yuzu-android/src/video_core/engines
ReinUsesLisp c788f9c0bd shader/arithmetic_integer: Implement IADD.X
IADD.X takes the carry flag and adds it to the result. This is generally
used to emulate 64-bit operations with 32-bit registers.
2020-04-25 22:56:11 -03:00
..
const_buffer_engine_interface.h engines/const_buffer_engine_interface: Store image format type 2020-03-27 00:36:22 -03:00
const_buffer_info.h
engine_upload.cpp
engine_upload.h
fermi_2d.cpp General: Resolve warnings related to missing declarations 2020-04-16 23:43:34 -04:00
fermi_2d.h common_func: Use std::array for INSERT_PADDING_* macros. 2019-11-03 22:22:41 -05:00
kepler_compute.cpp kepler_compute: Remove unused variables 2020-03-18 20:03:19 -03:00
kepler_compute.h Shader_IR: Allow constant access of guest driver. 2020-01-24 16:43:30 -04:00
kepler_memory.cpp video_core: Reintroduce dirty flags infrastructure 2020-02-28 17:56:41 -03:00
kepler_memory.h common_func: Use std::array for INSERT_PADDING_* macros. 2019-11-03 22:22:41 -05:00
maxwell_3d.cpp FenceManager: Manage syncpoints and rename fences to semaphores. 2020-04-22 11:36:16 -04:00
maxwell_3d.h OpenGL: Implement Fencing backend. 2020-04-22 11:36:10 -04:00
maxwell_dma.cpp MaxwellDMA: Correct copying on accuracy level. 2020-04-22 11:36:25 -04:00
maxwell_dma.h common_func: Use std::array for INSERT_PADDING_* macros. 2019-11-03 22:22:41 -05:00
shader_bytecode.h shader/arithmetic_integer: Implement IADD.X 2020-04-25 22:56:11 -03:00
shader_header.h shader_decompiler: Remove FragCoord.w hack and change IPA implementation 2020-04-01 21:48:55 -03:00
shader_type.h gl_shader_cache: Remove dynamic BaseBinding specialization 2019-11-22 21:28:49 -03:00