yuzu-android/src/video_core
2020-12-06 18:38:52 -05:00
..
buffer_cache video_core: Remove all Core::System references in renderer 2020-09-06 05:28:48 -03:00
command_classes video_core: Resolve more variable shadowing scenarios pt.2 2020-12-05 06:39:35 -05:00
engines maxwell_dma: Rename RenderEnable::Mode::FALSE and TRUE to avoid name conflict 2020-12-05 17:59:02 -05:00
host_shaders video_core: Fix instances where msbuild always regenerated host shaders 2020-09-23 22:27:17 -03:00
macro video_core: Resolve more variable shadowing scenarios 2020-12-04 16:19:09 -05:00
renderer_opengl Merge pull request #5124 from lioncash/video-shadow 2020-12-05 00:48:08 -08:00
renderer_vulkan renderer_vulkan: Add missing override specifier 2020-12-06 18:38:52 -05:00
shader video_core: Resolve more variable shadowing scenarios pt.2 2020-12-05 06:39:35 -05:00
texture_cache video_core: Resolve more variable shadowing scenarios pt.2 2020-12-05 06:39:35 -05:00
textures textures/decoders: Fix block linear to pitch copies 2020-08-10 20:45:03 -03:00
cdma_pusher.cpp video_core: Resolve more variable shadowing scenarios 2020-12-04 16:19:09 -05:00
cdma_pusher.h video_core: Resolve more variable shadowing scenarios 2020-12-04 16:19:09 -05:00
CMakeLists.txt Merge pull request #4848 from ReinUsesLisp/type-limits 2020-10-28 03:16:10 -04:00
compatible_formats.cpp
compatible_formats.h
dirty_flags.cpp
dirty_flags.h
dma_pusher.cpp video_core: Resolve more variable shadowing scenarios 2020-12-04 16:19:09 -05:00
dma_pusher.h video_core: Resolve more variable shadowing scenarios 2020-12-04 16:19:09 -05:00
fence_manager.h video_core: Resolve more variable shadowing scenarios 2020-12-04 16:19:09 -05:00
gpu_asynch.cpp video_core: Resolve more variable shadowing scenarios 2020-12-04 16:19:09 -05:00
gpu_asynch.h video_core: Resolve more variable shadowing scenarios 2020-12-04 16:19:09 -05:00
gpu_synch.cpp video_core: Resolve more variable shadowing scenarios 2020-12-04 16:19:09 -05:00
gpu_synch.h video_core: Resolve more variable shadowing scenarios 2020-12-04 16:19:09 -05:00
gpu_thread.cpp video_core: Resolve more variable shadowing scenarios 2020-12-04 16:19:09 -05:00
gpu_thread.h video_core: Resolve more variable shadowing scenarios 2020-12-04 16:19:09 -05:00
gpu.cpp video_core: Resolve more variable shadowing scenarios 2020-12-04 16:19:09 -05:00
gpu.h video_core: Resolve more variable shadowing scenarios 2020-12-04 16:19:09 -05:00
guest_driver.cpp
guest_driver.h video_core: Resolve more variable shadowing scenarios 2020-12-04 16:19:09 -05:00
memory_manager.cpp video_core: NVDEC Implementation 2020-10-26 23:07:36 -04:00
memory_manager.h video_core: Resolve more variable shadowing scenarios 2020-12-04 16:19:09 -05:00
morton.cpp
morton.h
query_cache.h renderer_vulkan: Make unconditional use of VK_KHR_timeline_semaphore 2020-09-19 01:46:37 -03:00
rasterizer_accelerated.cpp
rasterizer_accelerated.h
rasterizer_interface.h rasterizer_interface: Make use of [[nodiscard]] where applicable 2020-11-17 07:19:13 -05:00
renderer_base.cpp video_core: Initialize renderer with a GPU 2020-08-22 01:51:45 -03:00
renderer_base.h render_base: Make use of [[nodiscard]] where applicable 2020-11-17 07:19:12 -05:00
sampler_cache.cpp
sampler_cache.h
shader_cache.h
shader_notify.cpp
shader_notify.h
surface.cpp
surface.h
video_core.cpp video_core: NVDEC Implementation 2020-10-26 23:07:36 -04:00
video_core.h