.. |
gl_buffer_cache.cpp
|
buffer_cache: Use boost::intrusive::set for caching
|
2020-05-21 16:44:00 -03:00 |
gl_buffer_cache.h
|
{maxwell_3d,buffer_cache}: Implement memory barriers using 3D registers
|
2020-04-28 02:18:12 -03:00 |
gl_device.cpp
|
renderer_opengl: Add assembly program code paths
|
2020-05-19 18:00:04 -03:00 |
gl_device.h
|
renderer_opengl: Add assembly program code paths
|
2020-05-19 18:00:04 -03:00 |
gl_fence_manager.cpp
|
buffer_cache: Use boost::intrusive::set for caching
|
2020-05-21 16:44:00 -03:00 |
gl_fence_manager.h
|
Address Feedback.
|
2020-04-22 11:36:24 -04:00 |
gl_framebuffer_cache.cpp
|
gl_state: Remove completely
|
2020-02-28 17:56:35 -03:00 |
gl_framebuffer_cache.h
|
gl_state: Remove completely
|
2020-02-28 17:56:35 -03:00 |
gl_query_cache.cpp
|
gl_query_cache: Resolve use-after-move in CachedQuery move assignment operator
|
2020-04-15 22:20:06 -04:00 |
gl_query_cache.h
|
query_cache: Address feedback
|
2020-02-14 17:38:27 -03:00 |
gl_rasterizer.cpp
|
Merge pull request #3905 from FernandoS27/vulkan-fix
|
2020-05-24 15:23:38 -04:00 |
gl_rasterizer.h
|
renderer_opengl: Add assembly program code paths
|
2020-05-19 18:00:04 -03:00 |
gl_resource_manager.cpp
|
renderer_opengl: Add assembly program code paths
|
2020-05-19 18:00:04 -03:00 |
gl_resource_manager.h
|
renderer_opengl: Add assembly program code paths
|
2020-05-19 18:00:04 -03:00 |
gl_sampler_cache.cpp
|
Create an "Advanced" tab in the graphics configuration tab and add anisotropic filtering levels.
|
2020-02-27 21:34:00 -05:00 |
gl_sampler_cache.h
|
|
|
gl_shader_cache.cpp
|
renderer_opengl: Add assembly program code paths
|
2020-05-19 18:00:04 -03:00 |
gl_shader_cache.h
|
renderer_opengl: Add assembly program code paths
|
2020-05-19 18:00:04 -03:00 |
gl_shader_decompiler.cpp
|
Merge pull request #3978 from ReinUsesLisp/write-rz
|
2020-05-25 21:31:33 -04:00 |
gl_shader_decompiler.h
|
shader_ir: Turn classes into data structures
|
2020-04-23 18:00:06 -03:00 |
gl_shader_disk_cache.cpp
|
engines/maxwell_3d: Add TFB registers and store them in shader registry
|
2020-03-09 18:40:53 -03:00 |
gl_shader_disk_cache.h
|
shader/registry: Store graphics and compute metadata
|
2020-03-09 18:40:07 -03:00 |
gl_shader_manager.cpp
|
gl_shader_manager: Unbind GLSL program when binding a host pipeline
|
2020-05-26 04:20:39 -03:00 |
gl_shader_manager.h
|
renderer_opengl: Add assembly program code paths
|
2020-05-19 18:00:04 -03:00 |
gl_shader_util.cpp
|
gl_shader_cache: Address review commentaries
|
2019-07-15 17:38:25 -03:00 |
gl_shader_util.h
|
|
|
gl_state_tracker.cpp
|
gl_rasterizer: Implement line widths and smooth lines
|
2020-04-13 01:30:34 -03:00 |
gl_state_tracker.h
|
gl_rasterizer: Implement line widths and smooth lines
|
2020-04-13 01:30:34 -03:00 |
gl_stream_buffer.cpp
|
gl_state: Remove completely
|
2020-02-28 17:56:35 -03:00 |
gl_stream_buffer.h
|
|
|
gl_texture_cache.cpp
|
texture: Implement R8G8UI
|
2020-04-30 13:19:36 -04:00 |
gl_texture_cache.h
|
video_core: Use native ASTC when available
|
2020-04-01 01:14:04 -03:00 |
maxwell_to_gl.h
|
gl_rasterizer: Implement viewport swizzles with NV_viewport_swizzle
|
2020-05-04 17:51:30 -03:00 |
renderer_opengl.cpp
|
renderer_opengl: Add assembly program code paths
|
2020-05-19 18:00:04 -03:00 |
renderer_opengl.h
|
renderer_opengl: Add assembly program code paths
|
2020-05-19 18:00:04 -03:00 |
utils.cpp
|
buffer_cache: Return handles instead of pointer to handles
|
2020-04-16 02:33:34 -03:00 |
utils.h
|
buffer_cache: Return handles instead of pointer to handles
|
2020-04-16 02:33:34 -03:00 |