yuzu-android/src/yuzu/configuration/configure_graphics.cpp
ReinUsesLisp 1b9e08ab78 cmake: Always enable Vulkan
Removes the unnecesary burden of maintaining separate #ifdef paths and
allows us sharing generic Vulkan code across APIs.
2020-12-24 21:07:24 -03:00

268 lines
12 KiB
C++

// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <QColorDialog>
#include <QComboBox>
#include <QVulkanInstance>
#include "common/common_types.h"
#include "common/logging/log.h"
#include "core/core.h"
#include "core/settings.h"
#include "ui_configure_graphics.h"
#include "video_core/renderer_vulkan/renderer_vulkan.h"
#include "yuzu/configuration/configuration_shared.h"
#include "yuzu/configuration/configure_graphics.h"
ConfigureGraphics::ConfigureGraphics(QWidget* parent)
: QWidget(parent), ui(new Ui::ConfigureGraphics) {
vulkan_device = Settings::values.vulkan_device.GetValue();
RetrieveVulkanDevices();
ui->setupUi(this);
SetupPerGameUI();
SetConfiguration();
connect(ui->api, qOverload<int>(&QComboBox::currentIndexChanged), this, [this] {
UpdateDeviceComboBox();
if (!Settings::IsConfiguringGlobal()) {
ConfigurationShared::SetHighlight(
ui->api_layout, ui->api->currentIndex() != ConfigurationShared::USE_GLOBAL_INDEX);
}
});
connect(ui->device, qOverload<int>(&QComboBox::activated), this,
[this](int device) { UpdateDeviceSelection(device); });
connect(ui->bg_button, &QPushButton::clicked, this, [this] {
const QColor new_bg_color = QColorDialog::getColor(bg_color);
if (!new_bg_color.isValid()) {
return;
}
UpdateBackgroundColorButton(new_bg_color);
});
ui->bg_label->setVisible(Settings::IsConfiguringGlobal());
ui->bg_combobox->setVisible(!Settings::IsConfiguringGlobal());
}
void ConfigureGraphics::UpdateDeviceSelection(int device) {
if (device == -1) {
return;
}
if (GetCurrentGraphicsBackend() == Settings::RendererBackend::Vulkan) {
vulkan_device = device;
}
}
ConfigureGraphics::~ConfigureGraphics() = default;
void ConfigureGraphics::SetConfiguration() {
const bool runtime_lock = !Core::System::GetInstance().IsPoweredOn();
ui->api->setEnabled(runtime_lock);
ui->use_asynchronous_gpu_emulation->setEnabled(runtime_lock);
ui->use_disk_shader_cache->setEnabled(runtime_lock);
ui->use_nvdec_emulation->setEnabled(runtime_lock);
ui->use_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache.GetValue());
ui->use_asynchronous_gpu_emulation->setChecked(
Settings::values.use_asynchronous_gpu_emulation.GetValue());
ui->use_nvdec_emulation->setChecked(Settings::values.use_nvdec_emulation.GetValue());
if (Settings::IsConfiguringGlobal()) {
ui->api->setCurrentIndex(static_cast<int>(Settings::values.renderer_backend.GetValue()));
ui->aspect_ratio_combobox->setCurrentIndex(Settings::values.aspect_ratio.GetValue());
} else {
ConfigurationShared::SetPerGameSetting(ui->api, &Settings::values.renderer_backend);
ConfigurationShared::SetHighlight(ui->api_layout,
!Settings::values.renderer_backend.UsingGlobal());
ConfigurationShared::SetPerGameSetting(ui->aspect_ratio_combobox,
&Settings::values.aspect_ratio);
ui->bg_combobox->setCurrentIndex(Settings::values.bg_red.UsingGlobal() ? 0 : 1);
ui->bg_button->setEnabled(!Settings::values.bg_red.UsingGlobal());
ConfigurationShared::SetHighlight(ui->ar_label,
!Settings::values.aspect_ratio.UsingGlobal());
ConfigurationShared::SetHighlight(ui->bg_layout, !Settings::values.bg_red.UsingGlobal());
}
UpdateBackgroundColorButton(QColor::fromRgbF(Settings::values.bg_red.GetValue(),
Settings::values.bg_green.GetValue(),
Settings::values.bg_blue.GetValue()));
UpdateDeviceComboBox();
}
void ConfigureGraphics::ApplyConfiguration() {
if (Settings::IsConfiguringGlobal()) {
// Guard if during game and set to game-specific value
if (Settings::values.renderer_backend.UsingGlobal()) {
