
|
list(GET PACKAGE_SPLIT 0 PACKAGE_PREFIX)
|
|
list(GET PACKAGE_SPLIT 1 PACKAGE_VERSION)
|
|
list(GET PACKAGE_SPLIT 2 PACKAGE_CONAN)
|
|
# This function is called twice, once to check if the packages exist on the system already
|
|
# and a second time to check if conan installed them properly. The second check passes in FORCE_REQUIRED
|
|
if (NOT ${PACKAGE_PREFIX}_FOUND)
|
|
if (FN_FORCE_REQUIRED)
|
|
find_package(${PACKAGE_PREFIX} ${PACKAGE_VERSION} REQUIRED)
|
|
else()
|
|
find_package(${PACKAGE_PREFIX} ${PACKAGE_VERSION})
|
|
endif()
|
|
endif()
|
|
if (NOT ${PACKAGE_PREFIX}_FOUND)
|
|
list(APPEND CONAN_REQUIRED_LIBS ${PACKAGE_CONAN})
|
|
else()
|
|
# Set a legacy findPackage.cmake style PACKAGE_LIBRARIES variable for subprojects that rely on this
|
|
set(${PACKAGE_PREFIX}_LIBRARIES "${PACKAGE_PREFIX}::${PACKAGE_PREFIX}")
|
|
endif()
|
|
endforeach()
|
|
unset(FN_FORCE_REQUIRED)
|
|
endmacro()
|
|
|
|
# Attempt to locate any packages that are required and report the missing ones in CONAN_REQUIRED_LIBS
|
|
yuzu_find_packages()
|
|
|
|
# Qt5 requires that we find components, so it doesn't fit our pretty little find package function
|
|
if(ENABLE_QT)
|
|
# We want to load the generated conan qt config so that we get the QT_ROOT var so that we can use the official
|
|
# Qt5Config inside the root folder instead of the conan generated one.
|
|
if(EXISTS ${CMAKE_BINARY_DIR}/qtConfig.cmake)
|
|
include(${CMAKE_BINARY_DIR}/qtConfig.cmake)
|
|
list(APPEND CMAKE_MODULE_PATH "${CONAN_QT_ROOT_RELEASE}")
|
|
list(APPEND CMAKE_PREFIX_PATH "${CONAN_QT_ROOT_RELEASE}")
|
|
endif()
|
|
# Workaround for an issue where conan tries to build Qt from scratch instead of download prebuilt binaries
|
|
set(QT_PREFIX_HINT)
|
|
if(YUZU_USE_BUNDLED_QT)
|
|
if ((MSVC_VERSION GREATER_EQUAL 1910 AND MSVC_VERSION LESS 1930) AND ARCHITECTURE_x86_64)
|
|
set(QT_VER qt-5.12.8-msvc2017_64)
|
|
else()
|
|
message(FATAL_ERROR "No bundled Qt binaries for your toolchain. Disable YUZU_USE_BUNDLED_QT and provide your own.")
|
|
endif()
|
|
|
|
if (DEFINED QT_VER)
|
|
download_bundled_external("qt/" ${QT_VER} QT_PREFIX)
|
|
endif()
|
|
|
|
set(QT_PREFIX_HINT HINTS "${QT_PREFIX}")
|
|
endif()
|
|
find_package(Qt5 5.9 COMPONENTS Widgets ${QT_PREFIX_HINT})
|
|
if (YUZU_USE_QT_WEB_ENGINE)
|
|
find_package(Qt5 COMPONENTS WebEngineCore WebEngineWidgets)
|
|
endif()
|
|
|
|
if (ENABLE_QT_TRANSLATION)
|
|
find_package(Qt5 REQUIRED COMPONENTS LinguistTools ${QT_PREFIX_HINT})
|
|
endif()
|
|
if (NOT Qt5_FOUND)
|
|
list(APPEND CONAN_REQUIRED_LIBS "qt/5.14.1@bincrafters/stable")
|
|
endif()
|
|
endif()
|
|
# find SDL2 exports a bunch of variables that are needed, so its easier to do this outside of the yuzu_find_package
|
|
if(ENABLE_SDL2)
|
|
if(EXISTS ${CMAKE_BINARY_DIR}/sdl2Config.cmake)
|
|
include(${CMAKE_BINARY_DIR}/sdl2Config.cmake)
|
|
list(APPEND CMAKE_MODULE_PATH "${CONAN_SDL2_ROOT_RELEASE}")
|
|
list(APPEND CMAKE_PREFIX_PATH "${CONAN_SDL2_ROOT_RELEASE}")
|
|
endif()
|
|
find_package(SDL2)
|
|
if (NOT SDL2_FOUND)
|
|
# otherwise add this to the list of libraries to install
|
|
list(APPEND CONAN_REQUIRED_LIBS "sdl2/2.0.12@bincrafters/stable")
|
|
endif()
|
|
endif()
|
|
|
|
# Install any missing dependencies with conan install
|
|
if (CONAN_REQUIRED_LIBS)
|
|
message(STATUS "Packages ${CONAN_REQUIRED_LIBS} not found!")
