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https://github.com/yuzu-emu/yuzu-android.git
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8d42456dc2
The introduction of multicore rendered this setting non-functional as timing code was changed. This removes the setting entirely.
42 lines
927 B
C++
42 lines
927 B
C++
// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <QWidget>
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namespace ConfigurationShared {
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enum class CheckState;
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}
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namespace Ui {
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class ConfigureGraphicsAdvanced;
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}
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class ConfigureGraphicsAdvanced : public QWidget {
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Q_OBJECT
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public:
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explicit ConfigureGraphicsAdvanced(QWidget* parent = nullptr);
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~ConfigureGraphicsAdvanced() override;
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void ApplyConfiguration();
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private:
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void changeEvent(QEvent* event) override;
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void RetranslateUI();
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void SetConfiguration();
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void SetupPerGameUI();
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std::unique_ptr<Ui::ConfigureGraphicsAdvanced> ui;
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ConfigurationShared::CheckState use_vsync;
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ConfigurationShared::CheckState use_assembly_shaders;
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ConfigurationShared::CheckState use_asynchronous_shaders;
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ConfigurationShared::CheckState use_fast_gpu_time;
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};
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