..
gl_arb_decompiler.cpp
shader: Partially implement texture cube array shadow
2020-10-28 17:12:40 -03:00
gl_arb_decompiler.h
gl_arb_decompiler: Implement an assembly shader decompiler
2020-06-11 22:12:07 -03:00
gl_buffer_cache.cpp
video_core: Remove all Core::System references in renderer
2020-09-06 05:28:48 -03:00
gl_buffer_cache.h
video_core: Remove all Core::System references in renderer
2020-09-06 05:28:48 -03:00
gl_device.cpp
video_core: Enforce -Wunused-variable and -Wunused-but-set-variable
2020-10-02 21:19:35 -03:00
gl_device.h
Merge pull request #4359 from ReinUsesLisp/clamp-shared
2020-07-21 04:51:05 -03:00
gl_fence_manager.cpp
video_core: Remove all Core::System references in renderer
2020-09-06 05:28:48 -03:00
gl_fence_manager.h
video_core: Remove all Core::System references in renderer
2020-09-06 05:28:48 -03:00
gl_framebuffer_cache.cpp
gl_state: Remove completely
2020-02-28 17:56:35 -03:00
gl_framebuffer_cache.h
gl_state: Remove completely
2020-02-28 17:56:35 -03:00
gl_query_cache.cpp
renderer_vulkan: Make unconditional use of VK_KHR_timeline_semaphore
2020-09-19 01:46:37 -03:00
gl_query_cache.h
renderer_vulkan: Make unconditional use of VK_KHR_timeline_semaphore
2020-09-19 01:46:37 -03:00
gl_rasterizer.cpp
gl_arb_decompiler: Implement robust buffer operations
2020-10-20 03:34:32 -03:00
gl_rasterizer.h
gl_arb_decompiler: Implement robust buffer operations
2020-10-20 03:34:32 -03:00
gl_resource_manager.cpp
gl_shader_util: Use std::string_view instead of star pointer
2020-08-23 21:23:54 -03:00
gl_resource_manager.h
gl_shader_util: Use std::string_view instead of star pointer
2020-08-23 21:23:54 -03:00
gl_sampler_cache.cpp
Create an "Advanced" tab in the graphics configuration tab and add anisotropic filtering levels.
2020-02-27 21:34:00 -05:00
gl_sampler_cache.h
gl_shader_cache.cpp
video_core: Remove all Core::System references in renderer
2020-09-06 05:28:48 -03:00
gl_shader_cache.h
video_core: Remove all Core::System references in renderer
2020-09-06 05:28:48 -03:00
gl_shader_decompiler.cpp
shader: Partially implement texture cube array shadow
2020-10-28 17:12:40 -03:00
gl_shader_decompiler.h
glsl: Squash constant buffers into a single SSBO when we hit the limit
2020-05-31 21:33:49 -03:00
gl_shader_disk_cache.cpp
video_core: Enforce -Wredundant-move and -Wpessimizing-move
2020-10-28 02:44:50 -03:00
gl_shader_disk_cache.h
video_core: Remove all Core::System references in renderer
2020-09-06 05:28:48 -03:00
gl_shader_manager.cpp
gl_arb_decompiler: Use NV_shader_buffer_{load,store} on assembly shaders
2020-07-18 01:59:57 -03:00
gl_shader_manager.h
gl_arb_decompiler: Use NV_shader_buffer_{load,store} on assembly shaders
2020-07-18 01:59:57 -03:00
gl_shader_util.cpp
gl_shader_util: Use std::string_view instead of star pointer
2020-08-23 21:23:54 -03:00
gl_shader_util.h
gl_shader_util: Use std::string_view instead of star pointer
2020-08-23 21:23:54 -03:00
gl_state_tracker.cpp
video_core: Remove all Core::System references in renderer
2020-09-06 05:28:48 -03:00
gl_state_tracker.h
video_core: Remove all Core::System references in renderer
2020-09-06 05:28:48 -03:00
gl_stream_buffer.cpp
gl_arb_decompiler: Use NV_shader_buffer_{load,store} on assembly shaders
2020-07-18 01:59:57 -03:00
gl_stream_buffer.h
gl_stream_buffer: Use InvalidateBufferData instead unmap and map
2020-06-24 02:36:14 -03:00
gl_texture_cache.cpp
video_core: Remove all Core::System references in renderer
2020-09-06 05:28:48 -03:00
gl_texture_cache.h
video_core: Remove all Core::System references in renderer
2020-09-06 05:28:48 -03:00
maxwell_to_gl.h
video_core: Enforce -Werror=switch
2020-09-16 17:48:01 -03:00
renderer_opengl.cpp
renderer_opengl: Remove emulated mailbox presentation
2020-09-20 16:29:41 -03:00
renderer_opengl.h
renderer_opengl: Remove emulated mailbox presentation
2020-09-20 16:29:41 -03:00
utils.cpp
buffer_cache: Return handles instead of pointer to handles
2020-04-16 02:33:34 -03:00
utils.h
buffer_cache: Return handles instead of pointer to handles
2020-04-16 02:33:34 -03:00