yuzu-android/src/common/CMakeLists.txt
David 9b75481755
ipc: Allow all trivially copyable objects to be passed directly into WriteBuffer (#4465)
* ipc: Allow all trivially copyable objects to be passed directly into WriteBuffer

With the support of C++20, we can use concepts to deduce if a type is an STL container or not.

* More agressive concept for stl containers

* Add -fconcepts

* Move to common namespace

* Add Common::IsBaseOf
2020-08-03 07:28:54 -04:00

197 lines
6.5 KiB
CMake

# Add a custom command to generate a new shader_cache_version hash when any of the following files change
# NOTE: This is an approximation of what files affect shader generation, its possible something else
# could affect the result, but much more unlikely than the following files. Keeping a list of files
# like this allows for much better caching since it doesn't force the user to recompile binary shaders every update
set(VIDEO_CORE "${CMAKE_SOURCE_DIR}/src/video_core")
if (DEFINED ENV{AZURECIREPO})
set(BUILD_REPOSITORY $ENV{AZURECIREPO})
endif()
if (DEFINED ENV{TITLEBARFORMATIDLE})
set(TITLE_BAR_FORMAT_IDLE $ENV{TITLEBARFORMATIDLE})
endif ()
if (DEFINED ENV{TITLEBARFORMATRUNNING})
set(TITLE_BAR_FORMAT_RUNNING $ENV{TITLEBARFORMATRUNNING})
endif ()
if (DEFINED ENV{DISPLAYVERSION})
set(DISPLAY_VERSION $ENV{DISPLAYVERSION})
endif ()
# Pass the path to git to the GenerateSCMRev.cmake as well
find_package(Git QUIET)
add_custom_command(OUTPUT scm_rev.cpp
COMMAND ${CMAKE_COMMAND}
-DSRC_DIR="${CMAKE_SOURCE_DIR}"
-DBUILD_REPOSITORY="${BUILD_REPOSITORY}"
-DTITLE_BAR_FORMAT_IDLE="${TITLE_BAR_FORMAT_IDLE}"
-DTITLE_BAR_FORMAT_RUNNING="${TITLE_BAR_FORMAT_RUNNING}"
-DBUILD_TAG="${BUILD_TAG}"
-DBUILD_ID="${DISPLAY_VERSION}"
-DGIT_EXECUTABLE="${GIT_EXECUTABLE}"
-P "${CMAKE_SOURCE_DIR}/CMakeModules/GenerateSCMRev.cmake"
DEPENDS
# WARNING! It was too much work to try and make a common location for this list,
# so if you need to change it, please update CMakeModules/GenerateSCMRev.cmake as well
"${VIDEO_CORE}/renderer_opengl/gl_arb_decompiler.cpp"
"${VIDEO_CORE}/renderer_opengl/gl_arb_decompiler.h"
"${VIDEO_CORE}/renderer_opengl/gl_shader_cache.cpp"
"${VIDEO_CORE}/renderer_opengl/gl_shader_cache.h"
"${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.cpp"
"${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.h"
"${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.cpp"
"${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.h"
"${VIDEO_CORE}/shader/decode/arithmetic.cpp"
"${VIDEO_CORE}/shader/decode/arithmetic_half.cpp"
"${VIDEO_CORE}/shader/decode/arithmetic_half_immediate.cpp"
"${VIDEO_CORE}/shader/decode/arithmetic_immediate.cpp"
"${VIDEO_CORE}/shader/decode/arithmetic_integer.cpp"
"${VIDEO_CORE}/shader/decode/arithmetic_integer_immediate.cpp"
"${VIDEO_CORE}/shader/decode/bfe.cpp"
"${VIDEO_CORE}/shader/decode/bfi.cpp"
"${VIDEO_CORE}/shader/decode/conversion.cpp"
"${VIDEO_CORE}/shader/decode/ffma.cpp"
"${VIDEO_CORE}/shader/decode/float_set.cpp"
"${VIDEO_CORE}/shader/decode/float_set_predicate.cpp"
"${VIDEO_CORE}/shader/decode/half_set.cpp"
"${VIDEO_CORE}/shader/decode/half_set_predicate.cpp"
"${VIDEO_CORE}/shader/decode/hfma2.cpp"
