yuzu-android/src/video_core
Fernando S b1fdc02465
Merge pull request #8066 from ameerj/gpu-decode-fixes
codec: Fix GPU decoder detection on Windows and a memory leak
2022-04-01 01:37:22 +02:00
..
buffer_cache Garbage Collection: Final tuning. 2022-03-25 01:51:52 +01:00
command_classes Merge pull request #8066 from ameerj/gpu-decode-fixes 2022-04-01 01:37:22 +02:00
engines video_core: Reduce unused includes 2022-03-19 15:01:31 -04:00
host_shaders Address review comments 2022-03-16 18:00:42 -04:00
macro common/xbyak_api: Make BuildRegSet() constexpr 2022-01-26 16:29:15 -05:00
renderer_opengl gl_rasterizer: Avoid scenario locking already owned mutex 2022-03-28 20:35:15 -04:00
renderer_vulkan Merge pull request #8076 from ameerj/nv-vk-msaa-scale 2022-03-30 23:00:44 -07:00
texture_cache Revert "Memory GPU <-> CPU: reduce infighting in the texture cache by adding CPU Cached memory." 2022-03-26 12:38:30 -07:00
textures general: Fix clang/gcc build errors 2022-03-20 02:25:09 -04:00
vulkan_common Merge pull request #8076 from ameerj/nv-vk-msaa-scale 2022-03-30 23:00:44 -07:00
cdma_pusher.cpp video_core: Reduce unused includes 2022-03-19 15:01:31 -04:00
cdma_pusher.h common: Reduce unused includes 2022-03-19 15:01:31 -04:00
CMakeLists.txt video_core/cmake: link against libva explicitly ... 2021-12-02 22:35:30 -07:00
compatible_formats.cpp
compatible_formats.h
delayed_destruction_ring.h
dirty_flags.cpp shader: Accelerate pipeline transitions and use dirty flags for shaders 2021-07-22 21:51:29 -04:00
dirty_flags.h TextureCache: Modify Viewports/Scissors according to Rescale. 2021-11-16 22:11:27 +01:00
dma_pusher.cpp video_core: Reduce unused includes 2022-03-19 15:01:31 -04:00
dma_pusher.h
fence_manager.h general: Reduce core.h includes 2022-03-18 02:13:02 -04:00
framebuffer_config.h hle: nvflinger: Migrate android namespace -> Service::android. 2022-03-24 18:13:33 -07:00
gpu_thread.cpp gpu: Use std::jthread for async gpu thread 2021-09-15 20:49:07 -04:00
gpu_thread.h gpu: Migrate implementation to the cpp file 2021-10-03 00:35:57 -04:00
gpu.cpp Rasterizer: Refactor inlineToMemory. 2022-02-01 01:47:28 +01:00
gpu.h hle: vi: Integrate new NVFlinger and HosBinderDriverServer service. 2022-03-24 18:13:33 -07:00
memory_manager.cpp video_core: Reduce unused includes 2022-03-19 15:01:31 -04:00
memory_manager.h Inline2Memory: Flush before writting buffer. 2022-01-29 17:42:28 +01:00
query_cache.h video_core: Reduce unused includes 2022-03-19 15:01:31 -04:00
rasterizer_accelerated.cpp
rasterizer_accelerated.h RasterizerInterface: Correct size of CPU addresses to cache. 2021-10-04 20:47:31 +02:00
rasterizer_interface.h Rasterizer: Refactor inlineToMemory. 2022-02-01 01:47:28 +01:00
renderer_base.cpp video_core: Reduce unused includes 2022-03-19 15:01:31 -04:00
renderer_base.h general: Replace NonCopyable struct with equivalents 2022-02-02 13:17:12 -05:00
shader_cache.cpp video_core/shader_cache: Take std::span in RemoveShadersFromStorage() 2022-02-01 01:40:41 -05:00
shader_cache.h video_core/shader_cache: Remove unused algorithm include 2022-02-01 01:41:05 -05:00
shader_environment.cpp video_core: Reduce unused includes 2022-03-19 15:01:31 -04:00
shader_environment.h ShaderDecompiler: Add a debug option to dump the game's shaders. 2022-01-04 02:39:00 +01:00
shader_notify.cpp video_core: Reduce unused includes 2022-03-19 15:01:31 -04:00
shader_notify.h video_core: Reduce unused includes 2022-03-19 15:01:31 -04:00
surface.cpp hle: nvflinger: Migrate android namespace -> Service::android. 2022-03-24 18:13:33 -07:00
surface.h hle: nvflinger: Migrate android namespace -> Service::android. 2022-03-24 18:13:33 -07:00
transform_feedback.cpp transform_feedback: Read buffer stride from index instead of layout 2021-07-22 21:51:34 -04:00
transform_feedback.h shader: Split profile and runtime info headers 2021-07-22 21:51:38 -04:00
video_core.cpp video_core: Cancel Scoped's exit call on GPU failure 2022-03-07 18:21:56 -05:00
video_core.h Fix screenshot dimensions when at 1x scale 2021-11-20 17:50:24 -05:00