yuzu-android/src/video_core/renderer_opengl
2022-10-06 21:00:52 +02:00
..
gl_buffer_cache.cpp Align index buffe size when vertex_buffer_unified_memory enable 2022-09-10 20:01:33 +08:00
gl_buffer_cache.h
gl_compute_pipeline.cpp Shader Decompiler: Check for shift when deriving composite samplers. 2022-10-06 21:00:52 +02:00
gl_compute_pipeline.h VideoCore: Fix channels with disk pipeline/shader cache. 2022-10-06 21:00:51 +02:00
gl_device.cpp
gl_device.h
gl_fence_manager.cpp VideoCore: Refactor fencing system. 2022-10-06 21:00:52 +02:00
gl_fence_manager.h VideoCore: Refactor fencing system. 2022-10-06 21:00:52 +02:00
gl_graphics_pipeline.cpp Shader Decompiler: Check for shift when deriving composite samplers. 2022-10-06 21:00:52 +02:00
gl_graphics_pipeline.h VideoCore: Fix channels with disk pipeline/shader cache. 2022-10-06 21:00:51 +02:00
gl_query_cache.cpp VideoCore: implement channels on gpu caches. 2022-10-06 21:00:51 +02:00
gl_query_cache.h VideoCore: implement channels on gpu caches. 2022-10-06 21:00:51 +02:00
gl_rasterizer.cpp OpenGL: Fix TickWork 2022-10-06 21:00:52 +02:00
gl_rasterizer.h VideoCore: Refactor fencing system. 2022-10-06 21:00:52 +02:00
gl_resource_manager.cpp chore: make yuzu REUSE compliant 2022-07-27 12:53:49 +02:00
gl_resource_manager.h chore: make yuzu REUSE compliant 2022-07-27 12:53:49 +02:00
gl_shader_cache.cpp VideoCore: Fix channels with disk pipeline/shader cache. 2022-10-06 21:00:51 +02:00
gl_shader_cache.h VideoCore: implement channels on gpu caches. 2022-10-06 21:00:51 +02:00
gl_shader_context.h
gl_shader_manager.cpp
gl_shader_manager.h
gl_shader_util.cpp renderer_opengl: delete shader source after linking 2022-07-30 13:21:26 -04:00
gl_shader_util.h chore: make yuzu REUSE compliant 2022-07-27 12:53:49 +02:00
gl_state_tracker.cpp OpenGl: Implement Channels. 2022-10-06 21:00:51 +02:00
gl_state_tracker.h OpenGl: Implement Channels. 2022-10-06 21:00:51 +02:00
gl_stream_buffer.cpp
gl_stream_buffer.h
gl_texture_cache_base.cpp
gl_texture_cache.cpp video_code: support rectangle texture 2022-08-25 12:45:58 +08:00
gl_texture_cache.h
maxwell_to_gl.h Texture Cache: Add ASTC 10x5 Format. 2022-10-06 16:45:40 +02:00
renderer_opengl.cpp OpenGl: Implement Channels. 2022-10-06 21:00:51 +02:00
renderer_opengl.h chore: make yuzu REUSE compliant 2022-07-27 12:53:49 +02:00
util_shaders.cpp
util_shaders.h