yuzu-android/src/video_core/renderer_opengl
bunnei 9dccf7e1fa gl_rasterizer_cache: Remove impl. of FlushGLBuffer.
- Will not work for non-2d textures, and was not used anyways.
2018-09-08 02:53:37 -04:00
..
gl_buffer_cache.cpp gl_buffer_cache: Make GetHandle() a const member function 2018-09-06 15:07:15 -04:00
gl_buffer_cache.h gl_buffer_cache: Default initialize member variables 2018-09-06 15:07:15 -04:00
gl_rasterizer_cache.cpp gl_rasterizer_cache: Remove impl. of FlushGLBuffer. 2018-09-08 02:53:37 -04:00
gl_rasterizer_cache.h gl_rasterizer_cache: Keep track of texture type per surface. 2018-09-08 02:53:37 -04:00
gl_rasterizer.cpp gl_rasterizer_cache: Keep track of texture type per surface. 2018-09-08 02:53:37 -04:00
gl_rasterizer.h gl_rasterizer: Implement a VAO cache. 2018-09-05 18:46:35 +02:00
gl_resource_manager.h renderer_opengl: Namespace OpenGL code 2018-08-22 06:14:47 -04:00
gl_shader_cache.cpp gl_shader_cache: Use an u32 for the binding point cache. 2018-09-04 21:04:41 +02:00
gl_shader_cache.h gl_shader_cache: Use an u32 for the binding point cache. 2018-09-04 21:04:41 +02:00
gl_shader_decompiler.cpp gl_shader_decompiler: Implement saturate mode for IPA. 2018-09-06 17:40:03 -04:00
gl_shader_decompiler.h renderer_opengl: Namespace OpenGL code 2018-08-22 06:14:47 -04:00
gl_shader_gen.cpp gl_shader_gen: Initialize position. 2018-09-06 13:37:50 +02:00
gl_shader_gen.h gl_shader_cache: Use an u32 for the binding point cache. 2018-09-04 21:04:41 +02:00
gl_shader_manager.cpp renderer_opengl: Implement a new shader cache. 2018-08-27 18:26:46 -04:00
gl_shader_manager.h renderer_opengl: Implement a new shader cache. 2018-08-27 18:26:46 -04:00
gl_shader_util.cpp renderer_opengl: Namespace OpenGL code 2018-08-22 06:14:47 -04:00
gl_shader_util.h renderer_opengl: Namespace OpenGL code 2018-08-22 06:14:47 -04:00
gl_state.cpp gl_state: Keep track of texture target. 2018-09-08 02:53:37 -04:00
gl_state.h gl_state: Keep track of texture target. 2018-09-08 02:53:37 -04:00
gl_stream_buffer.cpp renderer_opengl: Namespace OpenGL code 2018-08-22 06:14:47 -04:00
gl_stream_buffer.h renderer_opengl: Namespace OpenGL code 2018-08-22 06:14:47 -04:00
maxwell_to_gl.h gl_rasterizer: Implement stencil test. 2018-08-23 11:08:49 -04:00
renderer_opengl.cpp gl_state: Keep track of texture target. 2018-09-08 02:53:37 -04:00
renderer_opengl.h renderer_opengl: Namespace OpenGL code 2018-08-22 06:14:47 -04:00