|
|
# Use Conan to fetch the libraries that aren't found
|
|
# Download conan.cmake automatically, you can also just copy the conan.cmake file
|
|
if(NOT EXISTS "${CMAKE_BINARY_DIR}/conan.cmake")
|
|
message(STATUS "Downloading conan.cmake from https://github.com/conan-io/cmake-conan")
|
|
file(DOWNLOAD "https://github.com/conan-io/cmake-conan/raw/v0.15/conan.cmake"
|
|
"${CMAKE_BINARY_DIR}/conan.cmake")
|
|
endif()
|
|
include(${CMAKE_BINARY_DIR}/conan.cmake)
|
|
|
|
set(CONAN_LIB_OPTIONS
|
|
libzip:with_openssl=False
|
|
libzip:enable_windows_crypto=False
|
|
)
|
|
|
|
conan_check(VERSION 1.24.0 REQUIRED)
|
|
# Add the bincrafters remote
|
|
conan_add_remote(NAME bincrafters
|
|
URL https://api.bintray.com/conan/bincrafters/public-conan)
|
|
|
|
# Manually add iconv to fix a dep conflict between qt and sdl2
|
|
# We don't need to add it through find_package or anything since the other two can find it just fine
|
|
if ("${CONAN_REQUIRED_LIBS}" MATCHES "qt" AND "${CONAN_REQUIRED_LIBS}" MATCHES "sdl")
|
|
list(APPEND CONAN_REQUIRED_LIBS "libiconv/1.16")
|
|
endif()
|
|
if (IS_MULTI_CONFIG)
|
|
conan_cmake_run(REQUIRES ${CONAN_REQUIRED_LIBS}
|
|
OPTIONS ${CONAN_LIB_OPTIONS}
|
|
BUILD missing
|
|
CONFIGURATION_TYPES "Release;Debug"
|
|
GENERATORS cmake_multi cmake_find_package_multi)
|
|
include(${CMAKE_BINARY_DIR}/conanbuildinfo_multi.cmake)
|
|
else()
|
|
conan_cmake_run(REQUIRES ${CONAN_REQUIRED_LIBS}
|
|
OPTIONS ${CONAN_LIB_OPTIONS}
|
|
BUILD missing
|
|
GENERATORS cmake cmake_find_package_multi)
|
|
include(${CMAKE_BINARY_DIR}/conanbuildinfo.cmake)
|
|
endif()
|
|
list(APPEND CMAKE_MODULE_PATH "${CMAKE_BINARY_DIR}")
|
|
list(APPEND CMAKE_PREFIX_PATH "${CMAKE_BINARY_DIR}")
|
|
conan_basic_setup()
|
|
|
|
set(YUZU_CONAN_INSTALLED TRUE CACHE BOOL "If true, the following builds will add conan to the lib search path" FORCE)