Settings::values.renderer_backend.SetValue(GetCurrentGraphicsBackend());
}
if (Settings::values.vulkan_device.UsingGlobal()) {
Settings::values.vulkan_device.SetValue(vulkan_device);
}
if (Settings::values.aspect_ratio.UsingGlobal()) {
Settings::values.aspect_ratio.SetValue(ui->aspect_ratio_combobox->currentIndex());
}
if (Settings::values.use_disk_shader_cache.UsingGlobal()) {
Settings::values.use_disk_shader_cache.SetValue(ui->use_disk_shader_cache->isChecked());
}
if (Settings::values.use_asynchronous_gpu_emulation.UsingGlobal()) {
Settings::values.use_asynchronous_gpu_emulation.SetValue(
ui->use_asynchronous_gpu_emulation->isChecked());
}
if (Settings::values.use_nvdec_emulation.UsingGlobal()) {
Settings::values.use_nvdec_emulation.SetValue(ui->use_nvdec_emulation->isChecked());
}
if (Settings::values.bg_red.UsingGlobal()) {
Settings::values.bg_red.SetValue(static_cast<float>(bg_color.redF()));
Settings::values.bg_green.SetValue(static_cast<float>(bg_color.greenF()));
Settings::values.bg_blue.SetValue(static_cast<float>(bg_color.blueF()));
}
} else {
if (ui->api->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
Settings::values.renderer_backend.SetGlobal(true);
Settings::values.vulkan_device.SetGlobal(true);
} else {
Settings::values.renderer_backend.SetGlobal(false);
Settings::values.renderer_backend.SetValue(GetCurrentGraphicsBackend());
if (GetCurrentGraphicsBackend() == Settings::RendererBackend::Vulkan) {
Settings::values.vulkan_device.SetGlobal(false);
Settings::values.vulkan_device.SetValue(vulkan_device);
} else {
Settings::values.vulkan_device.SetGlobal(true);
}
}
ConfigurationShared::ApplyPerGameSetting(&Settings::values.aspect_ratio,
ui->aspect_ratio_combobox);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_disk_shader_cache,
ui->use_disk_shader_cache, use_disk_shader_cache);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_gpu_emulation,
ui->use_asynchronous_gpu_emulation,
use_asynchronous_gpu_emulation);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_nvdec_emulation,
ui->use_nvdec_emulation, use_nvdec_emulation);
if (ui->bg_combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
Settings::values.bg_red.SetGlobal(true);
Settings::values.bg_green.SetGlobal(true);
Settings::values.bg_blue.SetGlobal(true);
} else {
Settings::values.bg_red.SetGlobal(false);
Settings::values.bg_green.SetGlobal(false);
Settings::values.bg_blue.SetGlobal(false);
Settings::values.bg_red.SetValue(static_cast<float>(bg_color.redF()));
Settings::values.bg_green.SetValue(static_cast<float>(bg_color.greenF()));
Settings::values.bg_blue.SetValue(static_cast<float>(bg_color.blueF()));
}
}
}
void ConfigureGraphics::changeEvent(QEvent* event) {
if (event->type() == QEvent::LanguageChange) {
RetranslateUI();
}
QWidget::changeEvent(event);
}
void ConfigureGraphics::RetranslateUI() {
ui->retranslateUi(this);
}
void ConfigureGraphics::UpdateBackgroundColorButton(QColor color) {
bg_color = color;
QPixmap pixmap(ui->bg_button->size());
pixmap.fill(bg_color);
const QIcon color_icon(pixmap);
ui->bg_button->setIcon(color_icon);
}
void ConfigureGraphics::UpdateDeviceComboBox() {
ui->device->clear();
bool enabled = false;
if (!Settings::IsConfiguringGlobal() &&
ui->api->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
vulkan_device = Settings::values.vulkan_device.GetValue();
}
switch (GetCurrentGraphicsBackend()) {
case Settings::RendererBackend::OpenGL:
ui->device->addItem(tr("OpenGL Graphics Device"));
enabled = false;
break;
case Settings::RendererBackend::Vulkan:
for (const auto& device : vulkan_devices) {
ui->device->addItem(device);
}
ui->device->setCurrentIndex(vulkan_device);
enabled = !vulkan_devices.empty();
break;
}
// If in per-game config and use global is selected, don't enable.
