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https://github.com/yuzu-emu/yuzu-android.git
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c41451af75
Causes a heap-use-after free reported by AddressSanitizer. This makes use of std::filesystem::path, but due to that we have to use their string() function which may not work for all characters.
56 lines
1.2 KiB
C++
56 lines
1.2 KiB
C++
// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <string>
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#include <vector>
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#include <QDialog>
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#include <QList>
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#include "core/file_sys/vfs_types.h"
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#include "yuzu/configuration/config.h"
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class QGraphicsScene;
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class QStandardItem;
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class QStandardItemModel;
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class QTreeView;
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class QVBoxLayout;
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namespace Ui {
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class ConfigurePerGame;
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}
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class ConfigurePerGame : public QDialog {
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Q_OBJECT
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public:
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// Cannot use std::filesystem::path due to https://bugreports.qt.io/browse/QTBUG-73263
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explicit ConfigurePerGame(QWidget* parent, u64 title_id, const std::string& file_name);
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~ConfigurePerGame() override;
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/// Save all button configurations to settings file
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void ApplyConfiguration();
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void LoadFromFile(FileSys::VirtualFile file);
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private:
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void changeEvent(QEvent* event) override;
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void RetranslateUI();
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void HandleApplyButtonClicked();
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void LoadConfiguration();
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std::unique_ptr<Ui::ConfigurePerGame> ui;
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FileSys::VirtualFile file;
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u64 title_id;
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QGraphicsScene* scene;
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std::unique_ptr<Config> game_config;
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};
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