From 2610e1abd4482e1d20c01b58bde171da95c5c283 Mon Sep 17 00:00:00 2001 From: Zuchter <52682107+Zuchter@users.noreply.github.com> Date: Tue, 14 Jul 2020 11:49:29 -0400 Subject: [PATCH] Added a hyperlink for the no blur mod. --- the-legend-of-zelda-links-awakening.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/the-legend-of-zelda-links-awakening.md b/the-legend-of-zelda-links-awakening.md index d57e290..230ad67 100644 --- a/the-legend-of-zelda-links-awakening.md +++ b/the-legend-of-zelda-links-awakening.md @@ -2,7 +2,7 @@ Link's Awakening is playable. Performance may struggle in demanding areas. ## Issues -* Using OpenGL API, tall grass and tree models have black flickering, depth of field (aka blurriness) is incorrectly rendered causing the whole screen blurred, which can be fixed by using the mod patch below. Turing series GPUs (GTX 16XX - RTX 20XX series) have some rendering issues. +* Using OpenGL API, tall grass and tree models have black flickering, depth of field (aka blurriness) is incorrectly rendered causing the whole screen blurred, which can be fixed by using [this mod patch](https://github.com/yuzuMods/yuzuMods/raw/master/mods/the-legend-of-zelda-links-awakening/zelda-links_awakening-tiltshift-mod.zip). Turing series GPUs (GTX 16XX - RTX 20XX series) have some rendering issues. The Vulkan renderer fixes most of the rendering issues (such as no black flickering, transparent water, accurate lightning, working depth of field). However, yuzu sometimes crashes, and this occurs frequently when entering Manbo's Pond. Switch to OpenGL in order to bypass this problem. ## Game-Specific Configuration