|
|
|
|
# Now that we've installed what we are missing, try to locate them again,
|
|
# this time with required, so we bail if its not found.
|
|
yuzu_find_packages(FORCE_REQUIRED)
|
|
|
|
# Due to issues with variable scopes in functions, we need to also find_package(qt5) outside of the function
|
|
if(ENABLE_QT)
|
|
list(APPEND CMAKE_MODULE_PATH "${CONAN_QT_ROOT_RELEASE}")
|
|
list(APPEND CMAKE_PREFIX_PATH "${CONAN_QT_ROOT_RELEASE}")
|
|
find_package(Qt5 5.9 REQUIRED COMPONENTS Widgets)
|
|
if (YUZU_USE_QT_WEB_ENGINE)
|
|
find_package(Qt5 REQUIRED COMPONENTS WebEngineCore WebEngineWidgets)
|
|
endif()
|
|
endif()
|
|
if(ENABLE_SDL2)
|
|
list(APPEND CMAKE_MODULE_PATH "${CONAN_SDL2_ROOT_RELEASE}")
|
|
list(APPEND CMAKE_PREFIX_PATH "${CONAN_SDL2_ROOT_RELEASE}")
|
|
find_package(SDL2 REQUIRED)
|
|
endif()
|
|
|
|
endif()
|
|
|
|
# Reexport some targets that are named differently when using the upstream CmakeConfig vs the generated Conan config
|
|
# In order to ALIAS targets to a new name, they first need to be IMPORTED_GLOBAL
|
|
# Dynarmic checks for target `boost` and so we want to make sure it can find it through our system instead of using their external
|
|
if (TARGET Boost::Boost)
|
|
set_target_properties(Boost::Boost PROPERTIES IMPORTED_GLOBAL TRUE)
|
|
add_library(Boost::boost ALIAS Boost::Boost)
|
|
add_library(boost ALIAS Boost::Boost)
|
|
elseif (TARGET Boost::boost)
|
|
set_target_properties(Boost::boost PROPERTIES IMPORTED_GLOBAL TRUE)
|
|
add_library(boost ALIAS Boost::boost)
|
|
endif()
|
|
|
|
if (TARGET sdl2::sdl2)
|
|
# imported from the conan generated sdl2Config.cmake
|
|
set_target_properties(sdl2::sdl2 PROPERTIES IMPORTED_GLOBAL TRUE)
|
|
add_library(SDL2 ALIAS sdl2::sdl2)
|
|
elseif(SDL2_FOUND)
|
|
# found through the system package manager
|
|
# Some installations don't set SDL2_LIBRARIES
|
|
if("${SDL2_LIBRARIES}" STREQUAL "")
|
|
message(WARNING "SDL2_LIBRARIES wasn't set, manually setting to SDL2::SDL2")
|
|
set(SDL2_LIBRARIES "SDL2::SDL2")
|
|
endif()
|
|
|
|
include_directories(SYSTEM ${SDL2_INCLUDE_DIRS})
|
|
add_library(SDL2 INTERFACE)
|
|
target_link_libraries(SDL2 INTERFACE "${SDL2_LIBRARIES}")
|
|
endif()
|
|
|
|
# Ensure libusb is properly configured (based on dolphin libusb include)
|
|
if(NOT APPLE)
|
|
include(FindPkgConfig)
|
|
find_package(LibUSB)
|
|
endif()
|
|
if (NOT LIBUSB_FOUND)
|
|
add_subdirectory(externals/libusb)
|
|
set(LIBUSB_INCLUDE_DIR "")
|
|
set(LIBUSB_LIBRARIES usb)
|
|
endif()
|
|
|
|
# Use system installed ffmpeg.
|
|
if (NOT MSVC)
|
|
find_package(FFmpeg REQUIRED)
|
|
else()
|
|
set(FFMPEG_EXT_NAME "ffmpeg-4.2.1")
|
|
set(FFMPEG_PATH "${CMAKE_BINARY_DIR}/externals/${FFMPEG_EXT_NAME}")
|
|
download_bundled_external("ffmpeg/" ${FFMPEG_EXT_NAME} "")
|
|
set(FFMPEG_FOUND YES)
|
|
set(FFMPEG_INCLUDE_DIR "${FFMPEG_PATH}/include" CACHE PATH "Path to FFmpeg headers" FORCE)
|
|
set(FFMPEG_LIBRARY_DIR "${FFMPEG_PATH}/bin" CACHE PATH "Path to FFmpeg library" FORCE)
|
|
set(FFMPEG_DLL_DIR "${FFMPEG_PATH}/bin" CACHE PATH "Path to FFmpeg dll's" FORCE)
|
|
endif()
