yuzu-android/src/yuzu/debugger/controller.h
MonsterDruide1 b42c3ce21d input_common/tas: Base playback & recording system
The base playback system supports up to 8 controllers (specified by `PLAYER_NUMBER` in `tas_input.h`), which all change their inputs simulataneously when `TAS::UpdateThread` is called.

The recording system uses the controller debugger to read the state of the first controller and forwards that data to the TASing system for recording. Currently, this process sadly is not frame-perfect and pixel-accurate.

Co-authored-by: Naii-the-Baf <sfabian200@gmail.com>
Co-authored-by: Narr-the-Reg <juangerman-13@hotmail.com>
2021-09-18 23:22:00 +02:00

54 lines
1.4 KiB
C++

// Copyright 2015 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <QFileSystemWatcher>
#include <QWidget>
#include "common/settings.h"
class QAction;
class QHideEvent;
class QShowEvent;
class PlayerControlPreview;
namespace InputCommon {
class InputSubsystem;
}
struct ControllerInput {
std::array<std::pair<float, float>, Settings::NativeAnalog::NUM_STICKS_HID> axis_values{};
std::array<bool, Settings::NativeButton::NumButtons> button_values{};
bool changed{};
};
struct ControllerCallback {
std::function<void(ControllerInput)> input;
std::function<void()> update;
};
class ControllerDialog : public QWidget {
Q_OBJECT
public:
explicit ControllerDialog(QWidget* parent = nullptr,
InputCommon::InputSubsystem* input_subsystem_ = nullptr);
/// Returns a QAction that can be used to toggle visibility of this dialog.
QAction* toggleViewAction();
void refreshConfiguration();
protected:
void showEvent(QShowEvent* ev) override;
void hideEvent(QHideEvent* ev) override;
private:
void RefreshTasFile();
void InputController(ControllerInput input);
QAction* toggle_view_action = nullptr;
QFileSystemWatcher* watcher = nullptr;
PlayerControlPreview* widget;
InputCommon::InputSubsystem* input_subsystem;
};