From 1d1493378b4d83fabc0e978b453d920e3716121c Mon Sep 17 00:00:00 2001 From: gidoly <66776795+gidoly@users.noreply.github.com> Date: Thu, 22 Oct 2020 09:22:35 +0900 Subject: [PATCH] Updated xenoblade chronicles definitive edition (markdown) --- xenoblade-chronicles-definitive-edition.md | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/xenoblade-chronicles-definitive-edition.md b/xenoblade-chronicles-definitive-edition.md index cdf99a9..7dc06ac 100644 --- a/xenoblade-chronicles-definitive-edition.md +++ b/xenoblade-chronicles-definitive-edition.md @@ -3,10 +3,9 @@ Xenoblade Chronicle Definitive Edition is playable Known issues: 1. particle effects are buggy 2. shadows may not render properly -3. assembly shader can cause a crash on Sator Marsh -4. in future connected(epilogue) cutscene seems to be crash -5. lighting is too bright on some cutscenes -6. anisotropic filtering causes cloud rendering issues +3. in future connected(epilogue) cutscene seems to be crash +4. lighting is too bright on some cutscenes +5. anisotropic filtering causes cloud rendering issues Recommended settings for this game: - Set GPU emulation accuracy to high