From 0f70db479e121478e356e6cce682de1e534ff6b3 Mon Sep 17 00:00:00 2001 From: Flame Sage Date: Tue, 4 Feb 2020 00:55:27 +0000 Subject: [PATCH] Updated Cadence of Hyrule Crypt of the NecroDancer Featuring The Legend of Zelda (markdown) --- ...le-Crypt-of-the-NecroDancer-Featuring-The-Legend-of-Zelda.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Cadence-of-Hyrule-Crypt-of-the-NecroDancer-Featuring-The-Legend-of-Zelda.md b/Cadence-of-Hyrule-Crypt-of-the-NecroDancer-Featuring-The-Legend-of-Zelda.md index 552f637..be4e799 100644 --- a/Cadence-of-Hyrule-Crypt-of-the-NecroDancer-Featuring-The-Legend-of-Zelda.md +++ b/Cadence-of-Hyrule-Crypt-of-the-NecroDancer-Featuring-The-Legend-of-Zelda.md @@ -7,7 +7,7 @@ For the best compatibility, enable **only** the Pro Controller in the custom con * Controller seems to get ghost input on some runs (even with analog axis unmapped), restarting fixes it. -* Cutscreens do not play. +* Cutscreens do not play properly. **Final Notes** * With the aforementioned Pro Controller, Async GPU, and process affinity fixes applied, this game runs very stable at a locked 60FPS on a Ryzen 5 2600 & GTX 1060-6GB test bench. \ No newline at end of file