mirror of
https://github.com/yuzu-emu/yuzu-android.git
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116 lines
4.6 KiB
C++
116 lines
4.6 KiB
C++
// SPDX-FileCopyrightText: 2022 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "common/settings.h"
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#include "core/core.h"
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#include "core/hid/emulated_controller.h"
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#include "core/hid/hid_core.h"
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#include "ui_configure_input_per_game.h"
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#include "yuzu/configuration/config.h"
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#include "yuzu/configuration/configure_input_per_game.h"
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#include "yuzu/configuration/input_profiles.h"
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ConfigureInputPerGame::ConfigureInputPerGame(Core::System& system_, Config* config_,
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QWidget* parent)
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: QWidget(parent), ui(std::make_unique<Ui::ConfigureInputPerGame>()),
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profiles(std::make_unique<InputProfiles>()), system{system_}, config{config_} {
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ui->setupUi(this);
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const std::array labels = {
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ui->label_player_1, ui->label_player_2, ui->label_player_3, ui->label_player_4,
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ui->label_player_5, ui->label_player_6, ui->label_player_7, ui->label_player_8,
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};
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profile_comboboxes = {
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ui->profile_player_1, ui->profile_player_2, ui->profile_player_3, ui->profile_player_4,
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ui->profile_player_5, ui->profile_player_6, ui->profile_player_7, ui->profile_player_8,
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};
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Settings::values.players.SetGlobal(false);
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const auto& profile_names = profiles->GetInputProfileNames();
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const auto populate_profiles = [this, &profile_names](size_t player_index) {
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const auto previous_profile =
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Settings::values.players.GetValue()[player_index].profile_name;
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auto* const player_combobox = profile_comboboxes[player_index];
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player_combobox->addItem(tr("Use global input configuration"));
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for (size_t index = 0; index < profile_names.size(); ++index) {
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const auto& profile_name = profile_names[index];
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player_combobox->addItem(QString::fromStdString(profile_name));
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if (profile_name == previous_profile) {
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// offset by 1 since the first element is the global config
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player_combobox->setCurrentIndex(static_cast<int>(index + 1));
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}
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}
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};
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for (size_t index = 0; index < profile_comboboxes.size(); ++index) {
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labels[index]->setText(tr("Player %1 profile").arg(index + 1));
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populate_profiles(index);
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}
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LoadConfiguration();
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}
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void ConfigureInputPerGame::ApplyConfiguration() {
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LoadConfiguration();
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SaveConfiguration();
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}
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void ConfigureInputPerGame::LoadConfiguration() {
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static constexpr size_t HANDHELD_INDEX = 8;
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auto& hid_core = system.HIDCore();
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for (size_t player_index = 0; player_index < profile_comboboxes.size(); ++player_index) {
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Settings::values.players.SetGlobal(false);
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auto* emulated_controller = hid_core.GetEmulatedControllerByIndex(player_index);
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auto* const player_combobox = profile_comboboxes[player_index];
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const auto selection_index = player_combobox->currentIndex();
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if (selection_index == 0) {
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Settings::values.players.GetValue()[player_index].profile_name = "";
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if (player_index == 0) {
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Settings::values.players.GetValue()[HANDHELD_INDEX] = {};
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}
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Settings::values.players.SetGlobal(true);
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emulated_controller->ReloadFromSettings();
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continue;
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}
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const auto profile_name = player_combobox->itemText(selection_index).toStdString();
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if (profile_name.empty()) {
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continue;
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}
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auto& player = Settings::values.players.GetValue()[player_index];
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player.profile_name = profile_name;
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// Read from the profile into the custom player settings
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profiles->LoadProfile(profile_name, player_index);
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// Make sure the controller is connected
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player.connected = true;
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emulated_controller->ReloadFromSettings();
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if (player_index > 0) {
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continue;
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}
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// Handle Handheld cases
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auto& handheld_player = Settings::values.players.GetValue()[HANDHELD_INDEX];
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auto* handheld_controller = hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld);
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if (player.controller_type == Settings::ControllerType::Handheld) {
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handheld_player = player;
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} else {
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handheld_player = {};
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}
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handheld_controller->ReloadFromSettings();
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}
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}
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void ConfigureInputPerGame::SaveConfiguration() {
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Settings::values.players.SetGlobal(false);
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// Clear all controls from the config in case the user reverted back to globals
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config->ClearControlPlayerValues();
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for (size_t index = 0; index < Settings::values.players.GetValue().size(); ++index) {
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config->SaveControlPlayerValue(index);
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}
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}
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