|
|
|
|
# Prefer the -pthread flag on Linux.
|
|
set(THREADS_PREFER_PTHREAD_FLAG ON)
|
|
find_package(Threads REQUIRED)
|
|
|
|
# If unicorn isn't found, msvc -> download bundled unicorn; everyone else -> build external
|
|
if (YUZU_USE_BUNDLED_UNICORN)
|
|
if (MSVC)
|
|
message(STATUS "unicorn not found, falling back to bundled")
|
|
# Detect toolchain and platform
|
|
if ((MSVC_VERSION GREATER_EQUAL 1910 AND MSVC_VERSION LESS 1930) AND ARCHITECTURE_x86_64)
|
|
set(UNICORN_VER "unicorn-yuzu")
|
|
else()
|
|
message(FATAL_ERROR "No bundled Unicorn binaries for your toolchain. Disable YUZU_USE_BUNDLED_UNICORN and provide your own.")
|
|
endif()
|
|
|
|
if (DEFINED UNICORN_VER)
|
|
download_bundled_external("unicorn/" ${UNICORN_VER} UNICORN_PREFIX)
|
|
endif()
|
|
|
|
if (DEFINED UNICORN_VER)
|
|
download_bundled_external("unicorn/" ${UNICORN_VER} UNICORN_PREFIX)
|
|
endif()
|
|
|
|
set(UNICORN_FOUND YES)
|
|
set(LIBUNICORN_INCLUDE_DIR "${UNICORN_PREFIX}/include" CACHE PATH "Path to Unicorn headers" FORCE)
|
|
set(LIBUNICORN_LIBRARY "${UNICORN_PREFIX}/lib/x64/unicorn_dynload.lib" CACHE PATH "Path to Unicorn library" FORCE)
|
|
set(UNICORN_DLL_DIR "${UNICORN_PREFIX}/lib/x64/" CACHE PATH "Path to unicorn.dll" FORCE)
|
|
else()
|
|
message(STATUS "unicorn not found, falling back to externals")
|
|
if (MINGW)
|
|
set(UNICORN_LIB_NAME "unicorn.a")
|
|
else()
|
|
set(UNICORN_LIB_NAME "libunicorn.a")
|
|
endif()
|
|
|
|
set(UNICORN_FOUND YES)
|
|
set(UNICORN_PREFIX ${PROJECT_SOURCE_DIR}/externals/unicorn)
|
|
set(LIBUNICORN_LIBRARY "${UNICORN_PREFIX}/${UNICORN_LIB_NAME}" CACHE PATH "Path to Unicorn library" FORCE)
|
|
set(LIBUNICORN_INCLUDE_DIR "${UNICORN_PREFIX}/include" CACHE PATH "Path to Unicorn headers" FORCE)
|
|
set(UNICORN_DLL_DIR "${UNICORN_PREFIX}/" CACHE PATH "Path to unicorn dynamic library" FORCE)
|
|
|
|
find_package(PythonInterp 2.7 REQUIRED)
|
|
|
|
if (MINGW)
