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gl_buffer_cache.cpp
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Align index buffe size when vertex_buffer_unified_memory enable
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2022-09-10 20:01:33 +08:00 |
gl_buffer_cache.h
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gl_compute_pipeline.cpp
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Shader Decompiler: Check for shift when deriving composite samplers.
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2022-10-06 21:00:52 +02:00 |
gl_compute_pipeline.h
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VideoCore: Fix channels with disk pipeline/shader cache.
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2022-10-06 21:00:51 +02:00 |
gl_device.cpp
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gl_device.h
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gl_fence_manager.cpp
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VideoCore: Refactor fencing system.
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2022-10-06 21:00:52 +02:00 |
gl_fence_manager.h
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VideoCore: Refactor fencing system.
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2022-10-06 21:00:52 +02:00 |
gl_graphics_pipeline.cpp
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Shader Decompiler: Check for shift when deriving composite samplers.
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2022-10-06 21:00:52 +02:00 |
gl_graphics_pipeline.h
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VideoCore: Fix channels with disk pipeline/shader cache.
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2022-10-06 21:00:51 +02:00 |
gl_query_cache.cpp
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VideoCore: implement channels on gpu caches.
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2022-10-06 21:00:51 +02:00 |
gl_query_cache.h
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VideoCore: implement channels on gpu caches.
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2022-10-06 21:00:51 +02:00 |
gl_rasterizer.cpp
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OpenGL: Fix TickWork
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2022-10-06 21:00:52 +02:00 |
gl_rasterizer.h
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VideoCore: Refactor fencing system.
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2022-10-06 21:00:52 +02:00 |
gl_resource_manager.cpp
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chore: make yuzu REUSE compliant
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2022-07-27 12:53:49 +02:00 |
gl_resource_manager.h
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chore: make yuzu REUSE compliant
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2022-07-27 12:53:49 +02:00 |
gl_shader_cache.cpp
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VideoCore: Fix channels with disk pipeline/shader cache.
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2022-10-06 21:00:51 +02:00 |
gl_shader_cache.h
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VideoCore: implement channels on gpu caches.
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2022-10-06 21:00:51 +02:00 |
gl_shader_context.h
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gl_shader_manager.cpp
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gl_shader_manager.h
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gl_shader_util.cpp
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renderer_opengl: delete shader source after linking
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2022-07-30 13:21:26 -04:00 |
gl_shader_util.h
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chore: make yuzu REUSE compliant
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2022-07-27 12:53:49 +02:00 |
gl_state_tracker.cpp
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OpenGl: Implement Channels.
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2022-10-06 21:00:51 +02:00 |
gl_state_tracker.h
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OpenGl: Implement Channels.
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2022-10-06 21:00:51 +02:00 |
gl_stream_buffer.cpp
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gl_stream_buffer.h
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gl_texture_cache_base.cpp
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gl_texture_cache.cpp
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video_code: support rectangle texture
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2022-08-25 12:45:58 +08:00 |
gl_texture_cache.h
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maxwell_to_gl.h
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Texture Cache: Add ASTC 10x5 Format.
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2022-10-06 16:45:40 +02:00 |
renderer_opengl.cpp
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OpenGl: Implement Channels.
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2022-10-06 21:00:51 +02:00 |
renderer_opengl.h
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chore: make yuzu REUSE compliant
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2022-07-27 12:53:49 +02:00 |
util_shaders.cpp
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util_shaders.h
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