yuzu-android/src/video_core/shader
ReinUsesLisp ae46ad48ed shader_ir: Avoid using static on heap-allocated objects
Using static here might be faster at runtime, but it adds a heap
allocation called before main.
2019-04-15 21:12:43 -03:00
..
decode Correct XMAD mode, psl and high_b on different encodings. 2019-04-08 13:01:17 -04:00
decode.cpp shader/decode: Split memory and texture instructions decoding 2019-02-26 00:11:30 -03:00
shader_ir.cpp shader_ir: Avoid using static on heap-allocated objects 2019-04-15 21:12:43 -03:00
shader_ir.h shader_ir/decode: Implement AOFFI for TEX and TLD4 2019-03-30 02:53:29 -03:00
track.cpp shader_ir: Implement immediate register tracking 2019-03-30 02:53:16 -03:00