|
|
# Intentionally call the unicorn makefile directly instead of using make.sh so that we can override the
|
|
# UNAME_S makefile variable to MINGW. This way we don't have to hack at the uname binary to build
|
|
# Additionally, overriding DO_WINDOWS_EXPORT prevents unicorn from patching the static unicorn.a by using msvc and cmd,
|
|
# which are both things we don't have in a mingw cross compiling environment.
|
|
add_custom_command(OUTPUT ${LIBUNICORN_LIBRARY}
|
|
COMMAND ${CMAKE_COMMAND} -E env UNICORN_ARCHS="aarch64" PYTHON="${PYTHON_EXECUTABLE}" CC=x86_64-w64-mingw32-gcc AR=x86_64-w64-mingw32-gcc-ar RANLIB=x86_64-w64-mingw32-gcc-ranlib make UNAME_S=MINGW DO_WINDOWS_EXPORT=0
|
|
WORKING_DIRECTORY ${UNICORN_PREFIX}
|
|
)
|
|
else()
|
|
add_custom_command(OUTPUT ${LIBUNICORN_LIBRARY}
|
|
COMMAND ${CMAKE_COMMAND} -E env UNICORN_ARCHS="aarch64" PYTHON="${PYTHON_EXECUTABLE}" /bin/sh make.sh macos-universal-no
|
|
WORKING_DIRECTORY ${UNICORN_PREFIX}
|
|
)
|
|
endif()
|
|
|
|
# ALL makes this custom target build every time
|
|
# but it won't actually build if LIBUNICORN_LIBRARY is up to date
|
|
add_custom_target(unicorn-build ALL
|
|
DEPENDS ${LIBUNICORN_LIBRARY}
|
|
)
|
|
unset(UNICORN_LIB_NAME)
|
|
endif()
|
|
else()
|
|
find_package(Unicorn REQUIRED)
|
|
endif()
|
|
|
|
if (UNICORN_FOUND)
|
|
add_library(unicorn INTERFACE)
|
|
add_dependencies(unicorn unicorn-build)
|
|
target_link_libraries(unicorn INTERFACE "${LIBUNICORN_LIBRARY}")
|
|
target_include_directories(unicorn INTERFACE "${LIBUNICORN_INCLUDE_DIR}")
|
|
else()
|
|
message(FATAL_ERROR "Could not find or build unicorn which is required.")
|
|
endif()
|
|
|
|
# Platform-specific library requirements
|
|
# ======================================
|
|
|
|
if (APPLE)
|
|
# Umbrella framework for everything GUI-related
|
|
find_library(COCOA_LIBRARY Cocoa)
|
|
set(PLATFORM_LIBRARIES ${COCOA_LIBRARY} ${IOKIT_LIBRARY} ${COREVIDEO_LIBRARY})
|
|
elseif (WIN32)
|
|
# WSAPoll and SHGetKnownFolderPath (AppData/Roaming) didn't exist before WinNT 6.x (Vista)
|
|
add_definitions(-D_WIN32_WINNT=0x0600 -DWINVER=0x0600)
|
|
set(PLATFORM_LIBRARIES winmm ws2_32)
|
|
if (MINGW)
|
|
# PSAPI is the Process Status API
|
|
set(PLATFORM_LIBRARIES ${PLATFORM_LIBRARIES} psapi imm32 version)
|
|
endif()
|
|
elseif (CMAKE_SYSTEM_NAME MATCHES "^(Linux|kFreeBSD|GNU|SunOS)$")
|
|
set(PLATFORM_LIBRARIES rt)
|
|
endif()
|
|
|
|
# Setup a custom clang-format target (if clang-format can be found) that will run
|
|
# against all the src files. This should be used before making a pull request.
|
|
# =======================================================================
|
|
|
|
set(CLANG_FORMAT_POSTFIX "-10")
|
|
find_program(CLANG_FORMAT
|
|
NAMES clang-format${CLANG_FORMAT_POSTFIX}
|
|
clang-format
|
|
PATHS ${PROJECT_BINARY_DIR}/externals)
|
|
# if find_program doesn't find it, try to download from externals
|
|
if (NOT CLANG_FORMAT)
|
|
if (WIN32 AND NOT CMAKE_CROSSCOMPILING)
|
|
message(STATUS "Clang format not found! Downloading...")
