yuzu-android/src/video_core/renderer_opengl
2023-06-15 23:16:26 +02:00
..
blit_image.cpp video_core: Fix ogl status error when draw_texture 2023-03-12 13:33:31 +08:00
blit_image.h
gl_buffer_cache_base.cpp Buffer Cache: Fully rework the buffer cache. 2023-04-29 00:46:31 +02:00
gl_buffer_cache.cpp Combine vertex/transform feedback buffer binding into a single call 2023-06-08 12:13:27 +01:00
gl_buffer_cache.h Combine vertex/transform feedback buffer binding into a single call 2023-06-08 12:13:27 +01:00
gl_compute_pipeline.cpp gl_compute_pipeline: Force context flush when loading shader cache 2023-01-29 21:32:12 -05:00
gl_compute_pipeline.h gl_compute_pipeline: Force context flush when loading shader cache 2023-01-29 21:32:12 -05:00
gl_device.cpp Log object names with debug renderer, add a GPU address to ImageViews 2023-05-06 04:48:32 +01:00
gl_device.h video_core: Enable ImageGather with subpixel offset on Intel 2023-04-08 16:12:44 +02:00
gl_fence_manager.cpp OpenGL: Prefer glClientWaitSync for OGLSync objects 2023-03-08 20:29:25 -05:00
gl_fence_manager.h Fence Manager: implement async fence management in a sepparate thread. 2023-04-23 04:48:50 +02:00
gl_fsr.cpp video_core/opengl: Add FSR upscaling filter to the OpenGL renderer 2023-01-26 21:43:33 +01:00
gl_fsr.h video_core/opengl: Add FSR upscaling filter to the OpenGL renderer 2023-01-26 21:43:33 +01:00
gl_graphics_pipeline.cpp video_core: Fallback to default anisotropy instead to 1x anisotropy 2023-06-15 23:16:26 +02:00
gl_graphics_pipeline.h gl_graphics_pipeline: Force context flush when loading shader cache 2023-01-29 20:26:49 -05:00
gl_query_cache.cpp QueryCache: rework async downloads. 2023-04-23 22:04:14 +02:00
gl_query_cache.h QueryCache: rework async downloads. 2023-04-23 22:04:14 +02:00
gl_rasterizer.cpp OpenGL: Make use of persistent buffer maps in buffer cache downloads 2023-05-28 00:38:46 -04:00
gl_rasterizer.h OpenGL: Make use of persistent buffer maps in buffer cache downloads 2023-05-28 00:38:46 -04:00
gl_resource_manager.cpp OpenGL: Prefer glClientWaitSync for OGLSync objects 2023-03-08 20:29:25 -05:00
gl_resource_manager.h OpenGL: Prefer glClientWaitSync for OGLSync objects 2023-03-08 20:29:25 -05:00
gl_shader_cache.cpp video_core: Enable ImageGather with subpixel offset on Intel 2023-04-08 16:12:44 +02:00
gl_shader_cache.h gl_compute_pipeline: Force context flush when loading shader cache 2023-01-29 21:32:12 -05:00
gl_shader_context.h core: frontend: Refactor GraphicsContext to its own module. 2023-06-03 00:05:31 -07:00
gl_shader_manager.cpp
gl_shader_manager.h
gl_shader_util.cpp
gl_shader_util.h
gl_staging_buffer_pool.cpp gl_staging_buffers: Optimization to reduce fence waiting 2023-05-28 00:38:47 -04:00
gl_staging_buffer_pool.h gl_staging_buffers: Optimization to reduce fence waiting 2023-05-28 00:38:47 -04:00
gl_state_tracker.cpp
gl_state_tracker.h
gl_texture_cache_base.cpp
gl_texture_cache.cpp video_core: Fallback to default anisotropy instead to 1x anisotropy 2023-06-15 23:16:26 +02:00
gl_texture_cache.h video_core: Fallback to default anisotropy instead to 1x anisotropy 2023-06-15 23:16:26 +02:00
maxwell_to_gl.h GPU: implement missing ASTC 2023-05-03 11:33:28 -04:00
renderer_opengl.cpp video_core/opengl: Add FSR upscaling filter to the OpenGL renderer 2023-01-26 21:43:33 +01:00
renderer_opengl.h video_core/opengl: Add FSR upscaling filter to the OpenGL renderer 2023-01-26 21:43:33 +01:00
util_shaders.cpp OpenGL: Make use of persistent buffer maps in buffer cache downloads 2023-05-28 00:38:46 -04:00
util_shaders.h OpenGL: Make use of persistent buffer maps in buffer cache downloads 2023-05-28 00:38:46 -04:00