mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2024-12-05 02:03:47 +01:00
cdb240f3d4
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.
Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.
The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.
Following REUSE has a few advantages over the current approach:
- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
`.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
files like binary assets / images is always accurate and up to date
To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.
[REUSE]: https://reuse.software
Follow-up to 01cf05bc75
93 lines
2.2 KiB
C++
93 lines
2.2 KiB
C++
// SPDX-FileCopyrightText: 2018 Citra Emulator Project
|
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
#pragma once
|
|
|
|
#include <memory>
|
|
#include <QDialog>
|
|
|
|
class QLabel;
|
|
class QPushButton;
|
|
class QStringListModel;
|
|
class QVBoxLayout;
|
|
|
|
namespace InputCommon {
|
|
class InputSubsystem;
|
|
}
|
|
|
|
namespace InputCommon::CemuhookUDP {
|
|
class CalibrationConfigurationJob;
|
|
}
|
|
|
|
namespace Ui {
|
|
class ConfigureMotionTouch;
|
|
}
|
|
|
|
/// A dialog for touchpad calibration configuration.
|
|
class CalibrationConfigurationDialog : public QDialog {
|
|
Q_OBJECT
|
|
public:
|
|
explicit CalibrationConfigurationDialog(QWidget* parent, const std::string& host, u16 port);
|
|
~CalibrationConfigurationDialog() override;
|
|
|
|
private:
|
|
Q_INVOKABLE void UpdateLabelText(const QString& text);
|
|
Q_INVOKABLE void UpdateButtonText(const QString& text);
|
|
|
|
QVBoxLayout* layout;
|
|
QLabel* status_label;
|
|
QPushButton* cancel_button;
|
|
std::unique_ptr<InputCommon::CemuhookUDP::CalibrationConfigurationJob> job;
|
|
|
|
// Configuration results
|
|
bool completed{};
|
|
u16 min_x{};
|
|
u16 min_y{};
|
|
u16 max_x{};
|
|
u16 max_y{};
|
|
|
|
friend class ConfigureMotionTouch;
|
|
};
|
|
|
|
class ConfigureMotionTouch : public QDialog {
|
|
Q_OBJECT
|
|
|
|
public:
|
|
explicit ConfigureMotionTouch(QWidget* parent, InputCommon::InputSubsystem* input_subsystem_);
|
|
~ConfigureMotionTouch() override;
|
|
|
|
public slots:
|
|
void ApplyConfiguration();
|
|
|
|
private slots:
|
|
void OnUDPAddServer();
|
|
void OnUDPDeleteServer();
|
|
void OnCemuhookUDPTest();
|
|
void OnConfigureTouchCalibration();
|
|
void OnConfigureTouchFromButton();
|
|
|
|
private:
|
|
void closeEvent(QCloseEvent* event) override;
|
|
Q_INVOKABLE void ShowUDPTestResult(bool result);
|
|
void SetConfiguration();
|
|
void UpdateUiDisplay();
|
|
void ConnectEvents();
|
|
bool CanCloseDialog();
|
|
std::string GetUDPServerString() const;
|
|
|
|
InputCommon::InputSubsystem* input_subsystem;
|
|
|
|
std::unique_ptr<Ui::ConfigureMotionTouch> ui;
|
|
QStringListModel* udp_server_list_model;
|
|
|
|
// Coordinate system of the CemuhookUDP touch provider
|
|
int min_x{};
|
|
int min_y{};
|
|
int max_x{};
|
|
int max_y{};
|
|
|
|
bool udp_test_in_progress{};
|
|
|
|
std::vector<Settings::TouchFromButtonMap> touch_from_button_maps;
|
|
};
|