enabled &= !(!Settings::IsConfiguringGlobal() &&
ui->api->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX);
ui->device->setEnabled(enabled && !Core::System::GetInstance().IsPoweredOn());
}
void ConfigureGraphics::RetrieveVulkanDevices() {
vulkan_devices.clear();
for (const auto& name : Vulkan::RendererVulkan::EnumerateDevices()) {
vulkan_devices.push_back(QString::fromStdString(name));
}
}
Settings::RendererBackend ConfigureGraphics::GetCurrentGraphicsBackend() const {
if (Settings::IsConfiguringGlobal()) {
return static_cast<Settings::RendererBackend>(ui->api->currentIndex());
}
if (ui->api->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
Settings::values.renderer_backend.SetGlobal(true);
return Settings::values.renderer_backend.GetValue();
}
Settings::values.renderer_backend.SetGlobal(false);
return static_cast<Settings::RendererBackend>(ui->api->currentIndex() -
ConfigurationShared::USE_GLOBAL_OFFSET);
}
void ConfigureGraphics::SetupPerGameUI() {
if (Settings::IsConfiguringGlobal()) {
ui->api->setEnabled(Settings::values.renderer_backend.UsingGlobal());
ui->device->setEnabled(Settings::values.renderer_backend.UsingGlobal());
ui->aspect_ratio_combobox->setEnabled(Settings::values.aspect_ratio.UsingGlobal());
ui->use_asynchronous_gpu_emulation->setEnabled(
Settings::values.use_asynchronous_gpu_emulation.UsingGlobal());
ui->use_nvdec_emulation->setEnabled(Settings::values.use_nvdec_emulation.UsingGlobal());
ui->use_disk_shader_cache->setEnabled(Settings::values.use_disk_shader_cache.UsingGlobal());
ui->bg_button->setEnabled(Settings::values.bg_red.UsingGlobal());
return;
}
connect(ui->bg_combobox, qOverload<int>(&QComboBox::activated), this, [this](int index) {
ui->bg_button->setEnabled(index == 1);
ConfigurationShared::SetHighlight(ui->bg_layout, index == 1);
});
ConfigurationShared::SetColoredTristate(
ui->use_disk_shader_cache, Settings::values.use_disk_shader_cache, use_disk_shader_cache);
ConfigurationShared::SetColoredTristate(
ui->use_nvdec_emulation, Settings::values.use_nvdec_emulation, use_nvdec_emulation);
ConfigurationShared::SetColoredTristate(ui->use_asynchronous_gpu_emulation,
Settings::values.use_asynchronous_gpu_emulation,
use_asynchronous_gpu_emulation);
ConfigurationShared::SetColoredComboBox(ui->aspect_ratio_combobox, ui->ar_label,
Settings::values.aspect_ratio.GetValue(true));
ConfigurationShared::InsertGlobalItem(
ui->api, static_cast<int>(Settings::values.renderer_backend.GetValue(true)));
}