"${VIDEO_CORE}/shader/decode/image.cpp"
"${VIDEO_CORE}/shader/decode/integer_set.cpp"
"${VIDEO_CORE}/shader/decode/integer_set_predicate.cpp"
"${VIDEO_CORE}/shader/decode/memory.cpp"
"${VIDEO_CORE}/shader/decode/texture.cpp"
"${VIDEO_CORE}/shader/decode/other.cpp"
"${VIDEO_CORE}/shader/decode/predicate_set_predicate.cpp"
"${VIDEO_CORE}/shader/decode/predicate_set_register.cpp"
"${VIDEO_CORE}/shader/decode/register_set_predicate.cpp"
"${VIDEO_CORE}/shader/decode/shift.cpp"
"${VIDEO_CORE}/shader/decode/video.cpp"
"${VIDEO_CORE}/shader/decode/warp.cpp"
"${VIDEO_CORE}/shader/decode/xmad.cpp"
"${VIDEO_CORE}/shader/ast.cpp"
"${VIDEO_CORE}/shader/ast.h"
"${VIDEO_CORE}/shader/compiler_settings.cpp"
"${VIDEO_CORE}/shader/compiler_settings.h"
"${VIDEO_CORE}/shader/control_flow.cpp"
"${VIDEO_CORE}/shader/control_flow.h"
"${VIDEO_CORE}/shader/decode.cpp"
"${VIDEO_CORE}/shader/expr.cpp"
"${VIDEO_CORE}/shader/expr.h"
"${VIDEO_CORE}/shader/node.h"
"${VIDEO_CORE}/shader/node_helper.cpp"
"${VIDEO_CORE}/shader/node_helper.h"
"${VIDEO_CORE}/shader/registry.cpp"
"${VIDEO_CORE}/shader/registry.h"
"${VIDEO_CORE}/shader/shader_ir.cpp"
"${VIDEO_CORE}/shader/shader_ir.h"
"${VIDEO_CORE}/shader/track.cpp"
"${VIDEO_CORE}/shader/transform_feedback.cpp"
"${VIDEO_CORE}/shader/transform_feedback.h"
# and also check that the scm_rev files haven't changed
"${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp.in"
"${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.h"
# technically we should regenerate if the git version changed, but its not worth the effort imo
"${CMAKE_SOURCE_DIR}/CMakeModules/GenerateSCMRev.cmake"
)
add_library(common STATIC
algorithm.h
alignment.h
assert.h
atomic_ops.cpp
atomic_ops.h
detached_tasks.cpp
detached_tasks.h
bit_field.h
bit_util.h
cityhash.cpp
cityhash.h
color.h
common_funcs.h
common_paths.h
common_types.h
concepts.h
dynamic_library.cpp
dynamic_library.h
fiber.cpp
fiber.h
file_util.cpp
file_util.h
hash.h
hex_util.cpp
hex_util.h
logging/backend.cpp
logging/backend.h
logging/filter.cpp
logging/filter.h
logging/log.h
logging/text_formatter.cpp
logging/text_formatter.h
lz4_compression.cpp
lz4_compression.h
math_util.h
memory_detect.cpp
memory_detect.h
memory_hook.cpp
memory_hook.h
microprofile.cpp
microprofile.h
microprofileui.h
misc.cpp
multi_level_queue.h
page_table.cpp
page_table.h
param_package.cpp
param_package.h
quaternion.h
ring_buffer.h
scm_rev.cpp
scm_rev.h
scope_exit.h
spin_lock.cpp
spin_lock.h
string_util.cpp
string_util.h
swap.h
telemetry.cpp
telemetry.h
thread.cpp
thread.h
thread_queue_list.h
threadsafe_queue.h
time_zone.cpp
time_zone.h
timer.cpp
timer.h
uint128.cpp
uint128.h
uuid.cpp
uuid.h
vector_math.h
virtual_buffer.cpp
virtual_buffer.h
wall_clock.cpp
wall_clock.h
web_result.h
zstd_compression.cpp
zstd_compression.h
)
if(ARCHITECTURE_x86_64)
target_sources(common
PRIVATE
x64/cpu_detect.cpp
x64/cpu_detect.h
x64/native_clock.cpp
x64/native_clock.h
x64/xbyak_abi.h
x64/xbyak_util.h
)
endif()
create_target_directory_groups(common)
find_package(Boost 1.71 COMPONENTS context headers REQUIRED)
target_link_libraries(common PUBLIC ${Boost_LIBRARIES} fmt::fmt microprofile)
target_link_libraries(common PRIVATE lz4::lz4 zstd::zstd xbyak)