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blit_image.cpp
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video_core: Fix ogl status error when draw_texture
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2023-03-12 13:33:31 +08:00 |
blit_image.h
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gl_buffer_cache_base.cpp
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Buffer Cache: Fully rework the buffer cache.
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2023-04-29 00:46:31 +02:00 |
gl_buffer_cache.cpp
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Combine vertex/transform feedback buffer binding into a single call
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2023-06-08 12:13:27 +01:00 |
gl_buffer_cache.h
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Combine vertex/transform feedback buffer binding into a single call
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2023-06-08 12:13:27 +01:00 |
gl_compute_pipeline.cpp
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gl_compute_pipeline: Force context flush when loading shader cache
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2023-01-29 21:32:12 -05:00 |
gl_compute_pipeline.h
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gl_compute_pipeline: Force context flush when loading shader cache
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2023-01-29 21:32:12 -05:00 |
gl_device.cpp
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Log object names with debug renderer, add a GPU address to ImageViews
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2023-05-06 04:48:32 +01:00 |
gl_device.h
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video_core: Enable ImageGather with subpixel offset on Intel
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2023-04-08 16:12:44 +02:00 |
gl_fence_manager.cpp
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OpenGL: Prefer glClientWaitSync for OGLSync objects
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2023-03-08 20:29:25 -05:00 |
gl_fence_manager.h
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Fence Manager: implement async fence management in a sepparate thread.
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2023-04-23 04:48:50 +02:00 |
gl_fsr.cpp
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video_core/opengl: Add FSR upscaling filter to the OpenGL renderer
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2023-01-26 21:43:33 +01:00 |
gl_fsr.h
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video_core/opengl: Add FSR upscaling filter to the OpenGL renderer
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2023-01-26 21:43:33 +01:00 |
gl_graphics_pipeline.cpp
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video_core: Fallback to default anisotropy instead to 1x anisotropy
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2023-06-15 23:16:26 +02:00 |
gl_graphics_pipeline.h
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gl_graphics_pipeline: Force context flush when loading shader cache
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2023-01-29 20:26:49 -05:00 |
gl_query_cache.cpp
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QueryCache: rework async downloads.
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2023-04-23 22:04:14 +02:00 |
gl_query_cache.h
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QueryCache: rework async downloads.
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2023-04-23 22:04:14 +02:00 |
gl_rasterizer.cpp
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OpenGL: Make use of persistent buffer maps in buffer cache downloads
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2023-05-28 00:38:46 -04:00 |
gl_rasterizer.h
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OpenGL: Make use of persistent buffer maps in buffer cache downloads
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2023-05-28 00:38:46 -04:00 |
gl_resource_manager.cpp
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OpenGL: Prefer glClientWaitSync for OGLSync objects
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2023-03-08 20:29:25 -05:00 |
gl_resource_manager.h
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OpenGL: Prefer glClientWaitSync for OGLSync objects
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2023-03-08 20:29:25 -05:00 |
gl_shader_cache.cpp
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video_core: Enable ImageGather with subpixel offset on Intel
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2023-04-08 16:12:44 +02:00 |
gl_shader_cache.h
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gl_compute_pipeline: Force context flush when loading shader cache
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2023-01-29 21:32:12 -05:00 |
gl_shader_context.h
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core: frontend: Refactor GraphicsContext to its own module.
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2023-06-03 00:05:31 -07:00 |
gl_shader_manager.cpp
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gl_shader_manager.h
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gl_shader_util.cpp
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gl_shader_util.h
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gl_staging_buffer_pool.cpp
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gl_staging_buffers: Optimization to reduce fence waiting
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2023-05-28 00:38:47 -04:00 |
gl_staging_buffer_pool.h
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gl_staging_buffers: Optimization to reduce fence waiting
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2023-05-28 00:38:47 -04:00 |
gl_state_tracker.cpp
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gl_state_tracker.h
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gl_texture_cache_base.cpp
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gl_texture_cache.cpp
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video_core: Fallback to default anisotropy instead to 1x anisotropy
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2023-06-15 23:16:26 +02:00 |
gl_texture_cache.h
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video_core: Fallback to default anisotropy instead to 1x anisotropy
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2023-06-15 23:16:26 +02:00 |
maxwell_to_gl.h
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GPU: implement missing ASTC
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2023-05-03 11:33:28 -04:00 |
renderer_opengl.cpp
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video_core/opengl: Add FSR upscaling filter to the OpenGL renderer
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2023-01-26 21:43:33 +01:00 |
renderer_opengl.h
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video_core/opengl: Add FSR upscaling filter to the OpenGL renderer
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2023-01-26 21:43:33 +01:00 |
util_shaders.cpp
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OpenGL: Make use of persistent buffer maps in buffer cache downloads
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2023-05-28 00:38:46 -04:00 |
util_shaders.h
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OpenGL: Make use of persistent buffer maps in buffer cache downloads
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2023-05-28 00:38:46 -04:00 |