Updated the legend of zelda links awakening (markdown)

SS 2020-11-16 13:55:00 +05:30
parent c7748ab48f
commit 2bc48a0f73

@ -2,13 +2,17 @@ Link's Awakening is playable. Performance may struggle in demanding areas.
## Issues
* Using OpenGL API, tall grass and tree models have black flickering, depth of field (aka blurriness) is incorrectly rendered causing the whole screen blurred, which can be fixed by using [this mod patch](https://github.com/yuzuMods/yuzuMods/raw/master/mods/the-legend-of-zelda-links-awakening/zelda-links_awakening-tiltshift-mod.zip). * Turing series GPUs (GeForce 16, GeForce/Quadro RTX, Titan RTX) have some rendering issues.
* Using OpenGL API, tall grass and tree models have black flickering, depth of field (aka blurriness) is incorrectly rendered causing the whole screen blurred, which can be fixed by using [this mod patch](https://github.com/yuzuMods/yuzuMods/raw/master/mods/the-legend-of-zelda-links-awakening/zelda-links_awakening-tiltshift-mod.zip).
* Turing series GPUs (GeForce 16, GeForce/Quadro RTX, Titan RTX) have some rendering issues.
The Vulkan renderer fixes most of the rendering issues (such as no black flickering, transparent water, accurate lightning, working depth of field).
* yuzu sometimes crashes on `Vulkan`, and this occurs frequently when entering Manbo's Pond. Switch to `OpenGL` in order to bypass this problem.
## Game-Specific Configuration
* Controller configuration: `Single Player - Dual Joycons - Docked` or Custom Profile/Pro Controller + Docked Mode
* The `Vulkan` renderer fixes most of the rendering issues (such as no black flickering, transparent water, accurate lightning, working depth of field).
#### Screenshots