|
|
set(CLANG_FORMAT "${PROJECT_BINARY_DIR}/externals/clang-format${CLANG_FORMAT_POSTFIX}.exe")
|
|
file(DOWNLOAD
|
|
https://github.com/yuzu-emu/ext-windows-bin/raw/master/clang-format${CLANG_FORMAT_POSTFIX}.exe
|
|
"${CLANG_FORMAT}" SHOW_PROGRESS
|
|
STATUS DOWNLOAD_SUCCESS)
|
|
if (NOT DOWNLOAD_SUCCESS EQUAL 0)
|
|
message(WARNING "Could not download clang format! Disabling the clang format target")
|
|
file(REMOVE ${CLANG_FORMAT})
|
|
unset(CLANG_FORMAT)
|
|
endif()
|
|
else()
|
|
message(WARNING "Clang format not found! Disabling the clang format target")
|
|
endif()
|
|
endif()
|
|
|
|
if (CLANG_FORMAT)
|
|
set(SRCS ${PROJECT_SOURCE_DIR}/src)
|
|
set(CCOMMENT "Running clang format against all the .h and .cpp files in src/")
|
|
if (WIN32)
|
|
add_custom_target(clang-format
|
|
COMMAND powershell.exe -Command "Get-ChildItem '${SRCS}/*' -Include *.cpp,*.h -Recurse | Foreach {&'${CLANG_FORMAT}' -i $_.fullname}"
|
|
COMMENT ${CCOMMENT})
|
|
elseif(MINGW)
|
|
add_custom_target(clang-format
|
|
COMMAND find `cygpath -u ${SRCS}` -iname *.h -o -iname *.cpp | xargs `cygpath -u ${CLANG_FORMAT}` -i
|
|
COMMENT ${CCOMMENT})
|
|
else()
|
|
add_custom_target(clang-format
|
|
COMMAND find ${SRCS} -iname *.h -o -iname *.cpp | xargs ${CLANG_FORMAT} -i
|
|
COMMENT ${CCOMMENT})
|
|
endif()
|
|
unset(SRCS)
|
|
unset(CCOMMENT)
|
|
endif()
|
|
|
|
# Include source code
|
|
# ===================
|
|
|
|
# This function should be passed a list of all files in a target. It will automatically generate
|
|
# file groups following the directory hierarchy, so that the layout of the files in IDEs matches the
|
|
# one in the filesystem.
|
|
function(create_target_directory_groups target_name)
|
|
# Place any files that aren't in the source list in a separate group so that they don't get in
|
|
# the way.
|
|
source_group("Other Files" REGULAR_EXPRESSION ".")
|
|
|
|
get_target_property(target_sources "${target_name}" SOURCES)
|
|
|
|
foreach(file_name IN LISTS target_sources)
|
|
get_filename_component(dir_name "${file_name}" PATH)
|
|
# Group names use '\' as a separator even though the entire rest of CMake uses '/'...
|
|
string(REPLACE "/" "\\" group_name "${dir_name}")
|
|
source_group("${group_name}" FILES "${file_name}")
|
|
endforeach()
|
|
endfunction()
|
|
|
|
# Prevent boost from linking against libs when building
|
|
add_definitions(-DBOOST_ERROR_CODE_HEADER_ONLY
|
|
-DBOOST_SYSTEM_NO_LIB
|
|
-DBOOST_DATE_TIME_NO_LIB
|
|
-DBOOST_REGEX_NO_LIB
|
|
)
|
|
|
|
enable_testing()
|
|
add_subdirectory(externals)
|
|
add_subdirectory(src)
|
|
|
|
# Set yuzu project or yuzu-cmd project as default StartUp Project in Visual Studio depending on whether QT is enabled or not
|
|
if(ENABLE_QT)
|
|
set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT yuzu)
|
|
else()
|
|
set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT yuzu-cmd)
|
|
endif()
|
|
|
|
|
|
# Installation instructions
|
|
# =========================
|
|
|
|
# Install freedesktop.org metadata files, following those specifications:
|
|
# http://standards.freedesktop.org/desktop-entry-spec/desktop-entry-spec-latest.html
|
|
# http://standards.freedesktop.org/icon-theme-spec/icon-theme-spec-latest.html
|
|
# http://standards.freedesktop.org/shared-mime-info-spec/shared-mime-info-spec-latest.html
|
|
if(ENABLE_QT AND UNIX AND NOT APPLE)
|
|
install(FILES "${PROJECT_SOURCE_DIR}/dist/yuzu.desktop"
|
|
DESTINATION "${CMAKE_INSTALL_PREFIX}/share/applications")
|
|
install(FILES "${PROJECT_SOURCE_DIR}/dist/yuzu.svg"
|
|
DESTINATION "${CMAKE_INSTALL_PREFIX}/share/icons/hicolor/scalable/apps")
|
|
install(FILES "${PROJECT_SOURCE_DIR}/dist/yuzu.xml"
|
|
DESTINATION "${CMAKE_INSTALL_PREFIX}/share/mime/packages")
|
|
endif()
|