yuzu-android/src/video_core
Lioncash a66a0a6a53 vk_buffer_cache: Make use of designated initializers where applicable
Note: An array within CopyFrom() cannot be converted over yet, as it
ICEs MSVC when converted over.
2020-07-16 16:59:39 -04:00
..
buffer_cache configuration: implement per-game configurations (#4098) 2020-07-09 22:42:09 -04:00
engines video_core/textures: Add and use SwizzleSliceToVoxel, and minor style changes 2020-07-10 04:09:32 -03:00
macro macro: Add support for "middle methods" on the code cache (#4112) 2020-06-30 02:32:24 -03:00
renderer_opengl configuration: implement per-game configurations (#4098) 2020-07-09 22:42:09 -04:00
renderer_vulkan vk_buffer_cache: Make use of designated initializers where applicable 2020-07-16 16:59:39 -04:00
shader Merge pull request #4147 from ReinUsesLisp/hset2-imm 2020-06-26 23:14:56 -04:00
texture_cache Merge pull request #4242 from ReinUsesLisp/maxwell-dma 2020-07-14 14:04:16 -04:00
textures Merge pull request #4242 from ReinUsesLisp/maxwell-dma 2020-07-14 14:04:16 -04:00
CMakeLists.txt video_core/compatible_formats: Table to test if two formats are legal to view or copy 2020-06-26 19:28:11 -03:00
compatible_formats.cpp texture_cache: Test format compatibility before copying 2020-06-26 20:52:22 -03:00
compatible_formats.h video_core/compatible_formats: Table to test if two formats are legal to view or copy 2020-06-26 19:28:11 -03:00
dirty_flags.cpp
dirty_flags.h
dma_pusher.cpp DmaPusher: Remove dead code in step 2020-05-16 12:42:27 +10:00
dma_pusher.h DmaPusher: Remove dead code in step 2020-05-16 12:42:27 +10:00
fence_manager.h
gpu_asynch.cpp General: Correct rebase, sync gpu and context management. 2020-06-27 11:36:08 -04:00
gpu_asynch.h General: Correct rebase, sync gpu and context management. 2020-06-27 11:36:08 -04:00
gpu_synch.cpp General: Correct rebase, sync gpu and context management. 2020-06-27 11:36:08 -04:00
gpu_synch.h General: Correct rebase, sync gpu and context management. 2020-06-27 11:36:08 -04:00
gpu_thread.cpp General: Tune the priority of main emulation threads so they have higher priority than less important helper threads. 2020-06-27 11:36:09 -04:00
gpu_thread.h
gpu.cpp configuration: implement per-game configurations (#4098) 2020-07-09 22:42:09 -04:00
gpu.h General: Correct rebase, sync gpu and context management. 2020-06-27 11:36:08 -04:00
guest_driver.cpp
guest_driver.h
memory_manager.cpp memory_manager: Eliminate variable shadowing 2020-06-19 22:02:58 -04:00
memory_manager.h memory_manager: Eliminate variable shadowing 2020-06-19 22:02:58 -04:00
morton.cpp
morton.h
query_cache.h configuration: implement per-game configurations (#4098) 2020-07-09 22:42:09 -04:00
rasterizer_accelerated.cpp
rasterizer_accelerated.h
rasterizer_interface.h
renderer_base.cpp configuration: implement per-game configurations (#4098) 2020-07-09 22:42:09 -04:00
renderer_base.h
sampler_cache.cpp
sampler_cache.h
shader_cache.h shader_cache: Fix use-after-free and orphan invalidation cache entries 2020-07-01 18:16:53 -03:00
surface.cpp
surface.h
video_core.cpp configuration: implement per-game configurations (#4098) 2020-07-09 22:42:09 -04:00
video_core.h